Tag: #biznooz

  • Before the Curse — Psychic Software Unveils The Lich Wars, Gothic Prequel to The Necromancer’s Tale

    Before the Curse — Psychic Software Unveils The Lich Wars, Gothic Prequel to The Necromancer’s Tale

    Independent studio Psychic Software has officially announced The Lich Wars — a story-rich Gothic RPG that blends branching interactive fiction with deep role-playing skills and narrative-driven combat. Serving as a fully stand-alone prequel to the studio’s critically acclaimed CRPG The Necromancer’s Tale, the game invites players to witness the century-old conflict that shaped the dark world fans know — and newcomers will discover for the very first time. A reveal trailer is available to watch now.

    A Kingdom’s Fall — Spanning Thirty Years

    Set in the alternative-history kingdom of Rulsthen, a fictional realm nestled near 18th-century Venice, The Lich Wars casts you as a recruit in the elite Rychva Musketeers — a career that will unfold across nearly 30 years of service. From 1700 to 1728, you rise through the ranks, fight in two devastating wars of the undead, and watch as necromancy — once a forbidden secret — slowly poisons the minds of the living and the fate of the nation.

    What begins as a campaign to defend borders evolves into something far darker: the very magic used to win battles unravels the kingdom from within. Factions form, loyalties fracture, and a terrible figure rises to claim the throne. Every decision you make doesn’t just change your personal story — it rewrites the history of Rulsthen itself.

    Three Pillars of Narrative Depth

    Interactive Fiction — 300,000 Words of Branching Story

    The game is built around hand-crafted prose totalling roughly 300,000 words — a sprawling narrative where choices carry weight across decades. Your character ages, relationships deepen or fracture, and consequences unfold slowly: a decision made as a young recruit may return to haunt you as a seasoned commander.

    Nine RPG Skills — Shape Who You Are

    Progress through a skill system covering physical, social, and intellectual attributes:

    • Strength, Agility, Endurance
    • Charisma, Authority, Empathy
    • Reasoning, Scholarship, Perception

    Skill checks resolve critical moments — from talking a mutinous squad back into line to detecting a necromancer’s coded message — and the way you build your character opens entirely different paths through the story.

    Prose-Driven Combat — Duels, Fleets, and Fields of Battle

    Combat isn’t just hack-and-slash — it’s narrated conflict shaped by your skills and choices:

    • Duels — precision clashes where psychology matters as much as swordplay
    • Naval engagements — command ships and make tactical calls that determine the fate of coastlines
    • Large-scale battles — lead troops across fields where the dead don’t always stay fallen

    Critical hit tables and variable outcomes keep encounters tense, while your character’s traits and past experiences influence how fights unfold.

    Stand-Alone Prequel — No Homework Required

    While The Lich Wars is deeply connected to The Necromancer’s Tale, it has been designed as a complete, independent experience:

    • New players can step in without prior knowledge — this is the origin story of Rulsthen’s corruption
    • Returning fans will encounter beloved figures in their younger years, witnessing events only hinted at in the original game’s prologue
    • Play in any order — both games stand alone; each enriches the other

    The Necromancer’s Tale earned widespread praise upon release, securing three awards at the Imirt Irish Games Awards 2026, including Best Overall Storytelling, with a narrative exceeding 400,000 words. The Lich Wars carries that legacy forward, expanding the universe rather than simply retreading it.

    Watch the Reveal & Wishlist Today

    The reveal trailer is live now alongside the game’s Steam store page. While a release date has not yet been confirmed, The Lich Wars is in development for PC via Steam. Add it to your wishlist to be notified the moment more details arrive.

    The lich’s shadow stretches long — but here, you decide how it falls.

    More Info: The Lich Wars


    #TheLichWars #PsychicSoftware #TheNecromancersTale #GothicRPG #CRPG #IndieDev #NarrativeGame #InteractiveFiction #Steam #PCGaming #Biznooz

  • Beyond the Deck — Tangleroots Unveils Starmax, the Sci-Fi Bag-Building Roguelike, Coming in 2027

    Beyond the Deck — Tangleroots Unveils Starmax, the Sci-Fi Bag-Building Roguelike, Coming in 2027

    Tangleroots, the independent studio based in Sweden, has officially pulled back the curtain on Starmax — an inventive sci-fi roguelike that reimagines the deck-building genre by trading cards for tokens and decks for bags. The game is set to arrive on Steam for Windows and macOS in 2027, with the announcement trailer and Steam store page live right now.

    A New Way to Build — From Deck to Bag

    At its core, Starmax takes the familiar blueprint of a roguelike builder and turns it inside out. Instead of shuffling cards from a deck, you draw tokens from a bag — physical, tangible resources that double as workers, fighters, cargo, and fuel. Every turn you reach in, pull out what the galaxy gives you, and make the most of it.

    • Shape your bag — boost, destroy, discover, and produce tokens to curate exactly what you draw
    • Build your base — research blueprints, construct facilities, and chain buildings into powerful engines
    • Two systems, one strategy — your bag and base don’t exist in isolation; tokens activate buildings and buildings modify tokens
    • Ship cargo to win — gather valuable resources and launch them off-planet before your defences are overwhelmed

    Three Factions, Three Distinct Styles

    No two runs feel the same — and neither do three playable starting paths:

    FactionPhilosophySignature Strength
    The FoundryIndustry & stabilityConsistent production, heavy manufacturing, sturdy defences
    The WanderersDiscovery & adaptabilityToken manipulation, high risk/high reward, exploration bonuses
    The CovenantSynergy & recursionLooping effects, repeated value, building chains that never stop

    Each faction comes with its own unique starting bag, exclusive buildings, and specialised playstyle — so whether you prefer brute force, clever combos, or calculated risk, there’s a way to play that fits.

    Planetside — Danger and Discovery Await

    Your base sits on a hostile, procedurally generated world. Explore beyond your walls and you’ll encounter:

    • Deserts, tundras, and jungles — each biome with distinct creatures, resources, and environmental hazards
    • Evolving threats — the longer you stay, the more aggressive the planet becomes; you must balance expansion with a ticking clock
    • Scavenge & ship — rare materials lie in dangerous zones; collect them, protect them, and launch cargo to secure your victory
    • Roguelike progression — unlock permanent upgrades, new tokens, and advanced blueprints that persist across every run

    From Sweden, With Strategy

    Tangleroots, known for thoughtful mechanics and clean, inviting design, is self-publishing Starmax. The team describes the game as “a builder where luck is something you engineer — you can’t control what you draw, but you absolutely can control what goes into the bag in the first place.”

    Price and system requirements have not yet been announced.

    Wishlist Today

    The Starmax Steam page is live right now — watch the trailer, explore the screenshots, and add it to your wishlist to be notified the moment it launches in 2027.

    Ready to reach into the bag and see what the stars have in store?

    More Info: Starmax


    #Starmax #Tangleroots #BagBuilder #Roguelike #StrategyGame #IndieDev #SciFiGame #SteamRelease #PCGaming #MacGaming #Biznooz

  • Chaos, Clash & Coin — Billion Dollar Brawl Blends Pinball Physics, Hack-and-Slash, and Retro Cartoon Energy

    Chaos, Clash & Coin — Billion Dollar Brawl Blends Pinball Physics, Hack-and-Slash, and Retro Cartoon Energy

    Imagine a world where every swing of your weapon sends enemies ricocheting like silver balls down a tilted playfield. Where racking up combos is just as vital as dealing damage. Where the humour is sharp, the visuals pop, and the entire city is gunning for the same nine-figure payout. That is the wild, weird, and wonderfully chaotic premise behind the newly unveiled Billion Dollar Brawl — a deranged hack-and-slash RPG that turns combat into a high-score race through a metropolis falling apart at the seams.


    A City on the Edge — and a Prize Within Reach

    The stage is Vanguard Spire: a once-glimmering vertical metropolis now cracking, crumbling, and slowly sliding into ruin. Its billionaire founder has vanished — but not before leaving behind one final, irresistible promise: $1 billion in cold hard cash to whoever reaches the top and claims it first.

    You are one contender among thousands. Mercenaries, misfits, monsters, and madmen — every soul in the city has the same goal. From the gritty alleyways at the base to the penthouse perches near the peak, everyone is fighting, scrambling, and slashing their way toward the same jackpot. There are no allies, only temporary distractions — and the finish line is always in sight, if you can survive the climb.


    Combat That Hits Like a Pinball Table

    Where most hack-and-slash games focus on damage numbers or loot drops, Billion Dollar Brawl treats every encounter like a high-energy pinball match:

    • Ricochet Mechanics — Strike an enemy hard enough and they go flying, bouncing off walls, pillars, and other foes to deal splash damage and trigger chain reactions
    • Combo Scoring — String hits together without missing to multiply your score. Higher multipliers unlock temporary stat boosts, special moves, and rarer loot
    • Environmental Hazards — Shattering windows, collapsing floors, and swinging girders become weapons themselves. Send opponents into traps and watch the points pile up
    • Fluid, Fast-Paced Flow — No lengthy animations or pauses. Every attack feels snappy, responsive, and designed to keep you moving and hitting

    It creates a combat loop that feels familiar yet utterly distinct: part Diablo, part classic pinball arcade, and 100% unhinged.


    Retro Vibes, Ruined World

    The aesthetic leans hard into that early-2000s cartoon attitude — bold outlines, saturated colours, exaggerated expressions, and dialogue that refuses to take anything too seriously. Think edgy Saturday morning series meets underground comic book: the characters are loud, cocky, and constantly cracking wise, even as the city crumbles around them.

    This tone isn’t just window dressing — it shapes the entire experience:

    • Expressive Character Design — Each contender has a distinct silhouette and over-the-top personality
    • Snappy, Sarcastic Dialogue — Quips fly as fast as fists. Enemies taunt you mid-fight; your own character has plenty to say right back
    • High-Octane Soundtrack — Upbeat rock and electronic tracks keep the tempo high as you climb
    • Visual Storytelling — Districts change character as you ascend, from neon-drenched slums to gilded corporate towers, each with its own look, feel, and cast of colourful opponents

    Build Your Brawler, Chase Your Fortune

    Beyond the bedlam lies genuine depth. As you fight upward:

    • Customise Your Fighting Style — Choose weapons, perks, and special moves that alter how you launch enemies and build combos
    • Rise in Rank — Higher scores earn better gear, unlock new zones, and draw deadlier rivals
    • Climb the Leaderboards — Compare your best runs, highest multipliers, and fastest ascents against players worldwide
    • Uncover the Spire’s Secrets — Ruins hide clues about what really happened to the founder — and whether the billion-dollar prize is even real

    Every run is a mix of skill, chaos, and split-second decision-making. One great ricochet can turn a losing fight into a record-breaking score. One mistake can send you tumbling back down the board.


    Ready to Make Your Billions?

    Billion Dollar Brawl is shaping up to be one of the most idiosyncratic releases in a crowded genre — equal parts nostalgia trip, physics experiment, and unapologetic power fantasy. It asks one simple question: in a city tearing itself apart for a single prize, will you be the one to cash in?

    Wishlist announcements and release window details are expected in the coming weeks — keep your eyes on the leaderboard, and your finger on the trigger.

    More Info: Billion Dollar Brawl


    #BillionDollarBrawl #HackAndSlash #PinballRPG #IndieGame #RetroStyle #GamingNews #ChaosCombat #ScoreChaser #BIZNOOZ

  • From Rags to Riches — Picker Magnate Simulator Lets You Build a Resale Empire, Demo Out Now

    From Rags to Riches — Picker Magnate Simulator Lets You Build a Resale Empire, Demo Out Now

    Ever dreamed of spotting a hidden gem in a pile of discarded goods, restoring it, and turning a tidy profit? That satisfying thrill of the find is the heart of Picker Magnate Simulator, the upcoming single-player business game from indie developer S-Grade Games — and a free playable demo is available right now on Steam.

    Start Small, Dream Big

    You won’t begin with a fancy storefront or a warehouse full of stock. Your journey starts where every great reseller begins: a humble market stall. From there, every decision is yours to make:

    • Source your stock — buy bulk lots, hunt auctions, or scour for one-of-a-kind treasures
    • Sort and assess — separate junk from keepers; every item varies by material, condition, and true value
    • Repair and restore — fix appliances and furniture in your workshop, or pay professionals to handle the work
    • Craft new goods — turn reclaimed materials into handmade items that command premium prices
    • Price and sell — set your margins, negotiate with customers, and reinvest profits to grow

    Grow Your Operation — and Yourself

    As revenue rolls in, the business expands:

    • Upgrade your space — expand the stall into a proper shop; choose layouts, displays, and departments
    • Hire staff — bring in helpers to handle repairs, restocking, and customer service as demand grows
    • Market your brand — invest in advertising to draw bigger crowds and better-paying clientele
    • Get mobile — buy your own vehicle to haul larger loads and reach more suppliers
    • Level up your skills — boost strength to carry more, speed to work faster, and bargaining to lock in better deals

    It’s not just a business sim — it’s a rags-to-riches story where you are both the boss and the hardest worker.

    What the Demo Delivers

    The newly released Steam demo lets you dive into the early days of the journey: sourcing your first inventory, learning to spot value, making your first repairs, and turning that initial stall into something profitable. It’s the perfect low-risk way to see if you’ve got the eye — and the grit — to make it as a resale magnate.

    What’s Ahead

    The full version of Picker Magnate Simulator is targeted for release in Q1 2027 on PC, with support planned for Windows and Linux/SteamOS. The developer, solo creator Yuliy Oneshko, brings experience from previous sim titles, including Trailer Park Tycoon: Raccoon Ranch, and is building this latest project with community feedback in mind throughout development.

    Whether you’re a seasoned thrifter, an aspiring entrepreneur, or just someone who loves watching a pile of potential turn into actual profit — the demo is live now on Steam. Grab it, start sorting, and see if you’ve got what it takes to turn trash into treasure.

    More Info: Picker Magnate Simulator


    #PickerMagnateSimulator #SGradeGames #IndieDev #SimulationGame #BusinessSim #ResaleEmpire #SteamDemo #GamingNews #RagsToRiches #Biznooz

  • Raise Your Glass — The Dark West Unveils “Liquid Courage” Alcohol System & Saloon Ahead of Steam Next Fest

    Raise Your Glass — The Dark West Unveils “Liquid Courage” Alcohol System & Saloon Ahead of Steam Next Fest

    Developer and publisher Black Hand has pulled back the curtain on one of The Dark West‘s most intriguing mechanics yet, dropping the brand-new “Liquid Courage” trailer that introduces the Alcohol System — where a stiff drink can turn the tide of battle, but overindulgence carries very real risks. A freshly updated demo featuring the Saloon, this system, and more arrives during Steam Next Fest.

    When a Bottle Is as Good as a Bullet

    In the cursed frontier of The Dark West, a well-stocked hip flask is every bit as vital as a loaded revolver. The new Alcohol System lets players equip and consume various drinks for potent, temporary combat boosts — each with a distinct purpose:

    DrinkEffect
    WhiskeyBoosts damage output — hit harder when it counts
    TequilaRamps up attack speed — unleash strikes faster
    MoonshineIncreases movement speed — outrun what hunts you
    Other brewsImproved critical strikes, damage resistance, faster ward regeneration

    Drink at the right moment, and you turn a losing fight around. But there’s always a catch.

    The Downside — Too Much Courage

    Courage has a limit. Keep drinking, and intoxication builds up, bringing blurred vision, unsteady movement, and loss of control. That tactical sip to survive a boss encounter? Take another, then another, and suddenly walking straight becomes a challenge. The system is built on risk versus reward — lean into the buzz for power, or stay sharp and steady. Your call.

    The Saloon — Your New Base of Operations

    At the heart of this mechanic lies the Saloon, a newly opened hub where players can:

    • Stock up on favoured brews before venturing out
    • Experiment with different combinations to find their perfect pre-fight loadout
    • Rest, resupply, and ready themselves between runs into the corrupted frontier

    It’s more than just a shop — it’s a sanctuary in Mercy’s End, a place to gather strength, choose your poison, and steel yourself for whatever darkness waits beyond the doors.

    Updated Demo Hits Steam Next Fest

    Everything shown in the trailer — the Alcohol System, the Saloon, and other refinements — will be playable in a freshly updated demo going live during the upcoming Steam Next Fest. It’s your chance to try Liquid Courage firsthand: will you sip strategically, or push your luck and see how far the buzz carries you?

    About The Dark West

    An occult western ARPG from solo studio Black Hand, launching into Steam Early Access with plans to remain in development for roughly one year. Features include:

    • Isometric combat blending era-specific firearms with dark magic and curses
    • Deep loot, skill trees, and character customisation
    • Five planned acts, multiple classes, and an innovative endgame
    • A dying frontier consumed by ancient corruption — and you, just one Witness trying to survive

    Wishlist Now

    The Saloon doors are swinging open. Raise a glass, pick your poison, and remember — courage tastes strong, but too much of anything is a dangerous thing out on the frontier.

    More Info: The Dark West


    #TheDarkWest #BlackHand #LiquidCourage #OccultWestern #ARPG #SteamNextFest #IndieGame #EarlyAccess #GamingNews #BizNooz

  • Into the Unknown — No Such Place, Top-Down PvE Extraction Shooter, Hits Early Access Tonight

    Into the Unknown — No Such Place, Top-Down PvE Extraction Shooter, Hits Early Access Tonight

    Step into somewhere that officially doesn’t exist. No Such Place — the atmospheric top-down pixel-art extraction shooter from ChillyRoom’s Crit Team — launches into Steam Early Access at 8:00 PM PDT, October 13 / October 14 UTC, inviting players to explore fractured dimensions, recover forbidden relics, and escape before reality erases them entirely.

    Welcome to the U.R.C. — Where Places Get Erased

    You are an agent of the Unknown Research Consortium (U.R.C.), a shadowy organisation investigating anomalous zones that the world has tried to wipe from existence. These are locations where space, time, and physics are breaking down — and where something strange is taking their place.

    Your mission:

    • Deploy into unstable dimensional fragments — burning forests, frozen highlands, abandoned research facilities, and warped urban zones
    • Scavenge weapons, gear, medical supplies, and priceless relics, documents, and biological samples
    • Survive against hostile creatures born from the anomaly itself
    • Extract before the region is consumed entirely by the “erasure” — stay too long, and there is no coming back

    Extraction, Reimagined

    No Such Place brings the tension of extraction shooters to a tense top-down perspective, leaning into PvE co-operation rather than player-versus-player conflict:

    Core FeatureDetail
    Play StyleSolo or online co-op for up to 4 players
    VisualsRich, atmospheric pixel art with dynamic lighting and weather
    Weapon EvolutionGear can become “corrupted” by the anomaly — transforming in strange, powerful, or unpredictable ways
    Safehouse ProgressionKeep what you extract to upgrade your base, unlock new tech, and expand your capabilities
    Launch Content3 major regions, nearly 10 distinct dimensional zones at Early Access launch
    LanguagesEnglish, Simplified Chinese, Japanese, and more supported

    More Than Loot — Uncover the Truth

    Every run carries risk. Every recovered item tells part of a larger story. As you delve deeper into these forgotten spaces, you begin to uncover what — or who — caused them to fracture in the first place. The anomaly isn’t random. It’s evolving. And it has secrets that the U.R.C. is desperate to keep buried.

    Built for the Long Haul

    Crit Team — the indie studio within ChillyRoom — has designed No Such Place as a living Early Access project:

    • Demo has been available since June, gathering community feedback throughout
    • Full 1.0 release timeline still to be confirmed
    • New zones, weapons, story chapters, and corrupted variants planned based on player input
    • Developers maintain open dialogue via Steam Community and official channels

    Available Now

    The Steam store page is live.

    Launch coincides with the previously announced October 13/14 rollout — depending on your time zone, the doors are open right now. Grab your team, pack your gear, and remember the golden rule of extraction: it doesn’t count as yours until you make it out alive.

    Good luck, Agent. Somewhere out there, the truth is waiting. And so is whatever guards it.

    More Info: No Such Place


    #NoSuchPlace #ChillyRoom #CritTeam #ExtractionShooter #PvE #CoopGaming #PixelArt #IndieGame #SteamEarlyAccess #GamingNews #BizNooz

  • Eyes on Your Screen — PLAYISM Unveils “Dyping Working: Task Manager”, a Horror Adventure About Being Watched While You Work

    Eyes on Your Screen — PLAYISM Unveils “Dyping Working: Task Manager”, a Horror Adventure About Being Watched While You Work

    PLAYISM — the publishing label operated by Active Gaming Media Inc. — has announced it will bring Dyping Working: Task Manager, a unique PC horror adventure from developer Heaviside Creations, to Steam. The store page is now live, giving the world its first look at a game that turns “productivity” into something deeply unsettling.

    From Viral Hit to Spine-Chilling Spin-Off

    Dyping Working: Task Manager is the official spin-off of the free DYPING horror typing series — a phenomenon that has been played more than 700,000 times since its debut. Where the original games put players through life-or-death typing challenges, this new entry shifts focus to something even more relatable — and insidious: the modern workplace.

    The premise is simple, and all too familiar: you sit down to work. But you are never alone. A series of sentient entities known only as the “Eyeballs” watch your every move. They track your mouse cursor. They notice when you switch tabs. They know when you’re slacking off. And they judge you for it.

    The Horror of Always Being Seen

    The game opens with you signing what appears to be a standard work agreement — only to realise you’ve consented to total surveillance. From that moment, nothing escapes the Eyeballs:

    • Cursor movement — stray too far from your work area and they notice
    • Tab changes — open anything unrelated and they react
    • Focus and flow — sustained diligence earns quiet approval; distraction invites consequences
    • Talk to them — it’s not just observation. You can converse with the Eyeballs, and their responses range from coldly professional to surprisingly personal

    Keep working, and slowly a deeper story unfolds. Who — or what — are the Eyeballs? Why are they so invested in your productivity? And what really lies beneath their watchful gaze?

    Features: Efficiency Meets Eerie

    FeatureDetails
    Soundtrack10+ original compositions that shift with your mood and the story’s tension
    CustomisationChange how the Eyeballs look — make them less intimidating, or perhaps even more so
    Narrative DepthAs you grind through tasks, secrets surface about the true nature of your monitors
    LanguagesJapanese, English, Simplified Chinese supported
    PlatformPC — Steam
    Release2027 — store page live now

    Why It Hits Different

    Dyping Working: Task Manager doesn’t rely on jump scares or gore. Its horror is existential and everyday — the creeping feeling that someone is monitoring your output, measuring your worth, and finding you wanting. It takes the quiet anxiety of remote work, performance metrics, and always-on availability and amplifies it into something impossible to ignore.

    Yet there’s warmth too. The Eyeballs aren’t just cold overseers. They have quirks, preferences, and moments of vulnerability. Treat them with patience, and you might just find they’re as trapped in this system as you are.

    Wishlist Now

    The Steam store page is open immediately — add it to your wishlist to be notified the moment it launches in 2027. Whether you’re a fan of the original Dyping series or just someone who’s ever felt like they’re being watched, this is one workplace thriller you won’t want to miss.

    Don’t look away. They already are.

    More Info: Dyping Working


    #DypingWorking #PLAYISM #HeavisideCreations #HorrorGame #IndieDev #WorkplaceHorror #Steam #GamingNews #BizNooz

  • Tricks, Treats & Terrors — Scary Baboon Unleashes Spooktacular Halloween Update

    Tricks, Treats & Terrors — Scary Baboon Unleashes Spooktacular Halloween Update

    The howling begins soon. Developer Gorilla Games has confirmed Scary Baboon is getting a massive Halloween update, landing exclusively on Meta Quest. Prepare for a bone-chilling new monster, a ghoulish co-op event, the game’s very first limited Tech Tree, and a mountain of seasonal gear, cosmetics, and pets — all just in time for the spookiest time of the year.


    What’s Haunting the Jungle This Halloween?

    This isn’t just a reskin — it’s a full-blown takeover. Every corner of the jungle is getting dressed up for the season, with four headline additions that change how you play:

    New Monster — The Hollow Howler

    A towering, wraith-like predator that emerges only under the pale moonlight. Faster than anything you’ve faced before, and deadlier too:

    • Phases in and out of visibility to ambush unsuspecting players
    • Emits a disorienting howl that disrupts communication and slows movement
    • Can summon spectral minions to swarm your squad
    • Drops rare seasonal materials needed to craft exclusive gear

    “You’ll hear it long before you see it. And by then, it may already be too late.” — Gorilla Games


    Co-op Event — Trick or Treat

    Grab up to three friends and hit the trails in this brand-new seasonal mode:

    • Special Halloween-themed maps packed with pumpkins, fog, and spooky decor
    • Two paths at every turn — Trick: fight harder enemies for better rewards; Treat: take on easier challenges to collect loot faster
    • Shared progress — everyone in the squad earns rewards, no one gets left behind
    • Limited time only — event vanishes when the clock strikes midnight on 1 November

    First-Ever Limited Tech Tree

    Unlock exclusive abilities and upgrades that won’t be around forever:

    Branch
    Moonlight — glow-in-the-dark tools, night-vision goggles, silent movement boosts
    Ward — temporary shields, faster revive speeds, group buffs
    Hunt — increased damage against the Hollow Howler, trap mastery, stealth attacks

    Important: This Tech Tree resets after the event — unlock everything you can before it’s gone.


    Seasonal Collection — Spook Up Your Style

    The biggest drop yet — over 50 items arriving just for Halloween:

    • Weapons — Candy Corn Blaster, Ghost Grenade, Pumpkin Launcher, and more
    • Items — Ectoplasm Medkits, Bat Wings Glider, Lantern Light Source
    • Cosmetics — Vampire fangs, mummy wraps, witch hats, ghostly trails, glowing eyes
    • Pets — Black cat, will-o’-the-wisp, tiny skeleton companion — each follows you and grants a small passive bonus

    Update Details

    DetailInformation
    GameScary Baboon
    PlatformMeta Quest 2, 3, 3S, Pro
    Release Date24 October 2026
    Event Duration24 Oct – 1 Nov 2026
    Tech Tree AvailabilitySame window — unlocks vanish after 1 Nov
    Base Game RequiredYes
    PriceFree update — all players get the core content; premium cosmetic bundle also available

    Why This Matters

    Scary Baboon has built a loyal following as one of Meta Quest’s most fun, accessible multiplayer experiences — and this update proves the team is committed to keeping it fresh, exciting, and full of surprises. Limited-time content means urgency, the co-op event means fun with friends, and the sheer volume of new gear means there’s always something to chase.

    Whether you’re hunting the Hollow Howler, trick-or-treating with your squad, or just dressing up your baboon in a witch hat — this Halloween is going to be unforgettable.

    “The jungle is calling. And this time, it’s hungry.”


    More Info: META

    #ScaryBaboon #MetaQuest #VRGaming #HalloweenUpdate #CoOpGaming #VRHorror #GorillaGames #LimitedEvent #SpookySeason #QuestStore #Biznooz

  • Ore, Orbits & a Dying Star — The Ignition Protocol Open Beta Is Live!

    Ore, Orbits & a Dying Star — The Ignition Protocol Open Beta Is Live!

    Independent Warsaw-based developer SuperKitowiec has launched the Open Beta for The Ignition Protocol, a serene, physics-driven incremental asteroid-mining game where your ultimate goal is nothing less than reigniting the universe. The playtest is live now on Steam and runs through 18 October 2026, with the full release targeted for Q1 2027.


    The Premise — Light the Dark

    The universe is fading. Stars are burning out, and hope is dimming. You are the pilot of a lone mining vessel, tasked with gathering resources across the void, building an automated industrial base, and collecting enough energy to ignite a brand-new star — the last beacon in a dying cosmos.

    This isn’t a frantic clicker. It’s slow-paced, thoughtful, and zero-gravity peaceful: drift through space, latch onto asteroids, tow them into position, and watch your infrastructure grow. There’s no time limit, no rush — just you, the void, and the quiet satisfaction of a plan coming together.


    Gameplay — Physics First, Progress Always

    FeatureWhat It Means
    Realistic Zero-G PhysicsDrift, coast, and use thrust carefully — momentum is king. Towing asteroids changes your mass; misjudge a burn and you’re drifting into deep space
    Gravity ManipulationHarness gravitational fields to move ore, channel resources, and assemble structures without constant manual hauling
    Incremental AutomationStart mining by hand → build harvesters → add transport drones → optimise supply chains → watch your base run itself
    Procedural Asteroid FieldsEvery sector brings fresh deposits, rare materials, and unusual orbital configurations
    No PressurePlay at your own pace. Leave it running; return to find your operations humming along
    The Grand GoalAccumulate enough stellar fuel to trigger the Ignition — and witness the birth of your star

    Beta & Release Timeline

    DetailInfo
    DeveloperSuperKitowiec — solo dev, Warsaw, Poland
    Beta LiveNow — 18 October 2026
    WhereSteam — search “The Ignition Protocol”
    Full ReleaseQ1 2027
    Developer Note“I want to catch bugs, gather feedback on pacing, and hear what players love most.”
    Steam Pagehttps://store.steampowered.com/app/4920890/

    Why It Stands Out

    Incremental games often feel like number-crunching spreadsheets. The Ignition Protocol wraps that satisfying loop in something beautiful: a living, physical cosmos where every rock has weight, every orbit matters, and every haul brings you one step closer to saving reality itself. It’s relaxing yet purposeful — the kind of game you play to unwind, only to realise hours have slipped away.

    SuperKitowiec, a seasoned software developer with 15+ years of experience, is making his commercial debut here — and it’s a striking first impression.


    The void is waiting. Start mining. Save the universe.

    More Info:

    https://s.team/a/4920890


    #TheIgnitionProtocol #SuperKitowiec #IndieDev #PolishDev #IncrementalGame #MiningGame #SpaceSim #SteamBeta #FreePlaytest #BizNooz

  • Lightning, Legacy & the Purple Flash — Reina Joins FATAL FURY: City of the Wolves!

    Lightning, Legacy & the Purple Flash — Reina Joins FATAL FURY: City of the Wolves!

    SNK has officially struck a historic cross-franchise deal: Reina, the Purple Lightning herself from TEKKEN 8, is stepping into FATAL FURY: City of the Wolves as the final DLC fighter for Season Pass 3, arriving December 2026. The collaboration teaser dropped today, uniting two of fighting gaming’s most legendary names in one electrifying roster addition.


    The Purple Lightning Crosses Over

    Reina first blazed onto the scene in TEKKEN 8 as the mysterious, sharp-witted heir to a legacy of conflict — wielding a devastating mix of Mishima-style karate and her own unique, lightning-infused techniques. Now she brings that same ferocity to South Town, complete with a movepack tuned and balanced specifically for City of the Wolves’ acclaimed REV System.

    “Reina represents everything thrilling about modern fighting games — speed, flair, and endless potential. We couldn’t ask for a more spectacular finale to Season Pass 3.”

    — SNK

    What to Expect

    • Signature Lightning Moves — her iconic electric strikes, counters, and combos adapted for City of the Wolves’ fast-paced mechanics
    • REV System Integration — builds meter and unleashes bursts in ways that feel instantly familiar yet fresh
    • Fully Voiced & Animated — all-new dialogue, intro/outro sequences, and victory screens
    • Story Mode Cameos — expect interactions with Terry, Rock, Hotaru, and more

    Release & Season Pass Details

    DetailInfo
    CharacterReina (TEKKEN 8)
    RoleFinal DLC Fighter — Season Pass 3
    ReleaseDecember 2026
    AvailabilityIncluded with Season Pass 3; also available as standalone purchase
    PlatformsPS5 / PS4 / Xbox Series X|S / Steam / Epic Games Store
    Collaboration PartnerBandai Namco Entertainment

    A Year of Crossovers

    Reina caps off a massive run of guest appearances for City of the Wolves:

    • Mikey & Draken — Tokyo Revengers collaboration (October 2026)
    • Previous Pass 3 Fighters — full roster already revealed
    • Reina — TEKKEN 8 crossover — December 2026

    From anime icons to fighting game royalty, SNK has turned the latest FATAL FURY into one of the most stacked rosters in the genre.


    Why It Matters

    This isn’t just another guest character — it’s a bridge between two pillars of the genre. FATAL FURY defined the template; TEKKEN redefined it in 3D. Bringing Reina over shows how fiercely SNK is competing: opening their doors, welcoming new players, and treating every crossover with the respect it deserves.

    The Purple Lightning is coming. South Town will never be the same.

    More Info:

    https://www.snk-corp.co.jp/us/games/fatalfury-cotw/


    #FATALFURY #CityOfTheWolves #Reina #TEKKEN8 #SNK #BandaiNamco #FightingGames #DLC #Crossover #PurpleLightning #BizNooz

  • Chains, Champions & a New Hero — Torchlight: Infinite SS14 Tartarus Drops October 15!

    Chains, Champions & a New Hero — Torchlight: Infinite SS14 Tartarus Drops October 15!

    XD Games has officially pulled back the curtain on Torchlight: Infinite Season 14 — “Tartarus”, launching globally Thursday 15 October 2026. The boldest season yet blends action RPG combat with prison management strategy, introduces a brand-new Hero Trait for Youga, and brings Followers, Pactspirits, and visual overhauls across PC, iOS, and Android.


    The Tartarus Mode — Catch, Train, Fight Your Own Inmates

    The season’s headline feature is a three-phase gameplay loop unlike anything the series has seen before:

    Phase 1 — The Hunt

    Venture into the Netherrealm to track down and defeat escaped prisoners. Collect their nameplates — these are your future inmates. Every capture is a potential powerhouse… or a dangerous threat.

    Phase 2 — The Prison

    Take command of a circular facility with 16 cells over 20 turns. Assign inmates to cells, pit them against each other, or set them against beasts — elephants, lions, wolves, and rats — to raise their power and rarity. Balance their growth, manage conflicts, and shape the roster you’ll eventually face.

    Phase 3 — The Breakout

    Your perfected inmates turn on you. Battle through three prison levels across six difficulty tiers. The stronger you made them, the tougher the fight — and the richer the rewards. Defeat them all to claim Warden’s Caches bursting with loot.


    Spacetime Witness Youga — New Hero Trait

    Youga takes centre stage with a completely reimagined playstyle:

    PathFocus
    Spacetime DictatorEnhanced projectiles & time manipulation
    Spacetime ConquerorMobility & chained area damage
    Spacetime DominatorPure spell power & amplification

    Clockwork Core automatically casts Entanglement while critical strikes slash cooldowns — maintain the rhythm and the spells flow nonstop.


    Followers, Pactspirits & Polish

    • Followers system — recruit and deploy allies to aid your runs
    • New Pactspirits — fresh companion powers to build around
    • Visual & audio upgrades — polished effects, improved environments, and remastered sound
    • New skills & support gems — expand your build creativity from launch day

    Launch Times & Platforms

    DetailInfo
    Season NameSS14 Tartarus
    Start — NA15 Oct — 7:00 PM PDT / 10:00 PM EDT
    Start — UK/EU16 Oct — 3:00 AM BST / 4:00 AM CEST
    PlatformsPC, iOS, Android — cross-progression supported
    Free to PlayAll new content available to all players

    Why It Matters

    Torchlight: Infinite has consistently delivered fresh twists on the ARPG formula, but Tartarus is something else entirely — a strategy layer woven into the loot-and-level loop. Build your prison, train your foes, then fight what you’ve created. It’s risky, rewarding, and entirely unique.

    The gates open October 15. Will you run the prison… or will the prison run you?

    More Info: https://torchlight.xd.com


    #TorchlightInfinite #SS14Tartarus #XDGames #ARPG #Season14 #MobileGaming #PCGaming #FreeToPlay #BizNooz

  • Guilds, Grind & Glory — “Solitary Singleplayer Offline MMORPG” Is the MMO Experience Without the Connection!

    Guilds, Grind & Glory — “Solitary Singleplayer Offline MMORPG” Is the MMO Experience Without the Connection!

    Ever loved the thrill of running an MMO guild — but hated the lag, the maintenance, the drama, and the requirement to actually be online? German indie developer GrimnirDotDev has the perfect antidote. The studio has announced its debut title — “Solitary Singleplayer Offline MMORPG” — an incremental management game that delivers all the satisfaction of building, leading, and growing a thriving raiding guild, entirely offline and entirely yours.

    What Is SSOMMORPG?

    At its core, Solitary Singleplayer Offline MMORPG (or SSOMMORPG for short) turns the MMO genre inside out. You don’t play as just one adventurer — you play as the Guild Master, recruiting, organising, and guiding a growing roster of heroes as they grind, quest, craft, and raid their way through a fantasy world that exists entirely within your device.

    • Fully offline — no server queues, no disconnects, no subscription. Play anywhere, anytime
    • Guild management meets incremental progression — watch your adventurers tackle dungeons, gather loot, and level up even while you’re away
    • Recruit your roster — welcome applicants, assign roles, and balance classes to build the ultimate raiding party
    • Expand & upgrade — improve your guild hall, unlock new facilities, craft better gear, and tackle harder challenges
    • Charming pixel-art style — warm, nostalgic visuals that evoke classic MMO interfaces and fantasy flair

    Run the Guild, Skip the Drama

    The genius twist? All the things that make MMOs addictive are here — progression, loot, coordination, conquering ever-tougher bosses — but none of the things that make them stressful. There’s no one complaining in general chat, no raid members late to pull, no server downtime. It’s all the glory, none of the grief:

    Table

    Classic MMO HassleSSOMMORPG Solution
    “Server queue 400+”Instant access — your game lives right here
    “Can’t make raid tonight”Your heroes keep grinding even when you step away
    Toxic playersYour guild = your rules. Zero drama guaranteed
    Subscription feesOne purchase, endless progression
    Internet requiredPlay on trains, planes, and signal-free mountain tops

    Gameplay Loop — Simple to Start, Deep to Master

    • Recruit — new adventurers apply regularly; review their classes, stats, and traits to build balanced parties
    • Deploy — send teams to gather resources, clear quests, or challenge dungeons; they return with loot, gold, and experience
    • Upgrade — spend earnings on better equipment, larger quarters, training grounds, and workshops
    • Advance — conquer raid bosses, unlock new zones, and push your guild from scrappy upstarts to legendary status
    • Automate — as you progress, set routines so your guild operates efficiently, with you steering the vision

    About the Developer — GrimnirDotDev

    SSOMMORPG is the first project from GrimnirDotDev, an independent developer based in Germany. Built on a love for both management sims and the golden era of MMOs, the game is a labour of love designed to capture the comfort and progression of online worlds without the constant connectivity demands. A browser-based demo is already available, with regular updates refining balance, adding quality-of-life features, and expanding content.

    “We wanted the feeling of logging into your favourite world — but without the world owning your time. Your guild, your pace, no strings attached.” — GrimnirDotDev

    What’s Next

    SSOMMORPG is currently in active development, with a playable web demo offering a solid taste of the loop. Platform details and release windows will follow as development progresses — wishlist and follow GrimnirDotDev for the latest news.

    Rediscover the joy of the guild — on your own terms.

    Find out more about Solitary Singleplayer Offline MMORPG


    #SSOMMORPG #GrimnirDotDev #IndieDev #GermanDev #ManagementGame #Incremental #PixelArt #GuildSim #OfflineGaming #NoDrama #Fantasy #MMO #Biznooz