Tag: #ExtractionShooter

  • Into the Unknown — No Such Place, Top-Down PvE Extraction Shooter, Hits Early Access Tonight

    Into the Unknown — No Such Place, Top-Down PvE Extraction Shooter, Hits Early Access Tonight

    Step into somewhere that officially doesn’t exist. No Such Place — the atmospheric top-down pixel-art extraction shooter from ChillyRoom’s Crit Team — launches into Steam Early Access at 8:00 PM PDT, October 13 / October 14 UTC, inviting players to explore fractured dimensions, recover forbidden relics, and escape before reality erases them entirely.

    Welcome to the U.R.C. — Where Places Get Erased

    You are an agent of the Unknown Research Consortium (U.R.C.), a shadowy organisation investigating anomalous zones that the world has tried to wipe from existence. These are locations where space, time, and physics are breaking down — and where something strange is taking their place.

    Your mission:

    • Deploy into unstable dimensional fragments — burning forests, frozen highlands, abandoned research facilities, and warped urban zones
    • Scavenge weapons, gear, medical supplies, and priceless relics, documents, and biological samples
    • Survive against hostile creatures born from the anomaly itself
    • Extract before the region is consumed entirely by the “erasure” — stay too long, and there is no coming back

    Extraction, Reimagined

    No Such Place brings the tension of extraction shooters to a tense top-down perspective, leaning into PvE co-operation rather than player-versus-player conflict:

    Core FeatureDetail
    Play StyleSolo or online co-op for up to 4 players
    VisualsRich, atmospheric pixel art with dynamic lighting and weather
    Weapon EvolutionGear can become “corrupted” by the anomaly — transforming in strange, powerful, or unpredictable ways
    Safehouse ProgressionKeep what you extract to upgrade your base, unlock new tech, and expand your capabilities
    Launch Content3 major regions, nearly 10 distinct dimensional zones at Early Access launch
    LanguagesEnglish, Simplified Chinese, Japanese, and more supported

    More Than Loot — Uncover the Truth

    Every run carries risk. Every recovered item tells part of a larger story. As you delve deeper into these forgotten spaces, you begin to uncover what — or who — caused them to fracture in the first place. The anomaly isn’t random. It’s evolving. And it has secrets that the U.R.C. is desperate to keep buried.

    Built for the Long Haul

    Crit Team — the indie studio within ChillyRoom — has designed No Such Place as a living Early Access project:

    • Demo has been available since June, gathering community feedback throughout
    • Full 1.0 release timeline still to be confirmed
    • New zones, weapons, story chapters, and corrupted variants planned based on player input
    • Developers maintain open dialogue via Steam Community and official channels

    Available Now

    The Steam store page is live.

    Launch coincides with the previously announced October 13/14 rollout — depending on your time zone, the doors are open right now. Grab your team, pack your gear, and remember the golden rule of extraction: it doesn’t count as yours until you make it out alive.

    Good luck, Agent. Somewhere out there, the truth is waiting. And so is whatever guards it.

    More Info: No Such Place


    #NoSuchPlace #ChillyRoom #CritTeam #ExtractionShooter #PvE #CoopGaming #PixelArt #IndieGame #SteamEarlyAccess #GamingNews #BizNooz

  • Zone, Loot, Survive — Ice Quake Studios Unleashes Closed Beta for Project S.U.N.D.I.A.L.

    Zone, Loot, Survive — Ice Quake Studios Unleashes Closed Beta for Project S.U.N.D.I.A.L.

    The Zone calls. Independent developer Ice Quake Studios has officially swung open the gates for the closed beta of Project S.U.N.D.I.A.L., a tense 2D pixel-art PvPvE extraction shooter forged in the spirit of S.T.A.L.K.E.R. and Escape from Tarkov. Venture in, grab what you can carry — and make it out alive.


    What Is Project S.U.N.D.I.A.L.?

    Project S.U.N.D.I.A.L. drops you into a vast, hostile exclusion zone scarred by catastrophe — where every shadow hides a threat, every anomaly twists the rules of nature, and every survivor is both potential ally and deadly rival. It takes the high-stakes loop of modern extraction shooters and reimagines it through rich, atmospheric 2D pixel art:

    “Enter the zone. Gather what remains. Survive what hunts you. Make it out — or lose everything.” — Ice Quake Studios

    It’s not just about faster reflexes — it’s about smarter choices. Where to look, how much to carry, when to fight, and when to run.


    The DNA — Two Legends, One Vision

    The team wears its inspirations proudly on its sleeve:

    Table

    From S.T.A.L.K.E.R.From Escape from Tarkov
    Anomalous zones with unpredictable hazardsGear persistence — what you bring, you can lose
    Unsettling, living atmosphere that shiftsPvPvE tension — AI threats mix with real players
    Mysterious lore & hidden secretsExtraction is the only true victory
    Dynamic radiation & environmental threatsHigh-value loot — risk scales with reward

    The result: a tense, immersive world that feels familiar yet distinct — gritty, dangerous, and uniquely its own.


    Core Gameplay — Every Run Is a Gamble

    PhaseWhat You Face
    InsertionDrop into one of several distinct zones — industrial ruins, overgrown wilds, radiation-scorched settlements
    ScavengeWeapons, armour, medical supplies, rare artefacts, and classified intel — nothing is guaranteed
    SurviveAnomalies warp space and time; mutant creatures patrol; other players hunt the same loot
    ExtractReach the designated point before the zone contracts — or vanish forever
    SecureSurvive and your gear stays with you; fall and it’s all left behind

    Beta Details — What’s Live Now

    DetailInformation
    DeveloperIce Quake Studios
    StatusClosed Beta — applications open now
    PlatformPC — Steam
    Beta FocusServer stability, balance, loot economy, anomaly & combat feedback
    ProgressionBeta progress does not carry over to full release
    Planned UpdatesRegular patches throughout testing window
    Full ReleaseTargeting 2027
    How to ApplyVisit the official Project S.U.N.D.I.A.L. Steam page to sign up

    Why It Stands Out in a Crowded Genre

    Extraction shooters are big-budget territory — Project S.U.N.D.I.A.L. proves they don’t have to be:

    • Pixel art isn’t nostalgia — it’s identity — detailed animations, dynamic lighting, and weather effects make the zone feel alive and oppressive
    • Accessible but unforgiving — lower system requirements mean more players can join, but the survival mechanics remain brutal
    • Community-built — Ice Quake is designing alongside testers; feedback directly shapes loot spawns, anomaly intensity, and map layout
    • Mystery drives the world — the truth behind the disaster unfolds piece by piece through recovered documents, audio logs, and rare artefacts

    What’s Next

    The closed beta is the first major public milestone. Ice Quake Studios plans to expand testing phases, open up more slots, and eventually move to an open beta before launch. The message is clear: the zone is ready. Are you?

    “Not everyone who enters comes back. But those who do? They never forget the Zone.”


    More Info:

    https://s.team/a/3847450

    #ProjectSUNDIAL #IceQuakeStudios #ExtractionShooter #PvPvE #PixelArt #STALKER #EscapeFromTarkov #IndieDev #PCGaming #ClosedBeta #Techmash