The Zone calls. Independent developer Ice Quake Studios has officially swung open the gates for the closed beta of Project S.U.N.D.I.A.L., a tense 2D pixel-art PvPvE extraction shooter forged in the spirit of S.T.A.L.K.E.R. and Escape from Tarkov. Venture in, grab what you can carry — and make it out alive.
What Is Project S.U.N.D.I.A.L.?
Project S.U.N.D.I.A.L. drops you into a vast, hostile exclusion zone scarred by catastrophe — where every shadow hides a threat, every anomaly twists the rules of nature, and every survivor is both potential ally and deadly rival. It takes the high-stakes loop of modern extraction shooters and reimagines it through rich, atmospheric 2D pixel art:
“Enter the zone. Gather what remains. Survive what hunts you. Make it out — or lose everything.” — Ice Quake Studios
It’s not just about faster reflexes — it’s about smarter choices. Where to look, how much to carry, when to fight, and when to run.
The DNA — Two Legends, One Vision
The team wears its inspirations proudly on its sleeve:
Table
| From S.T.A.L.K.E.R. | From Escape from Tarkov |
|---|---|
| Anomalous zones with unpredictable hazards | Gear persistence — what you bring, you can lose |
| Unsettling, living atmosphere that shifts | PvPvE tension — AI threats mix with real players |
| Mysterious lore & hidden secrets | Extraction is the only true victory |
| Dynamic radiation & environmental threats | High-value loot — risk scales with reward |
The result: a tense, immersive world that feels familiar yet distinct — gritty, dangerous, and uniquely its own.
Core Gameplay — Every Run Is a Gamble
| Phase | What You Face |
|---|---|
| Insertion | Drop into one of several distinct zones — industrial ruins, overgrown wilds, radiation-scorched settlements |
| Scavenge | Weapons, armour, medical supplies, rare artefacts, and classified intel — nothing is guaranteed |
| Survive | Anomalies warp space and time; mutant creatures patrol; other players hunt the same loot |
| Extract | Reach the designated point before the zone contracts — or vanish forever |
| Secure | Survive and your gear stays with you; fall and it’s all left behind |
Beta Details — What’s Live Now
| Detail | Information |
|---|---|
| Developer | Ice Quake Studios |
| Status | Closed Beta — applications open now |
| Platform | PC — Steam |
| Beta Focus | Server stability, balance, loot economy, anomaly & combat feedback |
| Progression | Beta progress does not carry over to full release |
| Planned Updates | Regular patches throughout testing window |
| Full Release | Targeting 2027 |
| How to Apply | Visit the official Project S.U.N.D.I.A.L. Steam page to sign up |
Why It Stands Out in a Crowded Genre
Extraction shooters are big-budget territory — Project S.U.N.D.I.A.L. proves they don’t have to be:
- Pixel art isn’t nostalgia — it’s identity — detailed animations, dynamic lighting, and weather effects make the zone feel alive and oppressive
- Accessible but unforgiving — lower system requirements mean more players can join, but the survival mechanics remain brutal
- Community-built — Ice Quake is designing alongside testers; feedback directly shapes loot spawns, anomaly intensity, and map layout
- Mystery drives the world — the truth behind the disaster unfolds piece by piece through recovered documents, audio logs, and rare artefacts
What’s Next
The closed beta is the first major public milestone. Ice Quake Studios plans to expand testing phases, open up more slots, and eventually move to an open beta before launch. The message is clear: the zone is ready. Are you?
“Not everyone who enters comes back. But those who do? They never forget the Zone.”
More Info:
#ProjectSUNDIAL #IceQuakeStudios #ExtractionShooter #PvPvE #PixelArt #STALKER #EscapeFromTarkov #IndieDev #PCGaming #ClosedBeta #Techmash

