Category: Gaming

  • Sterling Steps Into the Void — Starfinder: Afterlight Demo Expands with James Alexander Showcase

    Sterling Steps Into the Void — Starfinder: Afterlight Demo Expands with James Alexander Showcase

    Epictellers Entertainment has dropped a major update for the Starfinder: Afterlight Steam demo just ahead of Steam Next Fest — and alongside fresh combat, polish, and quality-of-life improvements, the studio has premiered a special gameplay video featuring none other than James Alexander, the prolific voice actor behind the game’s sharp-shooting, quick-witted crewmate Sterling, taking the demo for a spin himself.

    James Alexander — From the Booth to the Bridge

    Best known to gamers worldwide for his extensive work across blockbuster franchises — including Baldur’s Gate III, Transformers: Cyberworld, Crimson Desert, and Brawl Stars — Birmingham-born James Alexander lends his vocal talents to Sterling, one of the core companions in Starfinder: Afterlight. In the newly released video, he sits down to play through the demo, offering a unique behind-the-scenes perspective: hearing the character you’ve helped create come to life in the player’s hands.

    “Sterling is equal parts sharp reflexes and dry wit — the kind of crewmate you want watching your back, even if he won’t stop making quips while doing it,” Alexander says. “Getting to play the game alongside him for the first time was surreal, and seeing how players will bond with the crew is something I’m really excited about.”

    What’s New in the Updated Demo?

    The expanded demo, timed perfectly for Steam Next Fest, delivers a richer, more polished slice of this science-fantasy CRPG based on Paizo’s beloved tabletop universe:

    • More combat options — expanded tactical encounters, additional abilities for all three playable classes (Soldier, Envoy, Operative), and refined turn-based systems
    • Performance upgrades — smoother frame rates, optimised loading, and improved stability across all hardware
    • Quality-of-life refinements — reworked UI, clearer tutorials, and faster access to crew management and dialogue logs
    • Deepened narrative beats — extended interactions with key characters, including Sterling, giving players an earlier taste of the game’s relationship and loyalty systems

    The demo opens with a cinematic introduction, lets players choose from three Level 1 classes, and carries through the prologue aboard the Moon of Misfortune — where the tone, stakes, and personalities of your future crew first take shape.

    A Galaxy in the Making — Early Access Pushed to Early 2027

    Epictellers also confirmed that Starfinder: Afterlight will now enter Early Access in Early 2027, a short delay from the original timeline designed to give the team time to refine the experience with community feedback shaping development. The Early Access period is projected to last roughly one year, concluding with full release in Q4 2027.

    • Act 1 will be complete at Early Access launch
    • Ongoing updates will expand the galaxy, companions, and mechanics throughout development
    • Community input remains central — players can join the official Discord to influence balance, features, and story direction

    Ready to Join the Crew?

    The updated demo is available to download right now from the Starfinder: Afterlight Steam Store Page. Wishlist the game to be notified the moment Early Access launches, and watch James Alexander’s gameplay video to see Sterling — and the galaxy — in action.

    The captain is missing. The crew is untested. And the Pact Worlds are waiting. Will you answer the call?


    #StarfinderAfterlight #EpictellersEntertainment #JamesAlexander #Sterling #SteamNextFest #CRPG #SciFiRPG #Paizo #IndieGame #VoiceActing #PCGaming #Biznooz

  • Before the Curse — Psychic Software Unveils The Lich Wars, Gothic Prequel to The Necromancer’s Tale

    Before the Curse — Psychic Software Unveils The Lich Wars, Gothic Prequel to The Necromancer’s Tale

    Independent studio Psychic Software has officially announced The Lich Wars — a story-rich Gothic RPG that blends branching interactive fiction with deep role-playing skills and narrative-driven combat. Serving as a fully stand-alone prequel to the studio’s critically acclaimed CRPG The Necromancer’s Tale, the game invites players to witness the century-old conflict that shaped the dark world fans know — and newcomers will discover for the very first time. A reveal trailer is available to watch now.

    A Kingdom’s Fall — Spanning Thirty Years

    Set in the alternative-history kingdom of Rulsthen, a fictional realm nestled near 18th-century Venice, The Lich Wars casts you as a recruit in the elite Rychva Musketeers — a career that will unfold across nearly 30 years of service. From 1700 to 1728, you rise through the ranks, fight in two devastating wars of the undead, and watch as necromancy — once a forbidden secret — slowly poisons the minds of the living and the fate of the nation.

    What begins as a campaign to defend borders evolves into something far darker: the very magic used to win battles unravels the kingdom from within. Factions form, loyalties fracture, and a terrible figure rises to claim the throne. Every decision you make doesn’t just change your personal story — it rewrites the history of Rulsthen itself.

    Three Pillars of Narrative Depth

    Interactive Fiction — 300,000 Words of Branching Story

    The game is built around hand-crafted prose totalling roughly 300,000 words — a sprawling narrative where choices carry weight across decades. Your character ages, relationships deepen or fracture, and consequences unfold slowly: a decision made as a young recruit may return to haunt you as a seasoned commander.

    Nine RPG Skills — Shape Who You Are

    Progress through a skill system covering physical, social, and intellectual attributes:

    • Strength, Agility, Endurance
    • Charisma, Authority, Empathy
    • Reasoning, Scholarship, Perception

    Skill checks resolve critical moments — from talking a mutinous squad back into line to detecting a necromancer’s coded message — and the way you build your character opens entirely different paths through the story.

    Prose-Driven Combat — Duels, Fleets, and Fields of Battle

    Combat isn’t just hack-and-slash — it’s narrated conflict shaped by your skills and choices:

    • Duels — precision clashes where psychology matters as much as swordplay
    • Naval engagements — command ships and make tactical calls that determine the fate of coastlines
    • Large-scale battles — lead troops across fields where the dead don’t always stay fallen

    Critical hit tables and variable outcomes keep encounters tense, while your character’s traits and past experiences influence how fights unfold.

    Stand-Alone Prequel — No Homework Required

    While The Lich Wars is deeply connected to The Necromancer’s Tale, it has been designed as a complete, independent experience:

    • New players can step in without prior knowledge — this is the origin story of Rulsthen’s corruption
    • Returning fans will encounter beloved figures in their younger years, witnessing events only hinted at in the original game’s prologue
    • Play in any order — both games stand alone; each enriches the other

    The Necromancer’s Tale earned widespread praise upon release, securing three awards at the Imirt Irish Games Awards 2026, including Best Overall Storytelling, with a narrative exceeding 400,000 words. The Lich Wars carries that legacy forward, expanding the universe rather than simply retreading it.

    Watch the Reveal & Wishlist Today

    The reveal trailer is live now alongside the game’s Steam store page. While a release date has not yet been confirmed, The Lich Wars is in development for PC via Steam. Add it to your wishlist to be notified the moment more details arrive.

    The lich’s shadow stretches long — but here, you decide how it falls.

    More Info: The Lich Wars


    #TheLichWars #PsychicSoftware #TheNecromancersTale #GothicRPG #CRPG #IndieDev #NarrativeGame #InteractiveFiction #Steam #PCGaming #Biznooz

  • Beyond the Deck — Tangleroots Unveils Starmax, the Sci-Fi Bag-Building Roguelike, Coming in 2027

    Beyond the Deck — Tangleroots Unveils Starmax, the Sci-Fi Bag-Building Roguelike, Coming in 2027

    Tangleroots, the independent studio based in Sweden, has officially pulled back the curtain on Starmax — an inventive sci-fi roguelike that reimagines the deck-building genre by trading cards for tokens and decks for bags. The game is set to arrive on Steam for Windows and macOS in 2027, with the announcement trailer and Steam store page live right now.

    A New Way to Build — From Deck to Bag

    At its core, Starmax takes the familiar blueprint of a roguelike builder and turns it inside out. Instead of shuffling cards from a deck, you draw tokens from a bag — physical, tangible resources that double as workers, fighters, cargo, and fuel. Every turn you reach in, pull out what the galaxy gives you, and make the most of it.

    • Shape your bag — boost, destroy, discover, and produce tokens to curate exactly what you draw
    • Build your base — research blueprints, construct facilities, and chain buildings into powerful engines
    • Two systems, one strategy — your bag and base don’t exist in isolation; tokens activate buildings and buildings modify tokens
    • Ship cargo to win — gather valuable resources and launch them off-planet before your defences are overwhelmed

    Three Factions, Three Distinct Styles

    No two runs feel the same — and neither do three playable starting paths:

    FactionPhilosophySignature Strength
    The FoundryIndustry & stabilityConsistent production, heavy manufacturing, sturdy defences
    The WanderersDiscovery & adaptabilityToken manipulation, high risk/high reward, exploration bonuses
    The CovenantSynergy & recursionLooping effects, repeated value, building chains that never stop

    Each faction comes with its own unique starting bag, exclusive buildings, and specialised playstyle — so whether you prefer brute force, clever combos, or calculated risk, there’s a way to play that fits.

    Planetside — Danger and Discovery Await

    Your base sits on a hostile, procedurally generated world. Explore beyond your walls and you’ll encounter:

    • Deserts, tundras, and jungles — each biome with distinct creatures, resources, and environmental hazards
    • Evolving threats — the longer you stay, the more aggressive the planet becomes; you must balance expansion with a ticking clock
    • Scavenge & ship — rare materials lie in dangerous zones; collect them, protect them, and launch cargo to secure your victory
    • Roguelike progression — unlock permanent upgrades, new tokens, and advanced blueprints that persist across every run

    From Sweden, With Strategy

    Tangleroots, known for thoughtful mechanics and clean, inviting design, is self-publishing Starmax. The team describes the game as “a builder where luck is something you engineer — you can’t control what you draw, but you absolutely can control what goes into the bag in the first place.”

    Price and system requirements have not yet been announced.

    Wishlist Today

    The Starmax Steam page is live right now — watch the trailer, explore the screenshots, and add it to your wishlist to be notified the moment it launches in 2027.

    Ready to reach into the bag and see what the stars have in store?

    More Info: Starmax


    #Starmax #Tangleroots #BagBuilder #Roguelike #StrategyGame #IndieDev #SciFiGame #SteamRelease #PCGaming #MacGaming #Biznooz

  • Chaos, Clash & Coin — Billion Dollar Brawl Blends Pinball Physics, Hack-and-Slash, and Retro Cartoon Energy

    Chaos, Clash & Coin — Billion Dollar Brawl Blends Pinball Physics, Hack-and-Slash, and Retro Cartoon Energy

    Imagine a world where every swing of your weapon sends enemies ricocheting like silver balls down a tilted playfield. Where racking up combos is just as vital as dealing damage. Where the humour is sharp, the visuals pop, and the entire city is gunning for the same nine-figure payout. That is the wild, weird, and wonderfully chaotic premise behind the newly unveiled Billion Dollar Brawl — a deranged hack-and-slash RPG that turns combat into a high-score race through a metropolis falling apart at the seams.


    A City on the Edge — and a Prize Within Reach

    The stage is Vanguard Spire: a once-glimmering vertical metropolis now cracking, crumbling, and slowly sliding into ruin. Its billionaire founder has vanished — but not before leaving behind one final, irresistible promise: $1 billion in cold hard cash to whoever reaches the top and claims it first.

    You are one contender among thousands. Mercenaries, misfits, monsters, and madmen — every soul in the city has the same goal. From the gritty alleyways at the base to the penthouse perches near the peak, everyone is fighting, scrambling, and slashing their way toward the same jackpot. There are no allies, only temporary distractions — and the finish line is always in sight, if you can survive the climb.


    Combat That Hits Like a Pinball Table

    Where most hack-and-slash games focus on damage numbers or loot drops, Billion Dollar Brawl treats every encounter like a high-energy pinball match:

    • Ricochet Mechanics — Strike an enemy hard enough and they go flying, bouncing off walls, pillars, and other foes to deal splash damage and trigger chain reactions
    • Combo Scoring — String hits together without missing to multiply your score. Higher multipliers unlock temporary stat boosts, special moves, and rarer loot
    • Environmental Hazards — Shattering windows, collapsing floors, and swinging girders become weapons themselves. Send opponents into traps and watch the points pile up
    • Fluid, Fast-Paced Flow — No lengthy animations or pauses. Every attack feels snappy, responsive, and designed to keep you moving and hitting

    It creates a combat loop that feels familiar yet utterly distinct: part Diablo, part classic pinball arcade, and 100% unhinged.


    Retro Vibes, Ruined World

    The aesthetic leans hard into that early-2000s cartoon attitude — bold outlines, saturated colours, exaggerated expressions, and dialogue that refuses to take anything too seriously. Think edgy Saturday morning series meets underground comic book: the characters are loud, cocky, and constantly cracking wise, even as the city crumbles around them.

    This tone isn’t just window dressing — it shapes the entire experience:

    • Expressive Character Design — Each contender has a distinct silhouette and over-the-top personality
    • Snappy, Sarcastic Dialogue — Quips fly as fast as fists. Enemies taunt you mid-fight; your own character has plenty to say right back
    • High-Octane Soundtrack — Upbeat rock and electronic tracks keep the tempo high as you climb
    • Visual Storytelling — Districts change character as you ascend, from neon-drenched slums to gilded corporate towers, each with its own look, feel, and cast of colourful opponents

    Build Your Brawler, Chase Your Fortune

    Beyond the bedlam lies genuine depth. As you fight upward:

    • Customise Your Fighting Style — Choose weapons, perks, and special moves that alter how you launch enemies and build combos
    • Rise in Rank — Higher scores earn better gear, unlock new zones, and draw deadlier rivals
    • Climb the Leaderboards — Compare your best runs, highest multipliers, and fastest ascents against players worldwide
    • Uncover the Spire’s Secrets — Ruins hide clues about what really happened to the founder — and whether the billion-dollar prize is even real

    Every run is a mix of skill, chaos, and split-second decision-making. One great ricochet can turn a losing fight into a record-breaking score. One mistake can send you tumbling back down the board.


    Ready to Make Your Billions?

    Billion Dollar Brawl is shaping up to be one of the most idiosyncratic releases in a crowded genre — equal parts nostalgia trip, physics experiment, and unapologetic power fantasy. It asks one simple question: in a city tearing itself apart for a single prize, will you be the one to cash in?

    Wishlist announcements and release window details are expected in the coming weeks — keep your eyes on the leaderboard, and your finger on the trigger.

    More Info: Billion Dollar Brawl


    #BillionDollarBrawl #HackAndSlash #PinballRPG #IndieGame #RetroStyle #GamingNews #ChaosCombat #ScoreChaser #BIZNOOZ

  • Forge Forward — Northern Forge Studios Unveils Orna Classic, Balor, and Convergence Update in Showcase Spectacular

    Forge Forward — Northern Forge Studios Unveils Orna Classic, Balor, and Convergence Update in Showcase Spectacular

    Canadian independent game developer Northern Forge Studios has pulled back the curtain on the next era of its rapidly expanding RPG universe during Forge Forward — the studio’s very first digital games showcase. The packed event delivered a triple-threat of announcements: the surprise immediate launch of a beloved classic experience, the world premiere of an all-new IP, and details on a landmark multiplayer update that will transform two of the studio’s biggest titles.

    Surprise Drop — Orna Classic Launches Today

    The biggest cheer of the night came right out of the gate: Orna Classic is available now. This standalone release returns players to the earliest, most cherished form of Orna: the GPS RPG, recreating the gameplay, balance, and feel of the game as it existed in its most celebrated early days.

    Crafted with long-time fans at heart, Orna Classic strips away years of additions to deliver the pure, streamlined adventure that first hooked players. It’s a chance to relive the magic — or experience the beginning for the very first time — free from the complexity that naturally grows alongside a living RPG. Whether you’re an original tester or a newer arrival, Classic offers a fresh, nostalgic path through the world of Aethric.

    All-New Reveal — Balor: Dungeons, Creatures, and Collection

    Forge Forward also premiered Balor, the next major franchise entry — an entirely standalone dungeon crawler and creature collector built from the ground up by Northern Forge.

    Venturing into deep, procedurally generated labyrinths, players will:

    • Explore twisting dungeons filled with ancient secrets and formidable foes
    • Capture, train, and evolve dozens of unique creatures
    • Build strategic parties to tackle increasingly challenging encounters
    • Uncover the mystery behind the shadowy figure the game is named after

    Balor expands the Northern Forge universe into entirely new territory — blending the deep lore fans love with gameplay mechanics never before seen in the series. Further details including platforms and release window are expected in the coming months.

    Patch 4.0: Convergence — Worlds Come Together

    Perhaps the most ambitious undertaking unveiled is Patch 4.0: Convergence, a sweeping multiplayer-focused update heading to both Orna: the GPS RPG and Hero of Aethric. Convergence reimagines how players connect, cooperate, and adventure across the entire Ornaverse.

    Key highlights include:

    For Orna: the GPS RPG

    • Completely reworked Kingdom system — nine shared weekly quests, contribution leaderboards, expanded stats, and animated custom banners
    • Crusades — an all-new cooperative PvE mode where parties of up to six Kingdom members tackle themed encounters for exclusive rewards
    • Kingdom Realms — customizable shared spaces that bring your community together like never before

    For Hero of Aethric

    • Social Towns — see other players moving in real time, interact, use emotes, and form parties right in town hubs
    • Overhauled chat — reactions, replies, and improved navigation
    • Redesigned Archpaths — more flexible progression that lets you advance at your own pace
    • Fresh UI and settings across the board

    Convergence is slated to enter open beta soon, with a full release following after community testing and refinement.

    Building a Living Universe

    Taken together, these announcements signal a bold new chapter for Northern Forge Studios — one where they honour their roots with Orna Classic, explore new frontiers with Balor, and strengthen the foundation of their existing community with Convergence.

    “Forge Forward wasn’t just about showing what’s next — it was about showing that we value where we came from, where we’re going, and everyone travelling with us,” said the studio in a closing statement. “The Ornaverse is growing, and you’re invited to every corner of it.”

    Orna Classic is available now. Balor is coming soon. Convergence is on the horizon. The adventure continues — in more ways than one.

    More Info: Northern Forge Studios


    #NorthernForgeStudios #ForgeForward #OrnaRPG #OrnaClassic #BalorGame #HeroOfAethric #Convergence #IndieDev #RPG #MobileGaming #CanadianGames #Techmash

  • From Rags to Riches — Picker Magnate Simulator Lets You Build a Resale Empire, Demo Out Now

    From Rags to Riches — Picker Magnate Simulator Lets You Build a Resale Empire, Demo Out Now

    Ever dreamed of spotting a hidden gem in a pile of discarded goods, restoring it, and turning a tidy profit? That satisfying thrill of the find is the heart of Picker Magnate Simulator, the upcoming single-player business game from indie developer S-Grade Games — and a free playable demo is available right now on Steam.

    Start Small, Dream Big

    You won’t begin with a fancy storefront or a warehouse full of stock. Your journey starts where every great reseller begins: a humble market stall. From there, every decision is yours to make:

    • Source your stock — buy bulk lots, hunt auctions, or scour for one-of-a-kind treasures
    • Sort and assess — separate junk from keepers; every item varies by material, condition, and true value
    • Repair and restore — fix appliances and furniture in your workshop, or pay professionals to handle the work
    • Craft new goods — turn reclaimed materials into handmade items that command premium prices
    • Price and sell — set your margins, negotiate with customers, and reinvest profits to grow

    Grow Your Operation — and Yourself

    As revenue rolls in, the business expands:

    • Upgrade your space — expand the stall into a proper shop; choose layouts, displays, and departments
    • Hire staff — bring in helpers to handle repairs, restocking, and customer service as demand grows
    • Market your brand — invest in advertising to draw bigger crowds and better-paying clientele
    • Get mobile — buy your own vehicle to haul larger loads and reach more suppliers
    • Level up your skills — boost strength to carry more, speed to work faster, and bargaining to lock in better deals

    It’s not just a business sim — it’s a rags-to-riches story where you are both the boss and the hardest worker.

    What the Demo Delivers

    The newly released Steam demo lets you dive into the early days of the journey: sourcing your first inventory, learning to spot value, making your first repairs, and turning that initial stall into something profitable. It’s the perfect low-risk way to see if you’ve got the eye — and the grit — to make it as a resale magnate.

    What’s Ahead

    The full version of Picker Magnate Simulator is targeted for release in Q1 2027 on PC, with support planned for Windows and Linux/SteamOS. The developer, solo creator Yuliy Oneshko, brings experience from previous sim titles, including Trailer Park Tycoon: Raccoon Ranch, and is building this latest project with community feedback in mind throughout development.

    Whether you’re a seasoned thrifter, an aspiring entrepreneur, or just someone who loves watching a pile of potential turn into actual profit — the demo is live now on Steam. Grab it, start sorting, and see if you’ve got what it takes to turn trash into treasure.

    More Info: Picker Magnate Simulator


    #PickerMagnateSimulator #SGradeGames #IndieDev #SimulationGame #BusinessSim #ResaleEmpire #SteamDemo #GamingNews #RagsToRiches #Biznooz

  • Raise Your Glass — The Dark West Unveils “Liquid Courage” Alcohol System & Saloon Ahead of Steam Next Fest

    Raise Your Glass — The Dark West Unveils “Liquid Courage” Alcohol System & Saloon Ahead of Steam Next Fest

    Developer and publisher Black Hand has pulled back the curtain on one of The Dark West‘s most intriguing mechanics yet, dropping the brand-new “Liquid Courage” trailer that introduces the Alcohol System — where a stiff drink can turn the tide of battle, but overindulgence carries very real risks. A freshly updated demo featuring the Saloon, this system, and more arrives during Steam Next Fest.

    When a Bottle Is as Good as a Bullet

    In the cursed frontier of The Dark West, a well-stocked hip flask is every bit as vital as a loaded revolver. The new Alcohol System lets players equip and consume various drinks for potent, temporary combat boosts — each with a distinct purpose:

    DrinkEffect
    WhiskeyBoosts damage output — hit harder when it counts
    TequilaRamps up attack speed — unleash strikes faster
    MoonshineIncreases movement speed — outrun what hunts you
    Other brewsImproved critical strikes, damage resistance, faster ward regeneration

    Drink at the right moment, and you turn a losing fight around. But there’s always a catch.

    The Downside — Too Much Courage

    Courage has a limit. Keep drinking, and intoxication builds up, bringing blurred vision, unsteady movement, and loss of control. That tactical sip to survive a boss encounter? Take another, then another, and suddenly walking straight becomes a challenge. The system is built on risk versus reward — lean into the buzz for power, or stay sharp and steady. Your call.

    The Saloon — Your New Base of Operations

    At the heart of this mechanic lies the Saloon, a newly opened hub where players can:

    • Stock up on favoured brews before venturing out
    • Experiment with different combinations to find their perfect pre-fight loadout
    • Rest, resupply, and ready themselves between runs into the corrupted frontier

    It’s more than just a shop — it’s a sanctuary in Mercy’s End, a place to gather strength, choose your poison, and steel yourself for whatever darkness waits beyond the doors.

    Updated Demo Hits Steam Next Fest

    Everything shown in the trailer — the Alcohol System, the Saloon, and other refinements — will be playable in a freshly updated demo going live during the upcoming Steam Next Fest. It’s your chance to try Liquid Courage firsthand: will you sip strategically, or push your luck and see how far the buzz carries you?

    About The Dark West

    An occult western ARPG from solo studio Black Hand, launching into Steam Early Access with plans to remain in development for roughly one year. Features include:

    • Isometric combat blending era-specific firearms with dark magic and curses
    • Deep loot, skill trees, and character customisation
    • Five planned acts, multiple classes, and an innovative endgame
    • A dying frontier consumed by ancient corruption — and you, just one Witness trying to survive

    Wishlist Now

    The Saloon doors are swinging open. Raise a glass, pick your poison, and remember — courage tastes strong, but too much of anything is a dangerous thing out on the frontier.

    More Info: The Dark West


    #TheDarkWest #BlackHand #LiquidCourage #OccultWestern #ARPG #SteamNextFest #IndieGame #EarlyAccess #GamingNews #BizNooz

  • Into the Unknown — No Such Place, Top-Down PvE Extraction Shooter, Hits Early Access Tonight

    Into the Unknown — No Such Place, Top-Down PvE Extraction Shooter, Hits Early Access Tonight

    Step into somewhere that officially doesn’t exist. No Such Place — the atmospheric top-down pixel-art extraction shooter from ChillyRoom’s Crit Team — launches into Steam Early Access at 8:00 PM PDT, October 13 / October 14 UTC, inviting players to explore fractured dimensions, recover forbidden relics, and escape before reality erases them entirely.

    Welcome to the U.R.C. — Where Places Get Erased

    You are an agent of the Unknown Research Consortium (U.R.C.), a shadowy organisation investigating anomalous zones that the world has tried to wipe from existence. These are locations where space, time, and physics are breaking down — and where something strange is taking their place.

    Your mission:

    • Deploy into unstable dimensional fragments — burning forests, frozen highlands, abandoned research facilities, and warped urban zones
    • Scavenge weapons, gear, medical supplies, and priceless relics, documents, and biological samples
    • Survive against hostile creatures born from the anomaly itself
    • Extract before the region is consumed entirely by the “erasure” — stay too long, and there is no coming back

    Extraction, Reimagined

    No Such Place brings the tension of extraction shooters to a tense top-down perspective, leaning into PvE co-operation rather than player-versus-player conflict:

    Core FeatureDetail
    Play StyleSolo or online co-op for up to 4 players
    VisualsRich, atmospheric pixel art with dynamic lighting and weather
    Weapon EvolutionGear can become “corrupted” by the anomaly — transforming in strange, powerful, or unpredictable ways
    Safehouse ProgressionKeep what you extract to upgrade your base, unlock new tech, and expand your capabilities
    Launch Content3 major regions, nearly 10 distinct dimensional zones at Early Access launch
    LanguagesEnglish, Simplified Chinese, Japanese, and more supported

    More Than Loot — Uncover the Truth

    Every run carries risk. Every recovered item tells part of a larger story. As you delve deeper into these forgotten spaces, you begin to uncover what — or who — caused them to fracture in the first place. The anomaly isn’t random. It’s evolving. And it has secrets that the U.R.C. is desperate to keep buried.

    Built for the Long Haul

    Crit Team — the indie studio within ChillyRoom — has designed No Such Place as a living Early Access project:

    • Demo has been available since June, gathering community feedback throughout
    • Full 1.0 release timeline still to be confirmed
    • New zones, weapons, story chapters, and corrupted variants planned based on player input
    • Developers maintain open dialogue via Steam Community and official channels

    Available Now

    The Steam store page is live.

    Launch coincides with the previously announced October 13/14 rollout — depending on your time zone, the doors are open right now. Grab your team, pack your gear, and remember the golden rule of extraction: it doesn’t count as yours until you make it out alive.

    Good luck, Agent. Somewhere out there, the truth is waiting. And so is whatever guards it.

    More Info: No Such Place


    #NoSuchPlace #ChillyRoom #CritTeam #ExtractionShooter #PvE #CoopGaming #PixelArt #IndieGame #SteamEarlyAccess #GamingNews #BizNooz

  • Eyes on Your Screen — PLAYISM Unveils “Dyping Working: Task Manager”, a Horror Adventure About Being Watched While You Work

    Eyes on Your Screen — PLAYISM Unveils “Dyping Working: Task Manager”, a Horror Adventure About Being Watched While You Work

    PLAYISM — the publishing label operated by Active Gaming Media Inc. — has announced it will bring Dyping Working: Task Manager, a unique PC horror adventure from developer Heaviside Creations, to Steam. The store page is now live, giving the world its first look at a game that turns “productivity” into something deeply unsettling.

    From Viral Hit to Spine-Chilling Spin-Off

    Dyping Working: Task Manager is the official spin-off of the free DYPING horror typing series — a phenomenon that has been played more than 700,000 times since its debut. Where the original games put players through life-or-death typing challenges, this new entry shifts focus to something even more relatable — and insidious: the modern workplace.

    The premise is simple, and all too familiar: you sit down to work. But you are never alone. A series of sentient entities known only as the “Eyeballs” watch your every move. They track your mouse cursor. They notice when you switch tabs. They know when you’re slacking off. And they judge you for it.

    The Horror of Always Being Seen

    The game opens with you signing what appears to be a standard work agreement — only to realise you’ve consented to total surveillance. From that moment, nothing escapes the Eyeballs:

    • Cursor movement — stray too far from your work area and they notice
    • Tab changes — open anything unrelated and they react
    • Focus and flow — sustained diligence earns quiet approval; distraction invites consequences
    • Talk to them — it’s not just observation. You can converse with the Eyeballs, and their responses range from coldly professional to surprisingly personal

    Keep working, and slowly a deeper story unfolds. Who — or what — are the Eyeballs? Why are they so invested in your productivity? And what really lies beneath their watchful gaze?

    Features: Efficiency Meets Eerie

    FeatureDetails
    Soundtrack10+ original compositions that shift with your mood and the story’s tension
    CustomisationChange how the Eyeballs look — make them less intimidating, or perhaps even more so
    Narrative DepthAs you grind through tasks, secrets surface about the true nature of your monitors
    LanguagesJapanese, English, Simplified Chinese supported
    PlatformPC — Steam
    Release2027 — store page live now

    Why It Hits Different

    Dyping Working: Task Manager doesn’t rely on jump scares or gore. Its horror is existential and everyday — the creeping feeling that someone is monitoring your output, measuring your worth, and finding you wanting. It takes the quiet anxiety of remote work, performance metrics, and always-on availability and amplifies it into something impossible to ignore.

    Yet there’s warmth too. The Eyeballs aren’t just cold overseers. They have quirks, preferences, and moments of vulnerability. Treat them with patience, and you might just find they’re as trapped in this system as you are.

    Wishlist Now

    The Steam store page is open immediately — add it to your wishlist to be notified the moment it launches in 2027. Whether you’re a fan of the original Dyping series or just someone who’s ever felt like they’re being watched, this is one workplace thriller you won’t want to miss.

    Don’t look away. They already are.

    More Info: Dyping Working


    #DypingWorking #PLAYISM #HeavisideCreations #HorrorGame #IndieDev #WorkplaceHorror #Steam #GamingNews #BizNooz

  • Tricks, Treats & Terrors — Scary Baboon Unleashes Spooktacular Halloween Update

    Tricks, Treats & Terrors — Scary Baboon Unleashes Spooktacular Halloween Update

    The howling begins soon. Developer Gorilla Games has confirmed Scary Baboon is getting a massive Halloween update, landing exclusively on Meta Quest. Prepare for a bone-chilling new monster, a ghoulish co-op event, the game’s very first limited Tech Tree, and a mountain of seasonal gear, cosmetics, and pets — all just in time for the spookiest time of the year.


    What’s Haunting the Jungle This Halloween?

    This isn’t just a reskin — it’s a full-blown takeover. Every corner of the jungle is getting dressed up for the season, with four headline additions that change how you play:

    New Monster — The Hollow Howler

    A towering, wraith-like predator that emerges only under the pale moonlight. Faster than anything you’ve faced before, and deadlier too:

    • Phases in and out of visibility to ambush unsuspecting players
    • Emits a disorienting howl that disrupts communication and slows movement
    • Can summon spectral minions to swarm your squad
    • Drops rare seasonal materials needed to craft exclusive gear

    “You’ll hear it long before you see it. And by then, it may already be too late.” — Gorilla Games


    Co-op Event — Trick or Treat

    Grab up to three friends and hit the trails in this brand-new seasonal mode:

    • Special Halloween-themed maps packed with pumpkins, fog, and spooky decor
    • Two paths at every turn — Trick: fight harder enemies for better rewards; Treat: take on easier challenges to collect loot faster
    • Shared progress — everyone in the squad earns rewards, no one gets left behind
    • Limited time only — event vanishes when the clock strikes midnight on 1 November

    First-Ever Limited Tech Tree

    Unlock exclusive abilities and upgrades that won’t be around forever:

    Branch
    Moonlight — glow-in-the-dark tools, night-vision goggles, silent movement boosts
    Ward — temporary shields, faster revive speeds, group buffs
    Hunt — increased damage against the Hollow Howler, trap mastery, stealth attacks

    Important: This Tech Tree resets after the event — unlock everything you can before it’s gone.


    Seasonal Collection — Spook Up Your Style

    The biggest drop yet — over 50 items arriving just for Halloween:

    • Weapons — Candy Corn Blaster, Ghost Grenade, Pumpkin Launcher, and more
    • Items — Ectoplasm Medkits, Bat Wings Glider, Lantern Light Source
    • Cosmetics — Vampire fangs, mummy wraps, witch hats, ghostly trails, glowing eyes
    • Pets — Black cat, will-o’-the-wisp, tiny skeleton companion — each follows you and grants a small passive bonus

    Update Details

    DetailInformation
    GameScary Baboon
    PlatformMeta Quest 2, 3, 3S, Pro
    Release Date24 October 2026
    Event Duration24 Oct – 1 Nov 2026
    Tech Tree AvailabilitySame window — unlocks vanish after 1 Nov
    Base Game RequiredYes
    PriceFree update — all players get the core content; premium cosmetic bundle also available

    Why This Matters

    Scary Baboon has built a loyal following as one of Meta Quest’s most fun, accessible multiplayer experiences — and this update proves the team is committed to keeping it fresh, exciting, and full of surprises. Limited-time content means urgency, the co-op event means fun with friends, and the sheer volume of new gear means there’s always something to chase.

    Whether you’re hunting the Hollow Howler, trick-or-treating with your squad, or just dressing up your baboon in a witch hat — this Halloween is going to be unforgettable.

    “The jungle is calling. And this time, it’s hungry.”


    More Info: META

    #ScaryBaboon #MetaQuest #VRGaming #HalloweenUpdate #CoOpGaming #VRHorror #GorillaGames #LimitedEvent #SpookySeason #QuestStore #Biznooz

  • Zone, Loot, Survive — Ice Quake Studios Unleashes Closed Beta for Project S.U.N.D.I.A.L.

    Zone, Loot, Survive — Ice Quake Studios Unleashes Closed Beta for Project S.U.N.D.I.A.L.

    The Zone calls. Independent developer Ice Quake Studios has officially swung open the gates for the closed beta of Project S.U.N.D.I.A.L., a tense 2D pixel-art PvPvE extraction shooter forged in the spirit of S.T.A.L.K.E.R. and Escape from Tarkov. Venture in, grab what you can carry — and make it out alive.


    What Is Project S.U.N.D.I.A.L.?

    Project S.U.N.D.I.A.L. drops you into a vast, hostile exclusion zone scarred by catastrophe — where every shadow hides a threat, every anomaly twists the rules of nature, and every survivor is both potential ally and deadly rival. It takes the high-stakes loop of modern extraction shooters and reimagines it through rich, atmospheric 2D pixel art:

    “Enter the zone. Gather what remains. Survive what hunts you. Make it out — or lose everything.” — Ice Quake Studios

    It’s not just about faster reflexes — it’s about smarter choices. Where to look, how much to carry, when to fight, and when to run.


    The DNA — Two Legends, One Vision

    The team wears its inspirations proudly on its sleeve:

    Table

    From S.T.A.L.K.E.R.From Escape from Tarkov
    Anomalous zones with unpredictable hazardsGear persistence — what you bring, you can lose
    Unsettling, living atmosphere that shiftsPvPvE tension — AI threats mix with real players
    Mysterious lore & hidden secretsExtraction is the only true victory
    Dynamic radiation & environmental threatsHigh-value loot — risk scales with reward

    The result: a tense, immersive world that feels familiar yet distinct — gritty, dangerous, and uniquely its own.


    Core Gameplay — Every Run Is a Gamble

    PhaseWhat You Face
    InsertionDrop into one of several distinct zones — industrial ruins, overgrown wilds, radiation-scorched settlements
    ScavengeWeapons, armour, medical supplies, rare artefacts, and classified intel — nothing is guaranteed
    SurviveAnomalies warp space and time; mutant creatures patrol; other players hunt the same loot
    ExtractReach the designated point before the zone contracts — or vanish forever
    SecureSurvive and your gear stays with you; fall and it’s all left behind

    Beta Details — What’s Live Now

    DetailInformation
    DeveloperIce Quake Studios
    StatusClosed Beta — applications open now
    PlatformPC — Steam
    Beta FocusServer stability, balance, loot economy, anomaly & combat feedback
    ProgressionBeta progress does not carry over to full release
    Planned UpdatesRegular patches throughout testing window
    Full ReleaseTargeting 2027
    How to ApplyVisit the official Project S.U.N.D.I.A.L. Steam page to sign up

    Why It Stands Out in a Crowded Genre

    Extraction shooters are big-budget territory — Project S.U.N.D.I.A.L. proves they don’t have to be:

    • Pixel art isn’t nostalgia — it’s identity — detailed animations, dynamic lighting, and weather effects make the zone feel alive and oppressive
    • Accessible but unforgiving — lower system requirements mean more players can join, but the survival mechanics remain brutal
    • Community-built — Ice Quake is designing alongside testers; feedback directly shapes loot spawns, anomaly intensity, and map layout
    • Mystery drives the world — the truth behind the disaster unfolds piece by piece through recovered documents, audio logs, and rare artefacts

    What’s Next

    The closed beta is the first major public milestone. Ice Quake Studios plans to expand testing phases, open up more slots, and eventually move to an open beta before launch. The message is clear: the zone is ready. Are you?

    “Not everyone who enters comes back. But those who do? They never forget the Zone.”


    More Info:

    https://s.team/a/3847450

    #ProjectSUNDIAL #IceQuakeStudios #ExtractionShooter #PvPvE #PixelArt #STALKER #EscapeFromTarkov #IndieDev #PCGaming #ClosedBeta #Techmash

  • If Shadow of the Road Were an Anime — Owlcat & Earthists Unleash Spectacular Opening Trailer

    If Shadow of the Road Were an Anime — Owlcat & Earthists Unleash Spectacular Opening Trailer

    What if Shadow of the Road wasn’t a tactical RPG, but a full-blown anime series? Developers Another Angle Games and publisher Owlcat Games have teamed up with Japanese hypermetal band Earthists to answer exactly that question — with a stunning anime-style trailer that brings feudal Japan, yōkai, and steampunk machinery to vivid life. The reveal comes as the game also locks in its release date: 10 March 2027.


    The Pitch — Anime Opening, RPG Heart

    The trailer debuted during IGN Fall Fan Fest 2026, framed as a glimpse into an alternate reality where Shadow of the Road is a broadcast anime. Every beat hits the familiar rhythm of a classic series opening:

    Moment in the TrailerThe Anime Trope
    “Metahope” by Earthists blasts inHigh-energy J-metal soundtrack — instantly iconic
    Akira & Satoru — rōnin standing back-to-backThe stoic leads, post-defeat, vowing to fight on
    Companion montage — each hero in dynamic posesIntroducing the full party with flair
    Training sequence — sweat, swings, sunriseThe obligatory power-up montage
    Epic clashes — steel meets steam, magic meets monsterYōkai and steampunk contraptions lock in battle
    Final shot — silhouettes against a rising sunThe journey begins

    “In another world, this would be the perfect set-up for an anime. In this world, the tactical RPG Shadow of the Road will be released on March 10th, 2027.” — Official Announcement


    Earthists — Soundtrack Fit for a Shogun

    The pulse driving the trailer is “Metahope”, an original track from Earthists — Tokyo-based purveyors of hypermetal, blending technical heaviness with soaring, melodic vocals. Their sound bridges East and West, mirroring the game’s own fusion of tradition and technology.

    “We wanted music that feels like the world itself — ancient spirits meeting industrial might. Earthists delivered exactly that.” — Owlcat Games


    The Story — Feud, Fantasy, and Fire

    Set in 1868 Japan, in the immediate aftermath of the devastating Battle of Toba-Fushimi:

    • Akira and Satoru, samurai fallen from grace, become rōnin
    • Recruited by the Shōgun’s spymaster to protect a mysterious boy wielding uncontrollable powers
    • Caught in a war between the Emperor (backed by British-style steampunk technology) and the traditionalist Shōgunate
    • Face yōkai, gods, and corrupted machines as they cross a nation tearing itself apart
    • Allies join with their own scars and secrets — bonds can be forged, broken, or mended by your choices

    The Actual Game — What You’ll Play

    The anime flair is a celebration of the story — the real game is a deep, isometric turn-based tactical RPG from the team behind Pathfinder and Warhammer 40,000: Rogue Trader:

    FeatureDetail
    SettingAlternate-history Meiji Japan — temples beside smokestacks, magic alongside brass gears
    CombatTurn-based tactics where relationships and personal goals shape every encounter
    PartyRecruit distinct companions; their bonds and rivalries unlock new tactical options
    StoryNonlinear — major choices ripple through the narrative; multiple endings
    ThemesHonour vs. progress; tradition vs. innovation; what it means to belong
    New Release Date10 March 2027 (previously scheduled for late 2026) — extra polish time
    PlatformsSteam, GOG, Epic Games Store
    DemoAvailable now on Steam
    LanguagesEnglish, French, German, Russian, Simplified Chinese

    Why It Matters

    This trailer does something rare: it doesn’t just show gameplay — it captures vibe. It tells you what the game feels like — grand, emotional, larger than life — and invites you to imagine it as vividly as the team does. The delay to March 2027, meanwhile, signals a commitment to quality — no rush, just care.

    Whether you’re here for the anime energy, the tactical depth, or the chance to shape Japan’s fate — Shadow of the Road promises a journey worth taking.

    “The road ahead is long. But you won’t walk it alone.”


    More Info:

    https://shadowoftheroad.com/

    #ShadowOfTheRoad #OwlcatGames #AnotherAngleGames #Earthists #TacticalRPG #AnimeStyle #TurnBasedRPG #MeijiJapan #SteamDemo #GamingNews #Techmash