If you’ve ever wanted to run your own cutting-edge particle reactor without the lab safety paperwork, there’s good news: solo developer Miorama Games has just dropped a free playable demo of Particle Collectotron on Steam!
This active incremental game puts you in control of a futuristic reactor chamber. Your mission? Inject particles, harvest their energy, and push the experiment to its limits — all before the containment barrier fails. The full version is scheduled to launch 30 March 2027.
How It Plays
Unlike passive idle games, Particle Collectotron keeps you engaged. You’ll:
Inject particles into the chamber and click to absorb their energy
Balance risk and reward: more particles = bigger energy gains, but faster barrier wear
Tune every run — particle types, speeds, angles, and spread — to match your strategy
Spend harvested energy between attempts on a sprawling, non-linear upgrade tree
Every particle behaves differently: yellow arcs chain lightning, blue shatters into fragments, and rare exotic matter warps the field with gravitational pull. Survive a “superinjection” and your reactor grows — unlocking new injectors and deeper layers of strategy.
What’s in the Demo
The free Steam demo covers roughly 30–45 minutes of gameplay, letting you:
Try out the first wave of particle types
Unlock early upgrades and tuning options
Encounter your first exotic particles and see mid-game mechanics start to unfold
Play in 14 languages
It’s a perfect way to test the reactor before committing to the full release.
Wishlist & Support
Miorama Games is a one-person studio, so wishlisting the game on Steam makes a real difference in getting the word out. You can also share feedback directly from the in-game menu — the developer reads every submission.
Stranded with nothing but what washes ashore. Mayday: The Survival Island — the hand-drawn open-world survival adventure from Brazilian indie trio Pequi Studios — has landed on Steam. Here’s everything you need to know.
Release & Pricing
Detail
Info
Out Now
Released November 2, 2026
Base Price
$13.99 USD (~£11.00)
Launch Deal
20% OFF → $11.19 USD — limited time only
Platform
PC — Steam (Windows)
Dev / Pub
Pequi Studios (Brazil) / indie.io
What You’re Playing
Hand-drawn archipelago — 24 distinct islands, all crafted with a warm, unique illustrated art style
Start with nothing — crash-landed; gather only what the tide brings in and what you can forage
Survival loop: hunt, farm, craft tools, build shelters, and expand your base across the islands
Secrets to uncover: ancient ruins, mysterious totems, and the hidden truth behind your crash — there’s more to this place than meets the eye
Single-player journey — full controller support + Steam Achievements / Cloud saves
Ready to Wash Ashore?
Grab it before the launch discount vanishes — explore every island, build your home, and uncover the archipelago’s secrets. It’s charming, accessible, and packed with heart from a talented three-person team.
Building a cosy hideaway or exploring every ruin first? What’s your survival priority — drop your plan below!
Since launch, victory was forged in iron. Now the arcane reshapes the table — first major update live now
From the moment Tabletop Tavern launched back in June, every clash, every skirmish, every hard-fought victory was settled the old way: with sharpened steel, feathered arrows, and the roar of gunpowder. That era is over. The Rift of Magic has opened — and the battlefield will never be the same.
Developer Gamirror Games has rolled out the game’s first major content update, bringing spellcasting, mage units, signature hero magic, fresh game modes, and a sweeping suite of improvements to the acclaimed tabletop-style roguelike RTS — all free for all owners.
Magic Arrives — How It Works
For the first time, you can weave the arcane into your battle plans:
Up to three spells per battle — every incantation draws from a single, finite mana pool that does not refill mid-fight. Every cast counts, and wasting mana is as costly as losing troops.
Faction mages — every playable faction now includes a unique mage unit to recruit. They heal allies, curse foes, rain destruction from afar — and when their mana runs dry, they grab a staff or a club and wade into the fray like everyone else.
16 Signature Hero Spells — each hero now wields a one-of-a-kind spell. Win a run with a hero to unlock their signature magic, and you can carry it into future campaigns with any faction. Examples include:
Iron Rain — a devastating bombardment that strikes friend and foe alike
Iaijutsu Flash — a single, blinding strike dealing 750 armour-ignoring damage
Barricade — conjure a wall that blocks everyarmy, yours included
New Ways to Play
The update doesn’t just add magic — it expands how you experience the game:
Endless Mode — complete Act III and choose to March On. No healing, no fresh recruits, and a deadly warlord arrives every five battles. How far can your depleted army carry you?
Daily Runs — the same campaign seed for every player, every single day. Climb global and friends leaderboards to see who masters the same odds best.
14 New Events & Story Chains — fresh encounters, choices, and narrative threads weave through your runs, deepening the world and offering new rewards and risks.
Overhauls & Polish
Beneath the new content lies a remade foundation:
Battle AI rewritten — enemies fight smarter, adapt to your tactics, and coordinate more effectively
Charge mechanics reworked — cavalry and heavy units behave more predictably and more powerfully
Balance pass — adjustments across ranged units, armour values, and ability costs keep every faction viable
Tabletop Tavern built its reputation on clever tactical depth, distinct factions, and that singular joy of watching your carefully laid plans unfold across a tabletop battlefield. The Rift of Magic doesn’t replace that identity — it expands it. Now you don’t just choose where to position your pikes and archers; you decide when to unleash the storm that turns the tide.
Steel still matters. Arrows still fly. But now — so does magic.
The Rift of Magic is live now on Steam — free for all Tabletop Tavern owners.
Forgeur Games reveals a hand-painted medieval puzzle journey — launch discount and wishlist page live now
Hidden knowledge sleeps beneath centuries of mist and stone — and you’re the one who will wake it. Forgeur Games has officially announced Mystical II: Forgotten Knowledge, a beautifully crafted medieval puzzle adventure coming to Windows via Steam on Thursday, December 3, 2026, at 19:00 CET / 10:00 PST, priced at €4.99 / $4.99 — with a 20% launch discount during its first week on sale. The Steam page is live right now, open for wishlists.
Five Realms, One Truth — The Story & Structure
Mystical II unfolds across five distinct mystical realms, each with its own theme, visual style, and puzzle logic:
The Village — sort familiar objects in three distinct colours
The Castle — piece together noble families and dismantle walls of interlocking gears
The Crypt — match items that share a hidden purpose despite different appearances
The Temple — assemble the complete sacred gear of long-vanished masters
The Dungeon — identify 20 unique creatures by their horns, scales, and claws
Across 50 hand-crafted stages, you’ll work with 216 individually painted objects arranged into 72 families, all set against rich, atmospheric backdrops that bring the medieval-fantasy world to life.
How You Play — Simple to Learn, Satisfying to Master
The core loop is elegant and compelling:
Objects fall from above — purchase each one for a single gold coin
Gather pairs and trios in your satchel to build matches
Reveal your finds with the magnifier before columns overflow and space runs out
Collect round medallions as you progress — they unlock bonuses and turn the tide in critical moments
It’s a game of timing, pattern recognition, and careful management — calm enough to relax with, yet challenging enough to keep you engaged.
Why It Stands Out
Mystical II is the work of solo developer Leslie Forgeur, releasing under the Forgeur Games banner — a labour of love where every asset has been personally painted and designed. The result is a title that feels handcrafted in the best sense:
Accessible for all skill levels — no prior puzzle-game experience required
Dual-language support — interface and text in English and French
Approachable price point — less than the cost of a single coffee, with extra savings in launch week
Peaceful, immersive pace — no combat, no timers breathing down your neck — just you, the puzzles, and the mystery
Launch Details at a Glance
Detail
Info
Release Date
Thursday, December 3, 2026
Launch Time
19:00 CET / 10:00 PST
Platform
Windows PC (Steam)
Base Price
€4.99 / $4.99
Launch Offer
20% off — valid until December 10
Languages
English, French
Steam Page
Live now — wishlist today
Official Trailer
Available to view on the store page
The Knowledge Awaits — Wishlist Now
Some truths were never meant to stay buried. Step into the Village, pass through the Castle, descend into the Crypt, stand before the Temple, and face the Dungeon. The forgotten is waiting to be remembered.
The dungeon decides your path — but you decide how to walk it.
Publisher syn Sophia, Inc. and developer Anonymous Works have officially launched Life Is a Dungeon: Lean into It. on Steam, a fresh take on the roguelite dungeon crawler where personality, random skills, and unexpected twists make every run feel uniquely yours. Available now for Windows and macOS, the game invites players to embrace the unpredictable — and find strength in their quirks.
Four Adventurers, Four Very Different Instincts
You don’t just pick a class — you step into a personality. Each of the four playable adventurers pursues their own goals in the dungeon, shaping how you explore and survive:
Fighter — charges headlong into combat, thriving on close‑quarters battle
Hunter — seeks out rare foes and valuable loot, striking from the shadows
Blacksmith — forges and upgrades gear mid‑run, turning scavenged materials into power
Mage — chases magical secrets and relics, bending the dungeon’s energies to their will
Each character has their own drives, preferred routes, and distinctive style of play — so no two runs feel the same.
Skills With Strengths… and Flaws
The game’s signature system equips you with powerful abilities — but they come with quirks. As you explore, you combine gear bonuses with randomly acquired skills that can be game‑changing, occasionally troublesome, or both. You don’t just build for maximum power — you learn to lean into what you’re given, adapting your strategy to the strengths and oddities of your current loadout.
Set your own path — choose destinations or guide directly; the dungeon unfolds according to your choices
Mouse‑friendly design — streamlined controls make navigation and combat intuitive
Full controller support — play your way, with Xbox, PlayStation, and other gamepads fully supported
10 languages — English, Japanese, Simplified & Traditional Chinese, Korean, French, German, Spanish, Italian, and Brazilian Portuguese
Launch Details — Discount Included
Detail
Info
Release
Out now — 26 Oct 2026
Platforms
Steam — Windows & macOS
Regular Price
£7.46
Launch Sale
20% off → £5.96 for the first week
Demo
Still available — progress carries over to full purchase
The title isn’t just a clever phrase — it’s the philosophy at the game’s core. Life (and dungeons) rarely go exactly to plan. Lean into It. invites you to roll with the surprises, build around the oddities, and discover that your “flawed” loadout might just be your favourite one.
A constantly spinning stick, a glowing neon maze, and one ironclad rule: don’t touch anything.
Hyphen — the fiercely addictive precision action‑puzzle game that first captivated players on PC back in 2015 — is making its mobile debut on iPhone, iPad, and Android this Wednesday, 28 October, priced at £3.99 as a premium one‑time purchase. And that’s not all: the Steam version is receiving a substantial free update alongside the launch, marking a spectacular second life for a game that vanished from storefronts for years.
Simple to Learn, Merciless to Master
The premise is as elegant as it is unforgiving: you control a continuously rotating line navigating through increasingly complex neon mazes. Walls, moving barriers, patrolling enemies, and sudden traps block your path. Brush against any of them, and it’s back to the start.
36 hand‑crafted campaign levels — rising from gentle introduction to finger‑twisting, breath‑holding difficulty
Original soundtrack by Andrew Lloyd that shifts and builds with every zone
Two unlockable minigames — extra challenges for those who conquer the main maze
Touchscreen‑optimised controls — fully rebuilt in MonoGame to feel natural and responsive on phones and tablets
Cross‑platform community levels — play creations made on PC directly on your mobile device
Steam Update — Visual Boosts, Community Creations
The Windows edition on Steam gets a major refresh the same day:
Visual enhancements across the board — sharper effects, smoother animations
Seamless community level access — hundreds of player‑made challenges created via the September Level Editor and Steam Workshop are now fully integrated
Price adjustment — drops from £15.25 to £7.99 on 28 October
Steam Deck & Linux support — fully playable via Proton
From Disappearance to Revival
Hyphen originally launched in 2015 but became unavailable for roughly seven years after its original developer wound down operations. It returned to Steam earlier in 2026, was rebuilt with a Level Editor and Workshop integration in September, and now — more than a decade after it first appeared — reaches a whole new audience on mobile.
“When we brought Hyphen back to Steam, we hoped people would rediscover it,” the team shared. “Seeing it on phones and tablets, in pockets everywhere, is beyond anything we imagined.”
Ready to Spin?
Hyphen launches globally on App Store, Google Play, and Steam — 28 October 2026:
Mobile: £3.99 — premium, no ads, no in‑app purchases, everything included
Steam: Free update for all owners; price drops to £7.99
Hyphen — where one mistake means you start over, and one perfect run feels like a miracle. Don’t touch the walls.
For anyone who’s ever loved the grind, the craft, and the community of a true sandbox MMO — there’s a new world on the horizon.
Toronto-based independent studio Talk Alice Labs has announced a brand-new 90-second reveal trailer for Wildercrown, its highly anticipated fantasy MMO inspired by the beloved design philosophy of RuneScape. The trailer premieres October 17, 2026 at 1 p.m. EDT / 17:00 UTC, offering the clearest look yet at a world built for adventurers, crafters, merchants, and explorers alike. The game is bound for Windows via Steam, with mobile versions planned further down the line — and the Kickstarter pre-launch page is open now for followers to track progress and be first to know when funding goes live.
A World Built on Your Ambition
Wildercrown begins with a promise familiar to millions: your character starts with little more than a willingness to learn. From there, the path is entirely yours:
15 Distinct Skills — gather resources, master professions, forge gear, and unlock powerful abilities. Whether you prefer mining, magic, combat, or commerce, every level advances your standing
Quests & Dungeon Combat — venture beyond the safety of civilisation to face ancient foes, uncover forgotten lore, and claim treasures that only courage can secure
In-Game Stock Market — manage a portfolio across 50 fictional companies, study market charts, place orders, and build wealth through trade and foresight. It’s a whole new way to play — and profit — without ever drawing a sword
Home & Heritage — planned features include player housing, pets, mounts, and even early motorcars, blending medieval fantasy with industrial-era invention
From City Streets to Wild Frontiers
The new trailer follows an adventurer’s journey outward — from the bustling streets of the capital into the untamed lands beyond. It’s a showcase of the game’s core philosophy: there is no single “right” way to progress. Some will forge their fortunes in the marketplace; others will explore the deepest dungeons; a few might do both. The world is designed to reward every style of play.
Kickstarter Coming — Follow Today
Talk Alice Labs is building Wildercrown with community at its foundation:
Kickstarter pre-launch page live — follow now to receive instant alerts when the campaign launches, including early-bird tiers and exclusive backer rewards
Windows prototype in active development — featuring skills, gathering, crafting, quests, and dungeon combat
Mobile versions confirmed for later — bringing the same full-featured experience to players on the go
Steam store page coming soon — wishlist notification details to follow
For the Love of the Living World
Wildercrown is being crafted by a team that understands what makes MMOs endure: meaningful progress, genuine community, and a world that feels alive because players shape it. It’s not about rushing to an endgame — it’s about the journey, the friends made along the way, and the mark you leave on the realm.
Watch the trailer premiere on October 17 at 17:00 UTC, follow the Kickstarter pre-launch page, and prepare to claim your place in Wildercrown. The crown is waiting.
Some friendships defy distance, size, and even species.
Cardiff-based indie studio Good Gate Media has officially unveiled the world premiere trailer for My Penguin Friend during the Galaxies Autumn Showcase — a warm, witty, and deeply emotional puzzle-adventure inspired by one of the most extraordinary true stories of our time. Landing on Steam in Q2 2027, this is one journey you won’t want to miss.
A Storm, a Shore, and an Unlikely Bond
You play as Dindim — a plucky little penguin swept far from home by a fierce storm. Washed ashore on Ilha Grande, a tropical island off the Brazilian coast, he finds himself stranded in a world built for creatures with hands, not flippers. Exhausted and alone, he is rescued by João, a quiet fisherman who nurses him back to health — and in doing so, discovers a companion who will change his life forever.
What begins as a search for the way home becomes something far greater: a story of connection, care, and seeing the world through new eyes. It’s inspired by the real-life bond between a Magellanic penguin and a Brazilian fisherman — a friendship so powerful that the bird returned to visit his human friend every year, swimming thousands of miles across the open ocean.
See the World From Two Feet Off the Ground
My Penguin Friend invites you to experience a familiar world from a delightfully unfamiliar perspective:
Become a Penguin Puzzler — drag debris, shift obstacles, and turn everyday objects into tools. Nothing is designed for flippers, so everything demands creativity
Explore Ilha Grande — waddle across sun-drenched beaches, dive into vibrant waters, scramble up coastal cliffs, and wander through a village where every doorway, chair, and table is toweringly out of reach
More Than a Game — woven into the adventure are gentle, meaningful themes of environmental care and climate awareness, reflecting the real-world challenges facing our oceans and wildlife
A Complete Journey — expect a rich, heartfelt 6–10 hour experience crafted in Unreal Engine 5, brimming with charm, beauty, and moments that will stay with you long after the credits roll
Splash, Squawk, Peck… and Poop
This isn’t just about being small — it’s about using what you’ve got:
Waddle, swim, and dive across land and sea
Peck at things that look interesting (or edible)
Slide, slip, and tumble with delightfully playful physics
Yes — use every tool in the penguin handbook, including the one that clears paths and startles seagulls alike
Think Untitled Goose Game with a softer heart, Journey with flippers, and a story all its own — equal parts mischief and wonder.
From Acclaimed Storytellers
Good Gate Media is the studio behind Five Dates and Ten Dates — the celebrated interactive romantic comedies that proved the team knows how to craft genuine, human connection. Now they turn their talents to a tale that crosses species lines, bringing the same warmth, nuance, and emotional depth to a very different kind of story.
“This story touched our hearts deeply. It’s about how much we need each other — human and animal alike — and how far a little friendship can carry you.” — Good Gate Media
Wishlist Now — Dindim Is Waiting
Platform: PC via Steam
Release: Q2 2027
Store page live now — add to your wishlist to be notified the moment it arrives
World premiere trailer available to watch via the Galaxies Autumn Showcase
The Ocean Is Wide — But Friendship Is Wider
My Penguin Friend isn’t just about finding your way home. It’s about realising that home can be somewhere — or someone — you never expected. It’s about how one small creature can make a world of difference.
Watch the trailer, wishlist the game, and prepare to meet Dindim. He’s already on his way.
Epictellers Entertainment has dropped a major update for the Starfinder: Afterlight Steam demo just ahead of Steam Next Fest — and alongside fresh combat, polish, and quality-of-life improvements, the studio has premiered a special gameplay video featuring none other than James Alexander, the prolific voice actor behind the game’s sharp-shooting, quick-witted crewmate Sterling, taking the demo for a spin himself.
James Alexander — From the Booth to the Bridge
Best known to gamers worldwide for his extensive work across blockbuster franchises — including Baldur’s Gate III, Transformers: Cyberworld, Crimson Desert, and Brawl Stars — Birmingham-born James Alexander lends his vocal talents to Sterling, one of the core companions in Starfinder: Afterlight. In the newly released video, he sits down to play through the demo, offering a unique behind-the-scenes perspective: hearing the character you’ve helped create come to life in the player’s hands.
“Sterling is equal parts sharp reflexes and dry wit — the kind of crewmate you want watching your back, even if he won’t stop making quips while doing it,” Alexander says. “Getting to play the game alongside him for the first time was surreal, and seeing how players will bond with the crew is something I’m really excited about.”
What’s New in the Updated Demo?
The expanded demo, timed perfectly for Steam Next Fest, delivers a richer, more polished slice of this science-fantasy CRPG based on Paizo’s beloved tabletop universe:
More combat options — expanded tactical encounters, additional abilities for all three playable classes (Soldier, Envoy, Operative), and refined turn-based systems
Performance upgrades — smoother frame rates, optimised loading, and improved stability across all hardware
Quality-of-life refinements — reworked UI, clearer tutorials, and faster access to crew management and dialogue logs
Deepened narrative beats — extended interactions with key characters, including Sterling, giving players an earlier taste of the game’s relationship and loyalty systems
The demo opens with a cinematic introduction, lets players choose from three Level 1 classes, and carries through the prologue aboard the Moon of Misfortune — where the tone, stakes, and personalities of your future crew first take shape.
A Galaxy in the Making — Early Access Pushed to Early 2027
Epictellers also confirmed that Starfinder: Afterlight will now enter Early Access in Early 2027, a short delay from the original timeline designed to give the team time to refine the experience with community feedback shaping development. The Early Access period is projected to last roughly one year, concluding with full release in Q4 2027.
Act 1 will be complete at Early Access launch
Ongoing updates will expand the galaxy, companions, and mechanics throughout development
Community input remains central — players can join the official Discord to influence balance, features, and story direction
Ready to Join the Crew?
The updated demo is available to download right now from the Starfinder: Afterlight Steam Store Page. Wishlist the game to be notified the moment Early Access launches, and watch James Alexander’s gameplay video to see Sterling — and the galaxy — in action.
The captain is missing. The crew is untested. And the Pact Worlds are waiting. Will you answer the call?
Imagine a world where every swing of your weapon sends enemies ricocheting like silver balls down a tilted playfield. Where racking up combos is just as vital as dealing damage. Where the humour is sharp, the visuals pop, and the entire city is gunning for the same nine-figure payout. That is the wild, weird, and wonderfully chaotic premise behind the newly unveiled Billion Dollar Brawl — a deranged hack-and-slash RPG that turns combat into a high-score race through a metropolis falling apart at the seams.
A City on the Edge — and a Prize Within Reach
The stage is Vanguard Spire: a once-glimmering vertical metropolis now cracking, crumbling, and slowly sliding into ruin. Its billionaire founder has vanished — but not before leaving behind one final, irresistible promise: $1 billion in cold hard cash to whoever reaches the top and claims it first.
You are one contender among thousands. Mercenaries, misfits, monsters, and madmen — every soul in the city has the same goal. From the gritty alleyways at the base to the penthouse perches near the peak, everyone is fighting, scrambling, and slashing their way toward the same jackpot. There are no allies, only temporary distractions — and the finish line is always in sight, if you can survive the climb.
Combat That Hits Like a Pinball Table
Where most hack-and-slash games focus on damage numbers or loot drops, Billion Dollar Brawl treats every encounter like a high-energy pinball match:
Ricochet Mechanics — Strike an enemy hard enough and they go flying, bouncing off walls, pillars, and other foes to deal splash damage and trigger chain reactions
Combo Scoring — String hits together without missing to multiply your score. Higher multipliers unlock temporary stat boosts, special moves, and rarer loot
Environmental Hazards — Shattering windows, collapsing floors, and swinging girders become weapons themselves. Send opponents into traps and watch the points pile up
Fluid, Fast-Paced Flow — No lengthy animations or pauses. Every attack feels snappy, responsive, and designed to keep you moving and hitting
It creates a combat loop that feels familiar yet utterly distinct: part Diablo, part classic pinball arcade, and 100% unhinged.
Retro Vibes, Ruined World
The aesthetic leans hard into that early-2000s cartoon attitude — bold outlines, saturated colours, exaggerated expressions, and dialogue that refuses to take anything too seriously. Think edgy Saturday morning series meets underground comic book: the characters are loud, cocky, and constantly cracking wise, even as the city crumbles around them.
This tone isn’t just window dressing — it shapes the entire experience:
Expressive Character Design — Each contender has a distinct silhouette and over-the-top personality
Snappy, Sarcastic Dialogue — Quips fly as fast as fists. Enemies taunt you mid-fight; your own character has plenty to say right back
High-Octane Soundtrack — Upbeat rock and electronic tracks keep the tempo high as you climb
Visual Storytelling — Districts change character as you ascend, from neon-drenched slums to gilded corporate towers, each with its own look, feel, and cast of colourful opponents
Build Your Brawler, Chase Your Fortune
Beyond the bedlam lies genuine depth. As you fight upward:
Customise Your Fighting Style — Choose weapons, perks, and special moves that alter how you launch enemies and build combos
Rise in Rank — Higher scores earn better gear, unlock new zones, and draw deadlier rivals
Climb the Leaderboards — Compare your best runs, highest multipliers, and fastest ascents against players worldwide
Uncover the Spire’s Secrets — Ruins hide clues about what really happened to the founder — and whether the billion-dollar prize is even real
Every run is a mix of skill, chaos, and split-second decision-making. One great ricochet can turn a losing fight into a record-breaking score. One mistake can send you tumbling back down the board.
Ready to Make Your Billions?
Billion Dollar Brawl is shaping up to be one of the most idiosyncratic releases in a crowded genre — equal parts nostalgia trip, physics experiment, and unapologetic power fantasy. It asks one simple question: in a city tearing itself apart for a single prize, will you be the one to cash in?
Wishlist announcements and release window details are expected in the coming weeks — keep your eyes on the leaderboard, and your finger on the trigger.
Developer and publisher Black Hand has pulled back the curtain on one of The Dark West‘s most intriguing mechanics yet, dropping the brand-new “Liquid Courage”trailer that introduces the Alcohol System — where a stiff drink can turn the tide of battle, but overindulgence carries very real risks. A freshly updated demo featuring the Saloon, this system, and more arrives during Steam Next Fest.
When a Bottle Is as Good as a Bullet
In the cursed frontier of The Dark West, a well-stocked hip flask is every bit as vital as a loaded revolver. The new Alcohol System lets players equip and consume various drinks for potent, temporary combat boosts — each with a distinct purpose:
Drink at the right moment, and you turn a losing fight around. But there’s always a catch.
The Downside — Too Much Courage
Courage has a limit. Keep drinking, and intoxication builds up, bringing blurred vision, unsteady movement, and loss of control. That tactical sip to survive a boss encounter? Take another, then another, and suddenly walking straight becomes a challenge. The system is built on risk versus reward — lean into the buzz for power, or stay sharp and steady. Your call.
The Saloon — Your New Base of Operations
At the heart of this mechanic lies the Saloon, a newly opened hub where players can:
Stock up on favoured brews before venturing out
Experiment with different combinations to find their perfect pre-fight loadout
Rest, resupply, and ready themselves between runs into the corrupted frontier
It’s more than just a shop — it’s a sanctuary in Mercy’s End, a place to gather strength, choose your poison, and steel yourself for whatever darkness waits beyond the doors.
Updated Demo Hits Steam Next Fest
Everything shown in the trailer — the Alcohol System, the Saloon, and other refinements — will be playable in a freshly updated demo going live during the upcoming Steam Next Fest. It’s your chance to try Liquid Courage firsthand: will you sip strategically, or push your luck and see how far the buzz carries you?
About The Dark West
An occult western ARPG from solo studio Black Hand, launching into Steam Early Access with plans to remain in development for roughly one year. Features include:
Isometric combat blending era-specific firearms with dark magic and curses
Deep loot, skill trees, and character customisation
Five planned acts, multiple classes, and an innovative endgame
A dying frontier consumed by ancient corruption — and you, just one Witness trying to survive
Wishlist Now
The Saloon doors are swinging open. Raise a glass, pick your poison, and remember — courage tastes strong, but too much of anything is a dangerous thing out on the frontier.
Step into somewhere that officially doesn’t exist. No Such Place — the atmospheric top-down pixel-art extraction shooter from ChillyRoom’s Crit Team — launches into Steam Early Access at 8:00 PM PDT, October 13 / October 14 UTC, inviting players to explore fractured dimensions, recover forbidden relics, and escape before reality erases them entirely.
Welcome to the U.R.C. — Where Places Get Erased
You are an agent of the Unknown Research Consortium (U.R.C.), a shadowy organisation investigating anomalous zones that the world has tried to wipe from existence. These are locations where space, time, and physics are breaking down — and where something strange is taking their place.
Your mission:
Deploy into unstable dimensional fragments — burning forests, frozen highlands, abandoned research facilities, and warped urban zones
Scavenge weapons, gear, medical supplies, and priceless relics, documents, and biological samples
Survive against hostile creatures born from the anomaly itself
Extract before the region is consumed entirely by the “erasure” — stay too long, and there is no coming back
Extraction, Reimagined
No Such Place brings the tension of extraction shooters to a tense top-down perspective, leaning into PvE co-operation rather than player-versus-player conflict:
Core Feature
Detail
Play Style
Solo or online co-op for up to 4 players
Visuals
Rich, atmospheric pixel art with dynamic lighting and weather
Weapon Evolution
Gear can become “corrupted” by the anomaly — transforming in strange, powerful, or unpredictable ways
Safehouse Progression
Keep what you extract to upgrade your base, unlock new tech, and expand your capabilities
Launch Content
3 major regions, nearly 10 distinct dimensional zones at Early Access launch
Languages
English, Simplified Chinese, Japanese, and more supported
More Than Loot — Uncover the Truth
Every run carries risk. Every recovered item tells part of a larger story. As you delve deeper into these forgotten spaces, you begin to uncover what — or who — caused them to fracture in the first place. The anomaly isn’t random. It’s evolving. And it has secrets that the U.R.C. is desperate to keep buried.
Built for the Long Haul
Crit Team — the indie studio within ChillyRoom — has designed No Such Place as a living Early Access project:
Demo has been available since June, gathering community feedback throughout
Full 1.0 release timeline still to be confirmed
New zones, weapons, story chapters, and corrupted variants planned based on player input
Developers maintain open dialogue via Steam Community and official channels
Available Now
The Steam store page is live.
Launch coincides with the previously announced October 13/14 rollout — depending on your time zone, the doors are open right now. Grab your team, pack your gear, and remember the golden rule of extraction: it doesn’t count as yours until you make it out alive.
Good luck, Agent. Somewhere out there, the truth is waiting. And so is whatever guards it.
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