Tag: #CFK

  • Grab It, Throw It, Survive: Throw Anything: Zombie Invaders Hits Nintendo Switch April 23rd

    Grab It, Throw It, Survive: Throw Anything: Zombie Invaders Hits Nintendo Switch April 23rd

    Ready your pitching arm, Switch owners. The world is ending, but honestly? It’s kind of a blast.

    Global publisher CFK and developer VISUAL LIGHT have officially confirmed that the high-octane physics-based defence game, Throw Anything: Zombie Invaders, is making its grand debut on the Nintendo Switch on April 23rd, 2026.

    If you’ve ever looked at a heavy desk or a stack of gold bars and thought, “I bet that would stop a zombie,” this is the game you’ve been waiting for.


    The Premise: Delivery Agents vs. The Apocalypse

    The world has fallen into chaos thanks to Science X, a mad scientist who has unleashed a global zombie virus using the Nexus Cube—an ancient artefact capable of warping space and time.

    You step into the boots of a top agent for the SDA (Special Delivery Agency). While the public thinks you’re just a global courier service, your real mission is much more high-stakes: recover the five shattered fragments of the Nexus Cube and put an end to Science X’s plot before the world is completely overrun.

    Gameplay: If You Can Grab It, You Can Throw It

    The core mechanic is as simple as it is addictive. As zombies scale the walls of your stronghold, you must use your environment to knock them back. We’re not just talking about guns and grenades; we’re talking about everything.

    • Environmental Combat: Pick up desks, chairs, laptops, and even luxury items like gold bars to hurl at the climbing undead.
    • Physics-Based Chaos: Every throw reacts realistically, leading to unpredictable and often hilarious tactical moments.
    • Epic Boss Battles: Each chapter concludes with a massive boss encounter that will test your reflexes and your ability to improvise with whatever junk is lying around.

    Key Details for Launch

    The Switch version has been optimised for the platform, ensuring that the frantic, physics-heavy action remains smooth whether you’re playing docked or in handheld mode.

    FeatureDetails
    Release DateApril 23, 2026
    PlatformNintendo Switch (eShop Exclusive)
    Price$12.99 / €10.99
    DeveloperVISUAL LIGHT
    PublisherCFK Co., Ltd.
    LanguagesEnglish, Japanese, Korean

    Pro-Tip: Don’t just throw everything at once! Keep an eye on the climbing patterns. Sometimes a well-placed chair is worth more than a dozen smaller items when the horde starts to stack up.

    Why We’re Excited

    Throw Anything: Zombie Invaders takes the stress of a zombie apocalypse and turns it into a creative, physics-driven playground. It’s the perfect “pick-up-and-play” title for Switch users who want a mix of strategy, action, and pure, unadulterated slapstick violence.

    Mark your calendars for April 23rd. The SDA is hiring, and it’s time to start delivering some heavy-duty justice.

    Will you be picking up Throw Anything: Zombie Invaders next week, or are you still clearing out your backlog?

    Find out more here – https://s.team/a/3956660

    #ThrowAnythingZombieInvaders #NintendoSwitch #CFK #VISUALLIGHT #zombies #horror #survival #games #gaming #gamers

  • Trapped in the Loop: A Look at Nightmare: The Lunatic

    Trapped in the Loop: A Look at Nightmare: The Lunatic

    If you’ve ever had a dream where you’re running but your legs feel like lead, Nightmare: The Lunatic might feel a little too familiar. Developed by the Korean indie studio Maetdol Games, this 2D action roguelite has quietly built a “Very Positive” reputation on Steam for its slick combat and punishing, yet rewarding, gameplay loops.

    With a recent expansion to the Nintendo Switch and physical editions for PlayStation 5 slated for Summer 2026, it’s a perfect time to dive into why this indie title is standing out in a crowded genre.


    The Story: A Dream You Can’t Wake From

    The premise is classic roguelite: You awaken with no memory, trapped in an endless, shifting nightmare. Every death sends you back to the beginning, but you aren’t alone. You are guided by the Dream Merchant, a helpful—if slightly suspicious—merchant who has also been swallowed by the dream. Together, you must descend through surreal biomes like distorted forests and deserts to find the source of the nightmare and break the cycle.

    Key Gameplay Mechanics

    While many compare it to hits like Dead Cells or Skul: The Hero Slayer, Nightmare: The Lunatic carves out its own identity with a few standout mechanics:

    • The Three-Weapon System: Unlike most games that limit you to one or two weapons, you carry three at all times. You can swap between them instantly with the flick of a stick. This isn’t just for variety; swapping triggers unique “Switch Skills”—one weapon might deal a burst of damage when brought in, while another might hover as an automated assistant.
    • Accessible Parrying: For those of us who usually struggle with “frame-perfect” timing, this game is a breath of fresh air. Enemies provide clear visual telegraphs (a bright exclamation mark) for parry windows, making high-level defensive play feel achievable for everyone.
    • Totems & Meta-Progression: As you explore, you collect “Totems” that provide passive buffs and build-defining synergies. Between runs, you use collected currency to buy permanent upgrades and “contracts” to strengthen your base stats.

    Why It’s Worth Playing

    FeatureWhy It Works
    PacingRooms are short and rewards are frequent, keeping the “just one more run” feeling alive.
    VisualsHigh-quality pixel art with smooth animations that make the “dream-logic” environments feel alive.
    Boss DesignBosses are massive, screen-filling threats that require you to master the weapon-swapping and parry mechanics.

    The Verdict

    Nightmare: The Lunatic doesn’t reinvent the roguelite wheel, but it polishes it to a high shine. It’s an “easy to learn, hard to master” experience that rewards experimentation. While some players find the difficulty gap between regular rooms and bosses a bit steep, the satisfying “clink” of a successful parry and the flow of the triple-weapon combat make it a journey worth taking.

    Find out more here on Steam – https://shorturl.at/hnPRH

    #NightmareTheLunatic #roguelite #action #RPG #combat

    #SelectaPlay #CFK #MaetdolGames #Steam #games #gaming #gamers #videogames