Tag: #IndieDev

  • Forge Forward — Northern Forge Studios Unveils Orna Classic, Balor, and Convergence Update in Showcase Spectacular

    Forge Forward — Northern Forge Studios Unveils Orna Classic, Balor, and Convergence Update in Showcase Spectacular

    Canadian independent game developer Northern Forge Studios has pulled back the curtain on the next era of its rapidly expanding RPG universe during Forge Forward — the studio’s very first digital games showcase. The packed event delivered a triple-threat of announcements: the surprise immediate launch of a beloved classic experience, the world premiere of an all-new IP, and details on a landmark multiplayer update that will transform two of the studio’s biggest titles.

    Surprise Drop — Orna Classic Launches Today

    The biggest cheer of the night came right out of the gate: Orna Classic is available now. This standalone release returns players to the earliest, most cherished form of Orna: the GPS RPG, recreating the gameplay, balance, and feel of the game as it existed in its most celebrated early days.

    Crafted with long-time fans at heart, Orna Classic strips away years of additions to deliver the pure, streamlined adventure that first hooked players. It’s a chance to relive the magic — or experience the beginning for the very first time — free from the complexity that naturally grows alongside a living RPG. Whether you’re an original tester or a newer arrival, Classic offers a fresh, nostalgic path through the world of Aethric.

    All-New Reveal — Balor: Dungeons, Creatures, and Collection

    Forge Forward also premiered Balor, the next major franchise entry — an entirely standalone dungeon crawler and creature collector built from the ground up by Northern Forge.

    Venturing into deep, procedurally generated labyrinths, players will:

    • Explore twisting dungeons filled with ancient secrets and formidable foes
    • Capture, train, and evolve dozens of unique creatures
    • Build strategic parties to tackle increasingly challenging encounters
    • Uncover the mystery behind the shadowy figure the game is named after

    Balor expands the Northern Forge universe into entirely new territory — blending the deep lore fans love with gameplay mechanics never before seen in the series. Further details including platforms and release window are expected in the coming months.

    Patch 4.0: Convergence — Worlds Come Together

    Perhaps the most ambitious undertaking unveiled is Patch 4.0: Convergence, a sweeping multiplayer-focused update heading to both Orna: the GPS RPG and Hero of Aethric. Convergence reimagines how players connect, cooperate, and adventure across the entire Ornaverse.

    Key highlights include:

    For Orna: the GPS RPG

    • Completely reworked Kingdom system — nine shared weekly quests, contribution leaderboards, expanded stats, and animated custom banners
    • Crusades — an all-new cooperative PvE mode where parties of up to six Kingdom members tackle themed encounters for exclusive rewards
    • Kingdom Realms — customizable shared spaces that bring your community together like never before

    For Hero of Aethric

    • Social Towns — see other players moving in real time, interact, use emotes, and form parties right in town hubs
    • Overhauled chat — reactions, replies, and improved navigation
    • Redesigned Archpaths — more flexible progression that lets you advance at your own pace
    • Fresh UI and settings across the board

    Convergence is slated to enter open beta soon, with a full release following after community testing and refinement.

    Building a Living Universe

    Taken together, these announcements signal a bold new chapter for Northern Forge Studios — one where they honour their roots with Orna Classic, explore new frontiers with Balor, and strengthen the foundation of their existing community with Convergence.

    “Forge Forward wasn’t just about showing what’s next — it was about showing that we value where we came from, where we’re going, and everyone travelling with us,” said the studio in a closing statement. “The Ornaverse is growing, and you’re invited to every corner of it.”

    Orna Classic is available now. Balor is coming soon. Convergence is on the horizon. The adventure continues — in more ways than one.

    More Info: Northern Forge Studios


    #NorthernForgeStudios #ForgeForward #OrnaRPG #OrnaClassic #BalorGame #HeroOfAethric #Convergence #IndieDev #RPG #MobileGaming #CanadianGames #Techmash

  • From Rags to Riches — Picker Magnate Simulator Lets You Build a Resale Empire, Demo Out Now

    From Rags to Riches — Picker Magnate Simulator Lets You Build a Resale Empire, Demo Out Now

    Ever dreamed of spotting a hidden gem in a pile of discarded goods, restoring it, and turning a tidy profit? That satisfying thrill of the find is the heart of Picker Magnate Simulator, the upcoming single-player business game from indie developer S-Grade Games — and a free playable demo is available right now on Steam.

    Start Small, Dream Big

    You won’t begin with a fancy storefront or a warehouse full of stock. Your journey starts where every great reseller begins: a humble market stall. From there, every decision is yours to make:

    • Source your stock — buy bulk lots, hunt auctions, or scour for one-of-a-kind treasures
    • Sort and assess — separate junk from keepers; every item varies by material, condition, and true value
    • Repair and restore — fix appliances and furniture in your workshop, or pay professionals to handle the work
    • Craft new goods — turn reclaimed materials into handmade items that command premium prices
    • Price and sell — set your margins, negotiate with customers, and reinvest profits to grow

    Grow Your Operation — and Yourself

    As revenue rolls in, the business expands:

    • Upgrade your space — expand the stall into a proper shop; choose layouts, displays, and departments
    • Hire staff — bring in helpers to handle repairs, restocking, and customer service as demand grows
    • Market your brand — invest in advertising to draw bigger crowds and better-paying clientele
    • Get mobile — buy your own vehicle to haul larger loads and reach more suppliers
    • Level up your skills — boost strength to carry more, speed to work faster, and bargaining to lock in better deals

    It’s not just a business sim — it’s a rags-to-riches story where you are both the boss and the hardest worker.

    What the Demo Delivers

    The newly released Steam demo lets you dive into the early days of the journey: sourcing your first inventory, learning to spot value, making your first repairs, and turning that initial stall into something profitable. It’s the perfect low-risk way to see if you’ve got the eye — and the grit — to make it as a resale magnate.

    What’s Ahead

    The full version of Picker Magnate Simulator is targeted for release in Q1 2027 on PC, with support planned for Windows and Linux/SteamOS. The developer, solo creator Yuliy Oneshko, brings experience from previous sim titles, including Trailer Park Tycoon: Raccoon Ranch, and is building this latest project with community feedback in mind throughout development.

    Whether you’re a seasoned thrifter, an aspiring entrepreneur, or just someone who loves watching a pile of potential turn into actual profit — the demo is live now on Steam. Grab it, start sorting, and see if you’ve got what it takes to turn trash into treasure.

    More Info: Picker Magnate Simulator


    #PickerMagnateSimulator #SGradeGames #IndieDev #SimulationGame #BusinessSim #ResaleEmpire #SteamDemo #GamingNews #RagsToRiches #Biznooz

  • Eyes on Your Screen — PLAYISM Unveils “Dyping Working: Task Manager”, a Horror Adventure About Being Watched While You Work

    Eyes on Your Screen — PLAYISM Unveils “Dyping Working: Task Manager”, a Horror Adventure About Being Watched While You Work

    PLAYISM — the publishing label operated by Active Gaming Media Inc. — has announced it will bring Dyping Working: Task Manager, a unique PC horror adventure from developer Heaviside Creations, to Steam. The store page is now live, giving the world its first look at a game that turns “productivity” into something deeply unsettling.

    From Viral Hit to Spine-Chilling Spin-Off

    Dyping Working: Task Manager is the official spin-off of the free DYPING horror typing series — a phenomenon that has been played more than 700,000 times since its debut. Where the original games put players through life-or-death typing challenges, this new entry shifts focus to something even more relatable — and insidious: the modern workplace.

    The premise is simple, and all too familiar: you sit down to work. But you are never alone. A series of sentient entities known only as the “Eyeballs” watch your every move. They track your mouse cursor. They notice when you switch tabs. They know when you’re slacking off. And they judge you for it.

    The Horror of Always Being Seen

    The game opens with you signing what appears to be a standard work agreement — only to realise you’ve consented to total surveillance. From that moment, nothing escapes the Eyeballs:

    • Cursor movement — stray too far from your work area and they notice
    • Tab changes — open anything unrelated and they react
    • Focus and flow — sustained diligence earns quiet approval; distraction invites consequences
    • Talk to them — it’s not just observation. You can converse with the Eyeballs, and their responses range from coldly professional to surprisingly personal

    Keep working, and slowly a deeper story unfolds. Who — or what — are the Eyeballs? Why are they so invested in your productivity? And what really lies beneath their watchful gaze?

    Features: Efficiency Meets Eerie

    FeatureDetails
    Soundtrack10+ original compositions that shift with your mood and the story’s tension
    CustomisationChange how the Eyeballs look — make them less intimidating, or perhaps even more so
    Narrative DepthAs you grind through tasks, secrets surface about the true nature of your monitors
    LanguagesJapanese, English, Simplified Chinese supported
    PlatformPC — Steam
    Release2027 — store page live now

    Why It Hits Different

    Dyping Working: Task Manager doesn’t rely on jump scares or gore. Its horror is existential and everyday — the creeping feeling that someone is monitoring your output, measuring your worth, and finding you wanting. It takes the quiet anxiety of remote work, performance metrics, and always-on availability and amplifies it into something impossible to ignore.

    Yet there’s warmth too. The Eyeballs aren’t just cold overseers. They have quirks, preferences, and moments of vulnerability. Treat them with patience, and you might just find they’re as trapped in this system as you are.

    Wishlist Now

    The Steam store page is open immediately — add it to your wishlist to be notified the moment it launches in 2027. Whether you’re a fan of the original Dyping series or just someone who’s ever felt like they’re being watched, this is one workplace thriller you won’t want to miss.

    Don’t look away. They already are.

    More Info: Dyping Working


    #DypingWorking #PLAYISM #HeavisideCreations #HorrorGame #IndieDev #WorkplaceHorror #Steam #GamingNews #BizNooz

  • Zone, Loot, Survive — Ice Quake Studios Unleashes Closed Beta for Project S.U.N.D.I.A.L.

    Zone, Loot, Survive — Ice Quake Studios Unleashes Closed Beta for Project S.U.N.D.I.A.L.

    The Zone calls. Independent developer Ice Quake Studios has officially swung open the gates for the closed beta of Project S.U.N.D.I.A.L., a tense 2D pixel-art PvPvE extraction shooter forged in the spirit of S.T.A.L.K.E.R. and Escape from Tarkov. Venture in, grab what you can carry — and make it out alive.


    What Is Project S.U.N.D.I.A.L.?

    Project S.U.N.D.I.A.L. drops you into a vast, hostile exclusion zone scarred by catastrophe — where every shadow hides a threat, every anomaly twists the rules of nature, and every survivor is both potential ally and deadly rival. It takes the high-stakes loop of modern extraction shooters and reimagines it through rich, atmospheric 2D pixel art:

    “Enter the zone. Gather what remains. Survive what hunts you. Make it out — or lose everything.” — Ice Quake Studios

    It’s not just about faster reflexes — it’s about smarter choices. Where to look, how much to carry, when to fight, and when to run.


    The DNA — Two Legends, One Vision

    The team wears its inspirations proudly on its sleeve:

    Table

    From S.T.A.L.K.E.R.From Escape from Tarkov
    Anomalous zones with unpredictable hazardsGear persistence — what you bring, you can lose
    Unsettling, living atmosphere that shiftsPvPvE tension — AI threats mix with real players
    Mysterious lore & hidden secretsExtraction is the only true victory
    Dynamic radiation & environmental threatsHigh-value loot — risk scales with reward

    The result: a tense, immersive world that feels familiar yet distinct — gritty, dangerous, and uniquely its own.


    Core Gameplay — Every Run Is a Gamble

    PhaseWhat You Face
    InsertionDrop into one of several distinct zones — industrial ruins, overgrown wilds, radiation-scorched settlements
    ScavengeWeapons, armour, medical supplies, rare artefacts, and classified intel — nothing is guaranteed
    SurviveAnomalies warp space and time; mutant creatures patrol; other players hunt the same loot
    ExtractReach the designated point before the zone contracts — or vanish forever
    SecureSurvive and your gear stays with you; fall and it’s all left behind

    Beta Details — What’s Live Now

    DetailInformation
    DeveloperIce Quake Studios
    StatusClosed Beta — applications open now
    PlatformPC — Steam
    Beta FocusServer stability, balance, loot economy, anomaly & combat feedback
    ProgressionBeta progress does not carry over to full release
    Planned UpdatesRegular patches throughout testing window
    Full ReleaseTargeting 2027
    How to ApplyVisit the official Project S.U.N.D.I.A.L. Steam page to sign up

    Why It Stands Out in a Crowded Genre

    Extraction shooters are big-budget territory — Project S.U.N.D.I.A.L. proves they don’t have to be:

    • Pixel art isn’t nostalgia — it’s identity — detailed animations, dynamic lighting, and weather effects make the zone feel alive and oppressive
    • Accessible but unforgiving — lower system requirements mean more players can join, but the survival mechanics remain brutal
    • Community-built — Ice Quake is designing alongside testers; feedback directly shapes loot spawns, anomaly intensity, and map layout
    • Mystery drives the world — the truth behind the disaster unfolds piece by piece through recovered documents, audio logs, and rare artefacts

    What’s Next

    The closed beta is the first major public milestone. Ice Quake Studios plans to expand testing phases, open up more slots, and eventually move to an open beta before launch. The message is clear: the zone is ready. Are you?

    “Not everyone who enters comes back. But those who do? They never forget the Zone.”


    More Info:

    https://s.team/a/3847450

    #ProjectSUNDIAL #IceQuakeStudios #ExtractionShooter #PvPvE #PixelArt #STALKER #EscapeFromTarkov #IndieDev #PCGaming #ClosedBeta #Techmash

  • Ore, Orbits & a Dying Star — The Ignition Protocol Open Beta Is Live!

    Ore, Orbits & a Dying Star — The Ignition Protocol Open Beta Is Live!

    Independent Warsaw-based developer SuperKitowiec has launched the Open Beta for The Ignition Protocol, a serene, physics-driven incremental asteroid-mining game where your ultimate goal is nothing less than reigniting the universe. The playtest is live now on Steam and runs through 18 October 2026, with the full release targeted for Q1 2027.


    The Premise — Light the Dark

    The universe is fading. Stars are burning out, and hope is dimming. You are the pilot of a lone mining vessel, tasked with gathering resources across the void, building an automated industrial base, and collecting enough energy to ignite a brand-new star — the last beacon in a dying cosmos.

    This isn’t a frantic clicker. It’s slow-paced, thoughtful, and zero-gravity peaceful: drift through space, latch onto asteroids, tow them into position, and watch your infrastructure grow. There’s no time limit, no rush — just you, the void, and the quiet satisfaction of a plan coming together.


    Gameplay — Physics First, Progress Always

    FeatureWhat It Means
    Realistic Zero-G PhysicsDrift, coast, and use thrust carefully — momentum is king. Towing asteroids changes your mass; misjudge a burn and you’re drifting into deep space
    Gravity ManipulationHarness gravitational fields to move ore, channel resources, and assemble structures without constant manual hauling
    Incremental AutomationStart mining by hand → build harvesters → add transport drones → optimise supply chains → watch your base run itself
    Procedural Asteroid FieldsEvery sector brings fresh deposits, rare materials, and unusual orbital configurations
    No PressurePlay at your own pace. Leave it running; return to find your operations humming along
    The Grand GoalAccumulate enough stellar fuel to trigger the Ignition — and witness the birth of your star

    Beta & Release Timeline

    DetailInfo
    DeveloperSuperKitowiec — solo dev, Warsaw, Poland
    Beta LiveNow — 18 October 2026
    WhereSteam — search “The Ignition Protocol”
    Full ReleaseQ1 2027
    Developer Note“I want to catch bugs, gather feedback on pacing, and hear what players love most.”
    Steam Pagehttps://store.steampowered.com/app/4920890/

    Why It Stands Out

    Incremental games often feel like number-crunching spreadsheets. The Ignition Protocol wraps that satisfying loop in something beautiful: a living, physical cosmos where every rock has weight, every orbit matters, and every haul brings you one step closer to saving reality itself. It’s relaxing yet purposeful — the kind of game you play to unwind, only to realise hours have slipped away.

    SuperKitowiec, a seasoned software developer with 15+ years of experience, is making his commercial debut here — and it’s a striking first impression.


    The void is waiting. Start mining. Save the universe.

    More Info:

    https://s.team/a/4920890


    #TheIgnitionProtocol #SuperKitowiec #IndieDev #PolishDev #IncrementalGame #MiningGame #SpaceSim #SteamBeta #FreePlaytest #BizNooz

  • Guilds, Grind & Glory — “Solitary Singleplayer Offline MMORPG” Is the MMO Experience Without the Connection!

    Guilds, Grind & Glory — “Solitary Singleplayer Offline MMORPG” Is the MMO Experience Without the Connection!

    Ever loved the thrill of running an MMO guild — but hated the lag, the maintenance, the drama, and the requirement to actually be online? German indie developer GrimnirDotDev has the perfect antidote. The studio has announced its debut title — “Solitary Singleplayer Offline MMORPG” — an incremental management game that delivers all the satisfaction of building, leading, and growing a thriving raiding guild, entirely offline and entirely yours.

    What Is SSOMMORPG?

    At its core, Solitary Singleplayer Offline MMORPG (or SSOMMORPG for short) turns the MMO genre inside out. You don’t play as just one adventurer — you play as the Guild Master, recruiting, organising, and guiding a growing roster of heroes as they grind, quest, craft, and raid their way through a fantasy world that exists entirely within your device.

    • Fully offline — no server queues, no disconnects, no subscription. Play anywhere, anytime
    • Guild management meets incremental progression — watch your adventurers tackle dungeons, gather loot, and level up even while you’re away
    • Recruit your roster — welcome applicants, assign roles, and balance classes to build the ultimate raiding party
    • Expand & upgrade — improve your guild hall, unlock new facilities, craft better gear, and tackle harder challenges
    • Charming pixel-art style — warm, nostalgic visuals that evoke classic MMO interfaces and fantasy flair

    Run the Guild, Skip the Drama

    The genius twist? All the things that make MMOs addictive are here — progression, loot, coordination, conquering ever-tougher bosses — but none of the things that make them stressful. There’s no one complaining in general chat, no raid members late to pull, no server downtime. It’s all the glory, none of the grief:

    Table

    Classic MMO HassleSSOMMORPG Solution
    “Server queue 400+”Instant access — your game lives right here
    “Can’t make raid tonight”Your heroes keep grinding even when you step away
    Toxic playersYour guild = your rules. Zero drama guaranteed
    Subscription feesOne purchase, endless progression
    Internet requiredPlay on trains, planes, and signal-free mountain tops

    Gameplay Loop — Simple to Start, Deep to Master

    • Recruit — new adventurers apply regularly; review their classes, stats, and traits to build balanced parties
    • Deploy — send teams to gather resources, clear quests, or challenge dungeons; they return with loot, gold, and experience
    • Upgrade — spend earnings on better equipment, larger quarters, training grounds, and workshops
    • Advance — conquer raid bosses, unlock new zones, and push your guild from scrappy upstarts to legendary status
    • Automate — as you progress, set routines so your guild operates efficiently, with you steering the vision

    About the Developer — GrimnirDotDev

    SSOMMORPG is the first project from GrimnirDotDev, an independent developer based in Germany. Built on a love for both management sims and the golden era of MMOs, the game is a labour of love designed to capture the comfort and progression of online worlds without the constant connectivity demands. A browser-based demo is already available, with regular updates refining balance, adding quality-of-life features, and expanding content.

    “We wanted the feeling of logging into your favourite world — but without the world owning your time. Your guild, your pace, no strings attached.” — GrimnirDotDev

    What’s Next

    SSOMMORPG is currently in active development, with a playable web demo offering a solid taste of the loop. Platform details and release windows will follow as development progresses — wishlist and follow GrimnirDotDev for the latest news.

    Rediscover the joy of the guild — on your own terms.

    Find out more about Solitary Singleplayer Offline MMORPG


    #SSOMMORPG #GrimnirDotDev #IndieDev #GermanDev #ManagementGame #Incremental #PixelArt #GuildSim #OfflineGaming #NoDrama #Fantasy #MMO #Biznooz

  • Greens, Growth, and Goblins — Goblin Island Revealed!

    Greens, Growth, and Goblins — Goblin Island Revealed!

    Grab your trowel and dust off your overalls — there’s a cosy new farming adventure on the horizon. Independent Spanish developer Good Goblin has officially announced Goblin Island, a charming incremental farming game where you’ll cultivate crops, tend to creatures, and build a thriving homestead from the ground up. The Steam page is live right now, with full release scheduled for December 2026.

    Your Slice of Island Paradise

    Goblin Island invites you to a vibrant, peaceful world where progress unfolds at your own pace. Whether you’re popping in for a quick harvest or settling in for a longer session, the game’s incremental design means your efforts keep bearing fruit — literally.

    What to expect:

    • Grow and gather — plant seasonal crops, tend orchards, and discover rare hybrid varieties as you expand your fields
    • Build and beautify — upgrade your humble hut into a bustling homestead, craft useful tools, and unlock new areas across the island
    • Meet the locals — befriend quirky island inhabitants and care for adorable creatures that lend a hand around the farm
    • Relaxed incremental gameplay — harvests keep growing even when you’re away; come back to bountiful fields and fresh progress
    • Warm, whimsical art style — hand-crafted visuals that bring the island and its goblin community to life

    Wishlist Now — Launching December

    The official Steam store page is live today — head over to wishlist now to stay updated on development milestones, feature reveals, and exact release timing. Early wishlists help independent studios like Good Goblin enormously, so every click counts.

    Winter’s coming, but Goblin Island stays warm and green — your new favourite farming escape arrives this December.

    Steam


    #GoblinIsland #GoodGoblin #FarmingGame #CozyGaming #IndieDev #SpanishDev #IncrementalGame #Steam #Wishlist #ComingSoon #Biznooz

  • Learn Mahjong the Fun Way — Furmah Launches Free Story Mode Beta!

    Learn Mahjong the Fun Way — Furmah Launches Free Story Mode Beta!

    Ever wanted to learn mahjong but found the rules intimidating? Solo developer iruca3 has you covered. Furmah — the completely free browser-based mahjong game — just dropped its brand-new Story Mode beta on September 29, 2026, and it’s designed to turn total beginners into confident players through the power of storytelling.

    What Is Furmah?

    Furmah isn’t just another mahjong game — it’s an interactive learning experience that runs entirely in your web browser. No downloads, no installs, no subscriptions. You can play on PC, smartphone, or tablet the moment you visit the site.

    Story Mode: Learn Through Play

    The big news is the new Story Mode beta — a gentle, guided way to master mahjong from scratch. Here’s how it works:

    • Start simple — You begin with a small set of tiles and just one winning hand, building confidence before introducing more rules.
    • Learn as you go — Friendly character dialogue explains concepts, followed by hands-on practice and quick quizzes to reinforce what you’ve picked up.
    • Progress naturally — Each lesson adds new tiles, combinations, and strategies, so you’re ready for full matches by the end.
    • Zero pressure — Play at your own pace, take breaks whenever you like, and revisit earlier lessons anytime.

    Everything You Need to Know

    Table

    DetailInfo
    GameFurmah
    Developeriruca3 (solo dev)
    New FeatureStory Mode Beta — Released 29 Sep 2026
    Price100% Free — no hidden costs
    PlatformAny modern web browser — PC, phone, tablet
    LanguagesEnglish, Japanese, Korean, Simplified Chinese, Traditional Chinese
    How to StartVisit furmah.net, open Single-Player, then select Story Mode

    Why Give It a Go?

    Mahjong is a game of skill, strategy, and luck enjoyed by millions worldwide — but getting started can feel overwhelming. Furmah’s Story Mode removes the barriers:

    • No download or account creation needed
    • Beginner-friendly, step-by-step teaching
    • Play anywhere, on any device
    • Completely free forever
    • Beautiful, accessible interface

    Whether you’re looking to pick up a new hobby, sharpen your mind, or just enjoy a relaxing game at your own pace, Furmah makes it easier than ever.

    Play Furmah now at furmah.net — start your Story Mode adventure today!


    #Furmah #Mahjong #FreeGames #BrowserGames #IndieDev #LearningGames #StoryMode #GamingNews #BizNooz #FreeToPlay

  • Unleash Autumn Terror Early! Spinning Scarecrow Spins onto PC via Steam Today!

    Unleash Autumn Terror Early! Spinning Scarecrow Spins onto PC via Steam Today!

    Looking for your next thrilling PC gaming fix? Grab your hat and get ready for a twist on indie gaming!

    Indie developer IV Productions, in collaboration with Power Up Publishing, has officially launched their brand-new title, Spinning Scarecrow, out today on PC via Steam!

    Whether you’re an avid fan of indie gems or just looking to dive into an exciting new world, Spinning Scarecrow brings fresh mechanics, engaging gameplay, and plenty of atmosphere straight to your gaming rig.

    Special Launch Discount!

    To celebrate the release, the team is offering an exclusive 15% launch discount for early birds! Here is how the pricing breaks down:

    • UK: £6.29 (Regular £7.39)
    • US: $6.99 (Regular $8.19)
    • EU: €6.99 (Regular €8.19)

    At less than the price of a takeout coffee, this limited-time offer makes it the perfect moment to support indie creators and jump right into the action.

    Why You Should Check It Out

    • Indie Passion: Crafted by the talented IV Productions and backed by Power Up Publishing, Spinning Scarecrow delivers a unique, passion-driven gaming experience.
    • Budget-Friendly: Great entertainment doesn’t have to break the bank.
    • Instant Access: Available to download and play today directly from your Steam library.

    Don’t wait too long—that 15% launch discount won’t last forever! Head over to Steam, add Spinning Scarecrow to your library, and take advantage of the savings before the offer spins away.

    Available now on Steam!

    Find out more here

    #SpinningScarecrow #IndieGame #Steam #PCGaming #GamingNews #IVProductions #PowerUpPublishing #IndieDev #GameRelease #SteamDeals

  • Tech, Tension, and Tyranny: Mandated Fate First Public Demo Arrives August 17!

    Tech, Tension, and Tyranny: Mandated Fate First Public Demo Arrives August 17!

    As the Steam Cyberpunk Fest shines a bright neon spotlight on futuristic worlds and high-stakes dystopian adventures, gamers and narrative fans have even more reason to celebrate. Tetrarchy Studios has officially announced that the very first public demo for their highly anticipated title, Mandated Fate, will launch on August 17th!

    If you’ve been craving a fresh, atmospheric story where every decision carries weight, this upcoming drop promises your first hands-on look at a dark, intriguing future.

    What is Mandated Fate?

    Unlike typical fast-paced action shooters set in futuristic landscapes, Mandated Fate takes a psychological, choice-driven approach. Described as a narrative-driven social thriller, the game drops players into a world defined by control, social hierarchies, and moral ambiguity.

    Key elements players can look forward to exploring include:

    • High-Stakes Narrative Choices: Every decision impacts the political and social dynamics around you.
    • Deep Social Thriller Mechanics: Navigate complex interpersonal relationships, uncover cover-ups, and read between the lines in a society on the brink.
    • Immersive Dystopian Setting: A beautifully crafted world that fits right in alongside the themes showcased in the Steam Cyberpunk Fest.

    Mark Your Calendars: August 17th

    Tetrarchy Studios’ upcoming demo gives the public its very first playable look into the world they’ve built. Whether you’re a fan of deep story-rich RPGs, political suspense, or cyberpunk aesthetics, this limited look is designed to test your intuition and decision-making skills under pressure.

    How to Play: Head over to Steam starting August 17th to download the demo and experience the opening chapter of Mandated Fate for yourself.

    Will you follow the mandate, or push against the system? The choice will soon be yours.

    Find out more here

    #MandatedFate #IndieDev #GamingNews #SteamCyberpunkFest #TetrarchyStudios #DemoRelease #NarrativeGames #IndieGameDev #BizNooz #PCGaming #Cyberpunk

  • Ukrainian Studio Twigames Launches Kickstarter Campaign for Gripping Narrative RPG Hollow Home

    Ukrainian Studio Twigames Launches Kickstarter Campaign for Gripping Narrative RPG Hollow Home

    Kyiv-based indie game developer Twigames has officially launched a Kickstarter campaign for its highly anticipated narrative survival RPG, Hollow Home. With a funding goal of $15,000, the 20-day campaign runs through August 24th to support the final stretch of the game’s development and add extra polish ahead of its planned late 2026 launch.

    Here is everything you need to know about this deeply moving indie title, the team behind it, and how you can support their vision.

    What is Hollow Home?

    Hollow Home is an isometric, combat-free narrative survival RPG that puts players in the shoes of Maksym, a 14-year-old boy trying to survive the onset of war in his hometown. Inspired by real-life events during the 2022 invasion of Ukraine—specifically the siege of Mariupol—the game delivers an intimate, human look at how ordinary civilians navigate disaster.

    Unlike traditional RPGs that centre around battle mechanics, Hollow Home focuses entirely on resource management, dialogue, moral choices, and relationships:

    • No Combat, High Stakes: Survival relies on learning practical skills like cooking, crafting, scavenging, and first aid from surviving neighbours.
    • A Dynamic, Evolving City: As the conflict escalates, the city shifts day by day. Districts become destroyed or blocked off, and characters you meet early on may not survive to see tomorrow.
    • Finite Time & Lasting Consequences: Players face limited actions each in-game day, forcing difficult choices on who to help, what resources to prioritise, and what trade-offs to make.
    • Multiple Endings: Every decision directly shapes Maksym’s morale and the ultimate fate of those around him.

    Real-Life Courage Behind the Game

    The story of Hollow Home is deeply personal. Twigames’ team began working on the concept in 2022 after evacuating to a small village in the Carpathian Mountains during the full-scale invasion of Ukraine. Members of the studio have continued developing the project while living through the ongoing war in Kyiv.

    “We started making Hollow Home in 2022, when our team was evacuated to a small village in the Carpathian Mountains. We’ve been building it ever since and are finally close to release,” said Valerii Minenko, founder of Twigames. “We want players to experience what survival looks like for ordinary people when a war arrives in their city.”

    The title has already earned significant critical acclaim within the indie community, securing awards such as Best Conference Game at Games Gathering 2024, winner of the Nordic Game 2024 Pitch Battle, and Most Promising Game at Indie Cup Ukraine 2023.

    Why a Kickstarter Campaign Now?

    Twigames has already secured a publishing deal with Berlin-based publisher Crunchy Leaf Games, putting the project’s main development on solid financial footing.

    However, the team has returned to its original plan of launching a Kickstarter to fund additional polish, deeper narrative branches, expanded quests, and richer details during the final stretch of production.

    Campaign Overview:

    • Goal: $15,000
    • Duration: 20 Days (Ending August 24th)
    • Target Release: Late 2026 on PC (Steam, Microsoft Store) and Xbox Series X/S
    • Playable Demo: Currently available on Steam

    How to Support Hollow Home

    If you want to back an award-winning indie studio telling a crucial story of resilience, you can support Hollow Home directly:

    1. Back the Kickstarter: Visit the live campaign page to pledge and unlock exclusive backer rewards before August 24th.
    2. Try the Demo: Download and play the free demo on Steam to experience Maksym’s story firsthand.
    3. Wishlist & Share: Add Hollow Home to your Steam wishlist and help spread the word across social media.

    Find out more here

    #HollowHome #Twigames #IndieDev #GamingNews #Kickstarter #IndieGame #NarrativeRPG #UkraineGaming #SteamDemo #CrunchyLeafGames #BizNooz

  • When Stargazing Turns to Terror: Cosmic Horror Sim Eigenstate Unveils Announcement Trailer

    When Stargazing Turns to Terror: Cosmic Horror Sim Eigenstate Unveils Announcement Trailer

    If you love outer space, intricate simulation games, and a healthy dose of creeping dread, your next gaming obsession has officially arrived on the horizon.

    Solo developer Shady Trail has officially released the announcement trailer for Eigenstate—an upcoming telescope operation game where routine scientific observation slowly spirals into mind-bending cosmic horror.

    Whether you’re a fan of atmospheric horror like Inscryption and Iron Lung or love deep, immersive simulation mechanics, Eigenstate promises to blend the quiet thrill of astronomy with the unsettling mysteries of the unknown universe.

    What is Eigenstate?

    At first glance, Eigenstate tasks players with a seemingly peaceful job: calibrating lenses, tracking celestial bodies, and analysing signals from deep space using high-tech telescopic equipment. You are a solitary scientist exploring the vast unknown from the comfort of your observatory.

    However, as you peer deeper into the dark expanse of space, the game shifts. The routine numbers and faint light signals begin to reveal patterns that shouldn’t exist. Scientific observation gives way to surreal cosmic dread as you discover that when you stare into the void, something terrifying might just be staring right back.

    Key Features to Expect:

    • Authentic Telescope Mechanics: Dive into detailed instrument controls, signal analysis, and spatial mapping.
    • Atmospheric Cosmic Horror: Experience a slow-burn narrative that relies on tension, paranoia, and existential dread rather than cheap jump scares.
    • Solo-Dev Passion: Crafted by developer Shady Trail, bringing a unique, focused vision to the psychological horror and simulation genres.

    Mark Your Calendars: Release Window & Free Demo

    The dark secrets of the cosmos won’t stay hidden forever. Here is when you can get your hands on Eigenstate:

    • Free Steam Demo: Arriving in September (a perfect treat to kick off the spooky season early!).
    • Full Release: Launching on PC via Steam in Q4 2026.

    Be sure to head over to Steam today to add Eigenstate to your wishlist, watch the brand-new announcement trailer, and prepare yourself to gaze into the deep dark.

    Will you be checking out the demo this September? Let us know your thoughts in the comments below!

    Find out more here

    #Eigenstate #IndieDev #GamingNews #CosmicHorror #SteamGames #IndieGame #GamingCommunity #ShadyTrail #SciFiHorror #PCGaming