Category: Classic Games

  • Evercade Goes “Nu-Retro” Again: Mega Cat Studios Collection 3 Announced

    Evercade Goes “Nu-Retro” Again: Mega Cat Studios Collection 3 Announced

    Get your claws ready. Blaze Entertainment has officially announced the third entry in one of its most popular indie-focused series: Mega Cat Studios Collection 3.

    While Evercade often makes headlines for bringing arcade giants like Taito and Namco back to life, the platform’s “Indie” (red) line remains the heartbeat of the scene. This latest cartridge continues the tradition of showcasing “nu-retro” developers—modern creators who build brand-new games specifically for classic hardware like the NES and Sega Genesis.

    What’s in the Box?

    Mega Cat Studios Collection 3 features 10 diverse titles that span genres from top-down adventures to gravity-defying platformers. As always, the collection comes on a physical cartridge in a classic clamshell case, complete with a full-colour manual.

    Why It Matters

    Mega Cat Studios has been a staple of the Evercade ecosystem since launch. However, with Mega Cat Studios Collection 2 entering “Legacy” status (meaning production is ceasing), this third volume arrives just in time to keep the indie spirit alive on your shelf.

    It also highlights Evercade’s expanding 2026 roadmap. This cartridge was announced alongside Activision Collection 2 and a stunning new Rare-themed Super Pocket handheld, signalling that 2026 is shaping up to be the platform’s biggest year yet.

    Pro Tip: This cartridge is numbered #53 in the home console line and is compatible with every device in the family, including the Evercade EXP-R, VS-R, and HyperMegaTech! Super Pocket.

    Release Date & Pricing

    Release Window: April 2026

    Pre-orders: Open now at major retailers (Funstock, Amazon, etc.)

    Price: £19.99 / $29.99 / €24.99

    Whether you’re a fan of the “ghost minotaur” vibes or looking for a deep action-adventure like Kudzu, this collection looks like a must-have for those who love the physical side of retro gaming.

    Find out more here – https//evercade.co.uk/cartridges/mega-cat-studios-collection-3/

    #BlazeEntertainment #MegaCatStudiosCollection3 #physicalcartridgerelease #Evercade #games #gaming #gamers #platformgames #gameplay #demogames #videogames #arcadegames

  • Into the North: WILL: Follow the Light Demos Its Way Across Steam Next Fest

    Into the North: WILL: Follow the Light Demos Its Way Across Steam Next Fest

    If you’ve been craving a narrative experience that feels like a cold, crisp morning in the Nordic wilderness, your wait is officially over—or at least, a significant piece of it is. TomorrowHead Studio has officially announced that their atmospheric adventure, WILL: Follow the Light, is making its way to PC, PlayStation 5, and Xbox Series X|S.

    The best part? You don’t have to wait for the full release to get your hands on the wheel. As part of Steam Next Fest (running now through March 2, 2026), a playable demo is live on Steam, giving players a first look at what it’s like to navigate the unforgiving northern seas.

    A Tale of Fathers, Sons, and the Open Sea

    WILL: Follow the Light isn’t your typical “walking sim.” It’s a first-person journey that places you in the boots of Will, a lighthouse keeper whose solitary life is upended by a mysterious radio message. A disaster has struck his hometown, and his son is missing.

    What follows is a cinematic trek through the harsh northern latitudes. To find his family, Will must master several distinct modes of traversal:

    Realistic Sailing: This isn’t just “press W to move.” You’ll navigate the yacht Molly using authentic navigation tools and weather stations.

    Dog Sledging: Cross snow-covered mountain ranges by leading a team of sledge dogs.

    On-Foot Exploration: Explore abandoned islands and ruined settlements where the environmental storytelling takes centre stage.

    Unreal Engine 5 Meets Indie Ambition

    Visually, the game is a standout. Built on Unreal Engine 5, the Spokane-based TomorrowHead Studio has leveraged its background in CGI to create a world that looks hauntingly real. Whether you’re watching the way the wind catches the sails of your yacht or the way the light hits a frozen peak, the immersion is front and centre.

    The developers have cited influences like Firewatch and Alan Wake, which are evident in the game’s blend of grounded reality and atmospheric tension.

    “We wanted to create a diverse adventure where gameplay never settles into a single pattern. One moment you’re navigating wind and inertia on the water, the next you’re solving puzzles rooted in real-world logic.” — Roman Novikov, Founder of TomorrowHead Studio.

    How to Play Right Now

    The demo available during Steam Next Fest offers a vertical slice of the experience. You’ll get a taste of the yacht mechanics, some introductory puzzles, and a first meeting with key characters from Will’s life.

    Release Date: Targeted for later in 2026.

    Platforms: PC (Steam), PS5, and Xbox Series X|S.

    Next Fest Window: Play the demo before it sails away on March 2, 2026.

    If you enjoy narrative-heavy experiences with high production value, this is one to add to your wishlist immediately.

    Find out more here – https://will.game

    #TomorrowHeadStudio #WILLFollowTheLight #PC #PlayStation #Xbox #UnrealEngine #games #gaming #gamers #platformgames #gameplay #demogames #videogames #arcadegames

  • Splat! Adventure Time is Coming to PowerWash Simulator 2!

    Splat! Adventure Time is Coming to PowerWash Simulator 2!

    Grab your pressure washers and your best mathematical attitude, because the Land of Ooo is about to get a whole lot… shinier.

    We are beyond stoked to announce that PowerWash Simulator 2 is officially crossing over with the legendary world of Adventure Time! Mark your calendars for April 9th, because things are about to get algebraic.

    Why Ooo?

    If you’ve spent any time in the Land of Ooo, you know it’s filled with magic, mystery, and—apparently—a whole lot of grime. From the sprawling corridors of the Candy Kingdom to the cluttered corners of Marceline’s Cave, there’s a massive amount of “Gloop” that needs to be blasted away.

    We know what you’re thinking: “Can water even clean magical sludge?” In the world of PowerWash Simulator 2, if you point a nozzle at it, it’s going to sparkle.

    What to Expect on April 9th:

    This isn’t just a simple reskin. We’re bringing a full-on immersive experience to the game:

    Iconic Locations: Scrub the Tree Fort, polish the Fire Kingdom, and deep-clean the Ice Kingdom (just watch out for the Gunter droppings).

    Themed Gear: New character skins that make you look like a professional Ooo-cleaner and specialised equipment inspired by the show’s vibrant aesthetic.

    Mathematical Easter Eggs:

    Keep your eyes peeled for hidden characters, familiar items, and maybe a certain snail waving at you from the shadows.

    A Clean Slate for a New Era

    At Oh My Blob!, we’ve always felt that the zen-like flow of power washing perfectly matches the whimsical vibes of Finn and Jake’s adventures. There is something deeply satisfying about uncovering the bright, neon colours of the Candy Kingdom from beneath years of mysterious soot.

    “Sucking at something is the first step towards being sorta good at something.” > — Jake the Dog (and every PWS2 player on their first day)

    Save the Date

    The PowerWash Simulator 2 x Adventure Time DLC drops on April 9th. Whether you’re a veteran washer or a total newbie, it’s time to suit up. The Princess (and the cleanliness of the kingdom) is counting on you!

    Find out more here on Steam – https://www.bit.ly/PWS2Steam

    #FuturLab #PowerWashSimulator2AdventureTimeSpecialPack #PowerWashSimulator2 #DLC #CandyKingdom #games #gaming #gamers #platformgames #gameplay #demogames #videogames

  • A Divine Disaster: Esoteric Ebb Lands on PC This March 3rd

    A Divine Disaster: Esoteric Ebb Lands on PC This March 3rd

    Get your d20s ready and your existential dread polished. Publisher Raw Fury and solo developer Christoffer Bodegård have officially announced that the highly anticipated “Disco-like” fantasy CRPG, Esoteric Ebb, will launch on March 3, 2026, for PC via Steam.

    If you’ve ever wondered what would happen if you dropped a 5e Cleric into the middle of a political thriller written by a philosophy professor on a caffeine bender, this is the game for you.

    The Setup: Tea, Politics, and Explosions – In Esoteric Ebb, you step into the muddy boots of The Cleric—less of a holy warrior and more of a “glorified government goon” tasked with menial labour. The setting is Norvik, a sprawling Arcanepunk metropolis on the verge of its first-ever democratic election.

    The campaign kicks off when a local tea shop explodes. Naturally, since no one else wants to touch the paperwork, you and your goblin companion, Snell, are sent to investigate. What begins as a simple “whodunnit” quickly spirals into a web of political conspiracies, ancient secrets, and internal debates with the voices in your own head.

    Key Features: Why You Should Care – Esoteric Ebb wears its inspirations on its sleeve, blending the deep, narrative-driven DNA of Disco Elysium with the mechanical soul of tabletop RPGs.

    The Questing Tree: Forget standard quest logs. This system combines your journal, skill tree, and mind map into one. As you progress, “Quest Branches” take root in your mind, unlocking game-changing feats and altering your playstyle.

    Trust the Dice: Success is great, but in true TTRPG fashion, failure is often where the best stories happen. Whether you’re trying to wrestle a dwarf or talk your way out of a bribe, a bad roll won’t end the game—it’ll just make it weirder.

    Warp Reality: You aren’t just a detective; you’re a practitioner of the esoteric. Use magic to read minds, detect secrets in the city’s underground tunnels, or even speak with the dead (though they usually have nothing nice to say).

    The Voices Within: Your Ability Stats aren’t just numbers; they are personalities that will interrupt, argue, and advise you during dialogue, often leading to “wonderfully ridiculous” outcomes.

    Play the “First Day” Right Now – Can’t wait until next Tuesday? You don’t have to. A substantial demo is currently available on Steam.

    Pro Tip: The demo allows you to play through the entire “First Day” of the game, covering nearly 50% of the content thanks to its non-linear design. Best of all? Your save file will carry over to the full launch on March 3.

    Final Verdict – With a completionist run clocking in at around 50 hours (or one hour if you’re a speedrunning god with incredible luck), Esoteric Ebb is shaping up to be the next indie darling for RPG fans who value agency over action.

    Mark your calendars for March 3. Whether you save Norvik or bumble your way into accidental tyranny, it’s going to be a hell of a ride.

    Find out more here – https://esotericebb.com/

    #RawFury #ChristofferBodegard #fantasy #CRPG #EsotericEbb #games #gaming #gamers #platformgames #gameplay #demogames #videogames

  • The Machine is In: Why Topdeck Automat is Your New Roguelike Obsession

    The Machine is In: Why Topdeck Automat is Your New Roguelike Obsession

    If you’ve ever felt the soul-crushing despair of drawing a dead hand in a deckbuilder, or the chaotic anxiety of positioning units in an auto-battler, take a deep breath. There’s a new player in town that wants to handle the manual labour for you.

    Topdeck Automat is the roguelike auto-battler where the core gimmick isn’t just a feature—it’s the entire engine. In this game, your deck literally prints itself.


    The Hook: Automation Meets Adaptation

    In most roguelikes, you spend your time agonising over which card to remove from your deck. In Topdeck Automat, you’re building a “factory” of logic. Instead of just playing cards, you are configuring an automated system that generates its own resources, units, and spells mid-combat.

    Think of it as Slay the Spire meeting Factorio. You aren’t just a player; you’re the lead engineer of a self-replicating deck of doom.

    Why It’s Addictive:

    • The “Print” Mechanic: As you battle, your “Automat” generates cards based on the modules you’ve installed. Watching your hand fill up with perfectly timed synergies that you programmed is a high unlike any other.
    • Zero Micro, All Strategy: You do the heavy lifting between rounds. Once the “Start” button is hit, you sit back and watch your creation succeed (or spectacularly fail) based on your blueprint.
    • Infinite Scaling: Because the deck prints itself, the power ceiling is astronomically high. You’re not limited by what’s in your draw pile; you’re limited only by your engine’s efficiency.

    How to Master the “Self-Printing” Meta

    To survive the later floors, you can’t just slap random modules together. You need a build path:

    StrategyFocusBest For…
    OverclockingSpeed and high-frequency printingBurning down bosses quickly.
    RecyclingTurning “scrap” cards into permanent buffsLong, defensive wars of attrition.
    Quality ControlPrinting fewer, but much more powerful, Elite cardsPrecision strikes and bypass shields.

    Pro-Tip: Keep an eye on your “Ink” levels. A self-printing deck is only as good as the resources fueling the printer. If you over-automate without a mana battery, your engine will stall right when the boss winds up a heavy hit.


    The Verdict

    Topdeck Automat solves the “bad draw” RNG that plagues the genre by putting the deck’s very existence in your hands. It feels less like playing a card game and more like winning a brilliant argument. It’s sleek, it’s satisfying, and it’s dangerously easy to say “just one more run.”

    Ready to fire up the press? Your deck is waiting to be built… by itself.

    Find out more here on Steam – https://shorturl.at/oulyl

    #Ludokultur #TopdeckAutomat #roguelike #autobattler #deckprints #workerdroid #synergisticblueprints #alieninvaders #stackablemodules #games #gaming #gamers #gameplay #videogames

  • Slap Metal and Junk Corpobots: AI.VI is Coming for the Corporate Machine

    Slap Metal and Junk Corpobots: AI.VI is Coming for the Corporate Machine

    Get your wrenches ready and your cooling systems primed. AI.VI, the highly anticipated FPS/Tower Defence hybrid from developer Out of Time and publisher indie.io, is officially set to drop on March 18, 2026.

    If you’ve been looking for a game that lets you stick it to the man—specifically, a soul-crushing intergalactic gigacorporation—while literally slapping the metal off of robotic goons, your retirement on the desert moon of Sohot is about to get a lot more violent.


    The Story: Retirement is Over

    You play as the titular AI.VI, a retired war bot who just wanted a quiet life mining batteries. Unfortunately, the P.A.S.C.A.L. Gigacorporation has other plans. They’ve arrived to strip-mine the planet and execute a “voluntary merger” (read: total conquest) of everything in their path.

    But P.A.S.C.A.L. made one fatal error in their profit-margin calculations: they tried to scrap a bot that was built for one thing—incredible violence.

    Gameplay: FPS Meets Tower Defence

    AI.VI isn’t just about pulling a trigger; it’s about tactical demolition. The game blends high-octane first-person shooting with strategic base defence.

    • The Arsenal: Use “homemade” weaponry that ranges from the practical to the “how does this even work?” We’re talking pump-action cameras, combination pickaxe-crossbows, and jack-in-the-boxes filled with explosive plushes.
    • The Traps: Automate the carnage by setting up traps that turn P.A.S.C.A.L.’s “assets” into second-hand scrap.
    • The Elements: Strategy runs deep with four core elements—Fire, Ice, Acid, and Electricity. Mixing these creates elemental reactions that can melt, freeze, or short-circuit different types of enemy armour.

    Why You Should Care

    Unlike modern tech built with planned obsolescence, AI.VI is a relic of the “good old days.” This translates to a flexible upgrade system where you can overclock your loadout with permanent and temporary power-ups. There’s no limit to how powerful you can become as you “seize the means of production” back from the corporate overlords.

    “Look into the minds of enemy robots to hear their final thoughts as they are sent to the great scrapyard in the sky!”


    Key Details

    FeatureInformation
    Release DateMarch 18, 2026
    PlatformPC (Steam)
    DeveloperOut of Time
    Publisherindie.io
    GenreFPS / Tower Defense / Action

    Whether you want to spill oil in close-quarters melee or dismantle the corporate hierarchy from a distance with malicious traps, AI.VI looks like it’s going to be a scrap-metal symphony when it launches next month.

    Find out more here on Steam – https://shorturl.at/8ngWk

    #OutofTime #indieio #AIVI #Steam #titularwarbot #Sohot #robogoons #shooter #scifi #fps #AI #games #gaming #gamers #gameplay #videogames

  • Saint Slayer: Spear is coming to PC and consoles April 20th

    Saint Slayer: Spear is coming to PC and consoles April 20th

    Prepare your holy water and sharpen your steel—the hunt is about to begin.

    Lillymo Games has officially announced that Saint Slayer: Spear of Sacrilege will be launching on Monday, April 20th, 2026. This retro-inspired, blood-soaked action-platformer is coming to PC (Steam), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and the upcoming Switch 2.


    The Holy War Begins

    Set against the dark backdrop of late-17th-century Europe, you play as Rudiger, an ex-soldier forced out of retirement to save the Holy Roman Empire. Your target? The corrupt Father Pacer, a priest who has unleashed a demonic uprising to cement his own power.

    Equipped with the titular Spear of Sacrilege, you’ll navigate a world filled with crunchy pixelated gore and a haunting gothic atmosphere that feels like a long-lost NES classic.

    Key Gameplay Features:

    • Classic Challenge: Heavily inspired by the original Castlevania, featuring locked jump arcs, stiff movement, and deliberate, tactical combat.
    • Massive Scope: Fight your way through 21 handcrafted stages and face down 7 monstrous bosses.
    • Co-Op Chaos: Play the entire campaign in 2-player local co-op. Be careful, though—friendly fire is active, making your spear just as dangerous to your partner as it is to the demons.
    • Upgrades & Secrets: Unlock animal familiars, new abilities, and power-ups to help you survive.
    • Player Choice: Your actions matter. Help or hurt those you encounter to influence the story and reach multiple endings.

    From the Minds of Lillymo

    Developed by Barry Johnson and written by Colin Moriarty (known for Sacred Symbols and Twin Breaker), Saint Slayer is a love letter to the 8-bit era. It combines the punishing difficulty of the past with modern refinements like adjustable difficulty and accessibility options.

    “I specifically wanted to make a game that felt like Castlevania (1)… the stiffness and restriction allow us to lock into a gameplay experience that we don’t see as often anymore.” — Barry Johnson, Lead Developer

    Release Details at a Glance

    FeatureDetails
    Release DateApril 20, 2026
    PlatformsPC, PS4/PS5, Xbox One/Series, Switch, Switch 2
    Genre2D Action-Platformer / Hack-and-Slash
    Multiplayer2-Player Local Co-op (with friendly fire)
    DemoAvailable now on Steam

    Can’t wait until April? You can check out the updated and enhanced demo on Steam right now during Steam Next Fest to get a taste of the chiptune soundtrack and spear-thrusting action.

    Find out more here – https://www.lillymogames.com

    #TwinBreaker #SuperPerilsofBaking #LillymoGames #SaintSlayerSpearofSacrilege #8bit #horror #sidescrolling #action #hackandslash #adventure #gothic #games #gaming #gamers #gameplay #videogames

  • Cinema Theater Tycoon From Silent Film to Digital IMAX

    Cinema Theater Tycoon From Silent Film to Digital IMAX

    Unlike most tycoons that stay frozen in a specific year, this game tracks the evolution of cinema from 1906 Paris (just after the Lumière brothers’ first screenings) all the way to 2020.

    • Era-Specific Tech: You start with hand-cranked projectors and gas-lit halls. As you progress through the Tech Tree, you’ll unlock sound, colour, 3D, and eventually digital projection.
    • Historical Events: You’ll have to keep your business afloat through world wars, economic depressions, and the rise of television.
    • Massive Catalogue: The game features over 1,000 pixel-art movie posters based on real cinematic history.

    Deep Management Mechanics

    Don’t let the “cosy” pixel art fool you—the management goes deep. You aren’t just placing chairs; you’re optimising a business.

    Key Features:

    • Modular Building: Design your lobby, snack bars, and projection rooms from scratch. You control everything from the wallpaper to the orientation of the candy counter.
    • Reel Management: You have to send “film buyers” across the globe to find rare reels. You’ll also need to manage the physical condition of your film; broken reels mean angry customers.
    • Staffing: Hire janitors to clean up the inevitable popcorn spills, security to keep order, and projectionists to keep the show running.
    • Strategic Pricing: Balance your ticket and concession prices to maximise profit without tanking your reputation.

    Aesthetic & Vibes

    The game uses a charming, high-detail pixel art style that captures the “vibe” of different eras.

    • 1900s: Smoky halls and ornate wooden furniture.
    • 1950s: Neon lights and retro-futurism.
    • Modern Day: Sleek, glass-heavy multiplexes.

    Quick Summary

    FeatureDescription
    Release DateFull release planned for 2026 (Demo available now)
    DeveloperSouthWest Games (Small 2-person team)
    PlatformPC (Steam / Epic Games Store)
    PlaystyleHistorical Simulation / Base Builder

    Pro Tip: If you’re playing the demo (covering 1906–1914), pay close attention to the Tutorial. The developers recently overhauled it in “Demo V2” (February 2026) to make the early-game economy much more intuitive!

    Find out more here on Steam – https://shorturl.at/NMUGe

    #CinemaTheaterTycoon #TopDownGame #PixelArtManagement #silverscreen #imax #cinema #theatre #games #gaming #gamers #gameplay #videogames

  • Reinforcements Have Arrived: Sudden Strike 5 Joins Steam Next Fest

    Reinforcements Have Arrived: Sudden Strike 5 Joins Steam Next Fest

    Generals, the wait is nearly over. After nearly a decade in the reserves, the legendary World War II real-time tactics series is officially returning to the front lines. Publisher Kalypso Media and developer Kite Games have announced that Sudden Strike 5 is a headliner for this year’s Steam Next Fest, offering a playable demo that brings the heat of battle straight to your desktop.

    From February 23rd through March 2nd, players can download the demo and experience the tactical depth that has defined the franchise since the early 2000s.


    What’s in the Demo?

    The Steam Next Fest demo provides a calculated first look at the massive scope of the full game. You’ll have the chance to lead two of the three factions across two distinct historical scenarios:

    • Attack on Monte Cassino (Western Allies): A gruelling push through mountainous Italian terrain where positioning and line-of-sight are everything.
    • Defence of Sevastopol (Soviets): A high-stakes defensive operation requiring disciplined resource management and the smart use of fortifications.

    While the demo focuses on the Allies and Soviets, the final game will also feature a full Axis campaign, totalling 25 missions across Europe and North Africa.

    New Features to Watch For

    Sudden Strike 5 isn’t just a remaster of old ideas; it’s an evolution of the “Real-Time Tactics” genre. Here is what makes this entry stand out:

    • Massive Scale: The game features over 300 unique units, including 190 vehicles (like the iconic Sherman and T-34) and 110 infantry types.
    • Customizable Commanders: For the first time, you can choose Commanders that suit your specific playstyle—whether you prefer aggressive armoured blitzes or defensive artillery stalemates.
    • Tactical Freedom: Missions are designed as “sandboxes.” You can capture Field HQs to unlock reinforcements, sabotage supply lines, or destroy bridges to funnel the enemy into kill zones.
    • Enhanced Overview: An extended camera system allows you to zoom out for a “General’s view” of the entire battlefield or zoom in to watch the individual grit of the frontline.

    Community Highlights & Live Stream

    If you want to see the tactics in action before you deploy, Kalypso Media is hosting a live gameplay showcase today at 4 pm BST on their official YouTube channel. They’ll be walking through the demo missions and discussing feedback from the recent Closed Beta.

    Note to Veterans: If you missed the AMA last week, the highlights are now available on the Sudden Strike 5 Steam Hub, covering everything from unit pathfinding to the new multiplayer “Infinite Warfare” strategies.

    Deploying in 2026

    While the demo is exclusive to Steam for now, the full version of Sudden Strike 5 is slated for a 2026 release on PC, Xbox Series X|S, and PlayStation 5.

    Find out more here – https://www.kalypsomedia.com

    #KalypsoMedia #KiteGames #SuddenStrike5 #Strategy #WWII #SuddenStrike #playabledemo #SteamNextFest #games #gaming #gamers #gameplay #videogames

  • Rolling Out: The WANDERBURG Playable Demo Is Live!

    Rolling Out: The WANDERBURG Playable Demo Is Live!

    The wait is over, and the wheels are turning! Today, February 23, 2026, developer Randwerk and publisher Sidekick Publishing have officially dropped the surprise playable demo for WANDERBURG as part of Steam Next Fest.

    If you’ve ever looked at a medieval castle and thought, “This would be much better if it had a giant engine, 12-foot wheels, and a hunger for villages,” then this is the game you’ve been waiting for.

    What is WANDERBURG?

    Described as “Howl’s Moving Castle meets Agar.io,” WANDERBURG is a minimalist open-world roguelike where you pilot a Castle on Wheels. In this bizarre ecosystem, castles are the apex predators. You aren’t just defending a fortress; you are the fortress, and you are hungry.


    Key Features of the Demo

    The demo offers a substantial look at the core gameplay loop that has already earned the game over 250,000 wishlists:

    • Consume and Grow: Roll over fleeing villages and smaller fortresses to fuel your expansion. As you defeat bosses, your castle physically grows from a small tower to a massive, multi-module war machine.
    • Modular Arsenal: Customise your build on the fly. You can staff your ramparts with Wizard Towers, mount heavy Cannons, deploy Explosive Mines, or even attach Giant Spider Legs for mobility.
    • Survivors-Like Progression: While you navigate an open world, the combat and upgrade system draws inspiration from “survivor-like” mechanics, offering satisfying power scaling within every run.
    • “Ready-for-Potato” Optimisation: The developers have ensured the game runs smoothly on almost any hardware, from high-end rigs to office laptops and handhelds.

    “Wanderburg is a minimalist open-world roguelike in an ecosystem of Castles on Wheels. Consume, grow bigger, upgrade your modules, and survive!” — Randwerk Development Team


    Why the Hype?

    WANDERBURG first turned heads at the 2025 PC Gaming Show, and a recent closed playtest saw a staggering 126,000 participants. The community feedback from that test has been baked into this new Demo build, which includes more content, refined vehicle handling, and improved balance.

    How to Play

    The demo is available right now on Steam as part of Steam Next Fest, which runs from February 23 to March 2.

    PlatformStatus
    PC (Steam)Demo Live Now
    Full ReleaseLate 2026
    Input SupportKeyboard, Mouse, Controller, Touch

    If you enjoy the demo, don’t forget to Wishlist the game—it’s the best way to support the three-person team at Randwerk as they roll toward the full 2026 launch!

    Find out more here – https://wanderburg.com/

    #SidekickPublishing #Randwerk #openworld #roguelike #WANDERBURG #playabledemo #SteamNextFest #games #gaming #gamers #videogames #gameplay #demogames

  • Legends Never Die: Diving into Fatal Fury: City of the Wolves Season 2

    Legends Never Die: Diving into Fatal Fury: City of the Wolves Season 2

    The streets of South Town are heating up once again. Following a stellar first year that brought us heavy hitters like Ken and Chun-Li, SNK is keeping the momentum at full throttle. Season 2 of Fatal Fury: City of the Wolves officially kicked off on January 22, 2026, and it’s shaping up to be a masterclass in “Evolution”—the official theme for this year’s content.

    If you thought the base game was deep, Season 2 is here to prove that the legend is only getting started. Here is everything you need to know about the new roster, the “Nightmare” returning to South Town, and the massive balance changes.


    The Season 2 Roadmap: A New Legend Every Month

    SNK has committed to an aggressive release schedule for Season 2, dropping one new fighter every single month through June. This steady drip-feed ensures the meta stays fresh and players always have a new matchup to master.

    MonthFighterStatus
    JanuaryKim Jae HoonAvailable Now
    FebruaryNightmare GeeseArriving Feb 26
    MarchBlue MaryUpcoming
    AprilWolfgang KrauserUpcoming
    MayMystery Character???
    JuneMystery Character???

    The Headliners: From Justice to Nightmares

    The roster for Season 2 is a “Who’s Who” of SNK royalty.

    • Kim Jae Hoon: The season started with the son of Kim Kaphwan. His Taekwondo style is all about “Hard Justice”—polishing his father’s classic moves with modern speed and fiery aggression. He’s the perfect pick for players who love high-pressure, aerial-to-ground transitions.
    • Nightmare Geese: He’s back… sort of. Despite being canonically deceased in the Fatal Fury timeline, the “Emperor of South Town” returns as a spectral terror on February 26. He brings a haunting new storyline to the Episodes of South Town (EOST) mode, where he wanders the city unaware of his own demise.
    • The Heavyweights: With Blue Mary and the aristocratic powerhouse Wolfgang Krauser coming in the spring, the competitive tier list is about to get a serious shake-up.

    Beyond the Fighters: The Season 2 “Evolution” Patch

    It’s not just about the new faces. SNK launched Season 2 with Patch Ver 1.7.2, a massive overhaul based directly on player feedback.

    “We wanted to provide an ‘evolved’ version of the game where a broader range of playstyles can thrive.” — Hayato Konya, Director

    The update aims to tone down “standard” archetypes that dominated the early pro scene, giving more specialised, technical characters room to shine. Expect tighter hitboxes, adjusted REV System scaling, and a more strategic pace in high-level ranked matches.

    Crossover Fever: Fatal Fury x Street Fighter Round 3

    Coinciding with the release of Nightmare Geese, a new free update adds even more crossover content. We’re seeing Street Fighter 6 influence creep into South Town with:

    • Alternative Outfits: Rock Howard (Luke-inspired) and Preecha (Juri-inspired).
    • New EOST Boss: Prepare to face Kage Terry, a shadowy reflection of the Hungry Wolf himself.
    • Guest Enemies: Yes, the infamous “sentient refrigerators” from SF6’s World Tour mode are making a cameo.

    How to Join the Fight

    If you’re just now jumping into the fray, the best way to get up to speed is the Legend Edition ($49.99). It bundles the base game with both Season Pass 1 (Andy, Ken, Joe, Chun-Li, Mr. Big) and the ongoing Season Pass 2.

    The mystery remains: who are those final two characters? With rumours swirling about a Fist of the North Star collaboration, the streets of South Town have never been more unpredictable.

    Find out more here – https://www.snk-corp.co.jp/us/games/fatalfury-cotw/

    #SNKCORPORATION #NightmareGeese #DLC #FATALFURYCityoftheWolvesSeasonPass2 #FatalFuryxStreetFightercrossover #games #gaming #gamers #gameplay #videogames

  • Dustwind: Resistance Canyon Cross DLC for PlayStation and Xbox

    Dustwind: Resistance Canyon Cross DLC for PlayStation and Xbox

    The wasteland just got a little more crowded—and a lot more dangerous. As of February 19, 2026, the Canyon Cross DLC for Dustwind: Resistance is officially available on PlayStation 5 and Xbox Series X|S!

    After its initial debut on PC late last year, console players can finally dive back into the tactical, post-apocalyptic chaos of the Dustwind universe.


    What’s New in Canyon Cross?

    Defeating the Warlord was only the beginning. A ruthless new Raider General has set his sights on the settlement of Canyon Cross, and it’s up to Jake and his squad (including the ever-loyal Diesel) to keep the community from being wiped off the map.

    Key Features:

    • Five New Missions: Approximately 5 hours of fresh gameplay featuring new landscapes and tactical challenges.
    • The “Scraptrack”: A new armoured vehicle that lets you ride into action guns-blazing.
    • Elite Arsenal: Five new high-tier weapons to help you thin out the raider ranks.
    • Ancient Secrets: Explore a long-abandoned military bunker hidden beneath the canyon.
    • Orbital Support: Reawaken an ancient military satellite to rain fire on your enemies from above.

    Tactical Intel

    For those who prefer a specific playstyle, Canyon Cross continues the series’ tradition of flexible tactical gameplay. Whether you want to ghost through missions using stealth or use the “Real-Time with Pause” system to orchestrate a perfect, explosive ambush, the choice is yours.

    Pro-Tip: While you can launch the DLC independently from the main menu, it is highly recommended to finish the base campaign first, as the story in Canyon Cross serves as a direct continuation.

    Platform Availability:

    PlatformAvailability
    PlayStation 5Out Now (Feb 19, 2026)
    Xbox Series X|SOut Now (Feb 19, 2026)
    PC (Steam)Available (Released Nov 2025)

    Ready to defend the settlement? Grab your gear, call the squad, and head to the PlayStation or Xbox Store to pick up the DLC.

    Find out more here – https://www.dustwind.com/

    #DustwindResistance #CanyonCrossDLC #DustwindStudios #ZSoftware #PlayStation #Xbox #games #gaming #gamers #gameplay #videogames #scifi #demogames