Tag: #IndieDev

  • Craft, Repair, Survive — Wasteland Gunsmith Simulator Debuts Free Demo for Steam Next Fest

    Craft, Repair, Survive — Wasteland Gunsmith Simulator Debuts Free Demo for Steam Next Fest

    In a world where everyone else reaches for the trigger, you reach for the wrench. Developer Quest Craft and publisher PlayWay S.A. have officially launched the playable demo for Wasteland Gunsmith Simulator on PC via Steam — and it’s taking centre stage right now during Steam Next Fest.

    The Most Essential Survivor in the Ruins

    Most post-apocalyptic games hand you a gun and tell you to fight. This one hands you a workbench and tells you to build it. As the wasteland’s wandering gunsmith, you’re not a soldier — you’re the lifeline that keeps everyone else alive. Operating out of a lovingly converted camper van, you travel the broken roads, trading with faction mercenaries, scrappy local gangs, and lone wanderers who all share one desperate need: reliable weapons.

    From Rust to Ready — The Crafting Heart of the Game

    Every weapon that crosses your bench has a story — and your job is to give it a second life:

    • Strip & Restore — Clean away decades of rust, replace worn parts, and breathe new life into relics pulled from the dust
    • Modular Assembly — Mix and match scavenged components to alter performance, accuracy, and value. No two weapons need ever be the same
    • Make It Yours — Custom finishes, unique paint jobs, and personal touches turn functional tools into prized heirlooms
    • Grow Your Workshop — Your van evolves with you. Add better tools, expand storage, and turn your mobile home into the finest forge in the wasteland

    More Than Repairs — Reputation Is Your Best Defence

    Business is about more than just turning a profit. Every customer brings their own story, needs, and negotiating style:

    • Build Trust — Fair prices and fine work turn one-time clients into loyal regulars
    • Faction Contracts — Take on special jobs from competing groups. Your choices ripple through the wasteland
    • Roam the Ruins — Scavenge rare materials from abandoned outposts, trade hubs, and hidden camps across the map
    • Cosy, Not Combat — There are no gunfights here. This is a calm, rewarding experience focused on craftsmanship, connection, and pride in a job well done

    Play the Demo — Free Right Now

    The Steam Next Fest demo is live immediately:

    • Step into your van, learn the tools, and meet your first customers
    • Experience the core repair, cleaning, and trading mechanics
    • Progress introduces new systems gradually — no overwhelming info dumps
    • Wishlist now on Steam to be notified at full release

    A Different Kind of Post-Apocalypse

    Wasteland Gunsmith Simulator doesn’t ask you to save the world — just to keep it running. It’s a gentle, absorbing twist on the genre: where others see ruins, you see materials; where others see enemies, you see customers; and where others see the end, you see the chance to build something new.

    The wasteland needs you. Your van is waiting. Let’s get to work.

    More Info: Wasteland Gunsmith Simulator


    #WastelandGunsmithSimulator #QuestCraft #PlayWay #Biznooz #SteamNextFest #Simulation #CozyGaming #PostApocalyptic #IndieDev #PCGaming #Gunsmith

  • Sun, Sand & Success — Cash is King! Business Simulator Drops New Trailer, Free Demo & November 5 Launch

    Sun, Sand & Success — Cash is King! Business Simulator Drops New Trailer, Free Demo & November 5 Launch

    Start with nothing. Build an empire. BlackBeak Games and publisher Three River Games (3RG) have officially unveiled a brand-new trailer for Cash is King! Business Simulator — and alongside it, confirmed the game will launch on Steam November 5, 2026, with a free demo live right now as part of Steam Next Fest.

    From Empty Pockets to Beach Tycoon

    Welcome to Miami Beach — where the sun shines bright and opportunity glows even brighter. Cash is King! is a laid-back, first-person business simulation that strips away the stress of tycoon management and replaces it with pure, sun-soaked fun. You begin with nothing but ambition and a handful of change. Your first stand? Lemonade. Your first machine? A humble vending unit. From there, every profit is reinvested, every business expanded, and every corner of the beach becomes yours to claim.

    What the Trailer Reveals — Hustle, Automate, Dominate

    The newly released trailer pulls back the curtain on exactly how you’ll climb from street vendor to local legend:

    • Start Small — Sell lemonade on the boardwalk, stock vending machines, and turn pennies into dollars
    • Automate Everything — Grow big enough and your businesses begin running themselves. Sit back, watch the cash roll in, and plan your next expansion
    • Minigames & Chaos — This isn’t just spreadsheets. Enjoy quirky side activities, funny interactions, and moments of delightful disorder across the map
    • Explore the Coast — Miami Beach isn’t just a backdrop; it’s a sprawling, colourful world full of prime real estate, hidden spots, and neighbours to meet
    • Upgrade & Expand — Better machines, premium locations, bigger profits. Build a street empire that stretches from the shoreline to the skyline

    Play the Free Demo — Right Now

    Curious to test your business instincts? The Steam Next Fest demo is live and completely free:

    • Try the opening hours, get a feel for the economy, and see if you’ve got what it takes to turn a small stall into something huge
    • Your progress won’t carry over, but every strategy you try will pay off at launch
    • Wishlist the game on Steam to be notified the moment it unlocks

    Launch Details — Mark Your Calendar

    DetailInfo
    Release DateNovember 5, 2026
    PlatformPC via Steam
    DeveloperBlackBeak Games
    PublisherThree River Games (3RG)
    DemoLive now — free via Steam Next Fest
    PriceTo be announced

    Why It Stands Out

    Cash is King! Balances accessible, relaxing gameplay with genuine depth — you don’t need an MBA to succeed, but smart planning will always reward you. It’s a game about building, not grinding; about progress, not pressure; and about having fun while making your fortune under the Florida sun.

    The beach is open. Your empire awaits.

    More Info: Cash Is King


    #CashIsKing #BlackBeakGames #ThreeRiverGames #Biznooz #SteamNextFest #BusinessSim #Tycoon #IndieDev #Simulation #PCGaming #MiamiBeach

  • Solve the Mystery — Hope in the City Drops Enhanced Demo for Steam Next Fest

    Solve the Mystery — Hope in the City Drops Enhanced Demo for Steam Next Fest

    A missing family. A city holding secrets. And one young artist determined to uncover the truth. Lofty Sky and co-publisher NAGA Publishing have officially launched a brand-new, updated demo of Hope in the City — live now on Steam as part of Steam Next Fest, running 19–26 October 2026.


    The Story — She’s No Detective. She’s the Only One Who Cares.

    You step into the shoes of Hope Song, 17, who returns home to find her apartment ransacked and both parents gone. The authorities aren’t rushing to help. The neighbours are watching in silence. So Hope takes matters into her own hands — not with a badge, but with her sketchbook.

    “On the surface, it’s just home: familiar streets, quiet neighbours, ordinary life. But beneath the quiet, something is hidden.”

    Set across the neon-lit streets and quiet corners of Shenyang, Northeast China, this narrative mystery unfolds through her eyes. You sketch clues, piece together timelines, and turn observations into evidence — all while realising the mystery runs deeper and darker than a simple disappearance.


    Two Ways to Play — Story or Detective

    The updated demo introduces two distinct modes, letting you shape the experience:

    ModeExperience
    Story ModeRelaxed, guided exploration — focus on the narrative and characters without getting stuck
    Detective ModeSharper challenges — clues are harder to spot, connections take more work, and every detail matters

    The demo also brings:

    • Improved camera movement and smoother controls within Hope’s apartment
    • Five-language support: English (fully voiced), Simplified Chinese, new Traditional Chinese, Japanese, and Korean
    • A full round of polish and bug fixes

    Release Details

    DetailInfo
    Demo LiveNow → 26 October 2026 (Steam Next Fest)
    Full Release11 November 2026 (delayed one day — see note below)
    PlatformsSteam (PC), Xbox Series X|S, Xbox PC — available day one on Xbox Game Pass
    Wishlist & Demo[Hope in the City Steam Store Page](https://store.steampowered.com/app/3610790/)

    Note on the release date shift: The game moved from 10 to 11 November 2026 — a deliberate change timed to coincide with the Golden Joystick Awards in London, where the team has a special announcement planned.


    Already Turning Heads

    This is the next project from the team behind Sky of Tides (GDC 2026 Best in Play Winner) and Eternal Spring (Peabody Award-nominated). Hope in the City itself has already earned recognition as a Gamescom Dev Awards nominee and a finalist for Excellence in Narrative at the 2026 Busan Indie Connect Festival.


    The Truth Is Waiting to Be Drawn

    It’s a deeply personal story about family, trust, and finding your voice when the world stays silent. Whether you want to soak in the atmosphere or hunt down every hidden detail, the demo is your first step into Hope’s city.

    Play the demo now on Steam, wishlist the game, and join Hope as she uncovers what happened. The truth is in the sketchbook — are you ready to find it?

    More Info: Hope In The City


    #HopeInTheCity #LoftySky #NAGAPublishing #SteamNextFest #NarrativeGame #MysteryGame #IndieDev #Shenyang #Xbox #XboxGamePass #PCGaming #GamingNews #November2026 #Techmash

  • Before the Curse — Psychic Software Unveils The Lich Wars, Gothic Prequel to The Necromancer’s Tale

    Before the Curse — Psychic Software Unveils The Lich Wars, Gothic Prequel to The Necromancer’s Tale

    Independent studio Psychic Software has officially announced The Lich Wars — a story-rich Gothic RPG that blends branching interactive fiction with deep role-playing skills and narrative-driven combat. Serving as a fully stand-alone prequel to the studio’s critically acclaimed CRPG The Necromancer’s Tale, the game invites players to witness the century-old conflict that shaped the dark world fans know — and newcomers will discover for the very first time. A reveal trailer is available to watch now.

    A Kingdom’s Fall — Spanning Thirty Years

    Set in the alternative-history kingdom of Rulsthen, a fictional realm nestled near 18th-century Venice, The Lich Wars casts you as a recruit in the elite Rychva Musketeers — a career that will unfold across nearly 30 years of service. From 1700 to 1728, you rise through the ranks, fight in two devastating wars of the undead, and watch as necromancy — once a forbidden secret — slowly poisons the minds of the living and the fate of the nation.

    What begins as a campaign to defend borders evolves into something far darker: the very magic used to win battles unravels the kingdom from within. Factions form, loyalties fracture, and a terrible figure rises to claim the throne. Every decision you make doesn’t just change your personal story — it rewrites the history of Rulsthen itself.

    Three Pillars of Narrative Depth

    Interactive Fiction — 300,000 Words of Branching Story

    The game is built around hand-crafted prose totalling roughly 300,000 words — a sprawling narrative where choices carry weight across decades. Your character ages, relationships deepen or fracture, and consequences unfold slowly: a decision made as a young recruit may return to haunt you as a seasoned commander.

    Nine RPG Skills — Shape Who You Are

    Progress through a skill system covering physical, social, and intellectual attributes:

    • Strength, Agility, Endurance
    • Charisma, Authority, Empathy
    • Reasoning, Scholarship, Perception

    Skill checks resolve critical moments — from talking a mutinous squad back into line to detecting a necromancer’s coded message — and the way you build your character opens entirely different paths through the story.

    Prose-Driven Combat — Duels, Fleets, and Fields of Battle

    Combat isn’t just hack-and-slash — it’s narrated conflict shaped by your skills and choices:

    • Duels — precision clashes where psychology matters as much as swordplay
    • Naval engagements — command ships and make tactical calls that determine the fate of coastlines
    • Large-scale battles — lead troops across fields where the dead don’t always stay fallen

    Critical hit tables and variable outcomes keep encounters tense, while your character’s traits and past experiences influence how fights unfold.

    Stand-Alone Prequel — No Homework Required

    While The Lich Wars is deeply connected to The Necromancer’s Tale, it has been designed as a complete, independent experience:

    • New players can step in without prior knowledge — this is the origin story of Rulsthen’s corruption
    • Returning fans will encounter beloved figures in their younger years, witnessing events only hinted at in the original game’s prologue
    • Play in any order — both games stand alone; each enriches the other

    The Necromancer’s Tale earned widespread praise upon release, securing three awards at the Imirt Irish Games Awards 2026, including Best Overall Storytelling, with a narrative exceeding 400,000 words. The Lich Wars carries that legacy forward, expanding the universe rather than simply retreading it.

    Watch the Reveal & Wishlist Today

    The reveal trailer is live now alongside the game’s Steam store page. While a release date has not yet been confirmed, The Lich Wars is in development for PC via Steam. Add it to your wishlist to be notified the moment more details arrive.

    The lich’s shadow stretches long — but here, you decide how it falls.

    More Info: The Lich Wars


    #TheLichWars #PsychicSoftware #TheNecromancersTale #GothicRPG #CRPG #IndieDev #NarrativeGame #InteractiveFiction #Steam #PCGaming #Biznooz

  • Beyond the Deck — Tangleroots Unveils Starmax, the Sci-Fi Bag-Building Roguelike, Coming in 2027

    Beyond the Deck — Tangleroots Unveils Starmax, the Sci-Fi Bag-Building Roguelike, Coming in 2027

    Tangleroots, the independent studio based in Sweden, has officially pulled back the curtain on Starmax — an inventive sci-fi roguelike that reimagines the deck-building genre by trading cards for tokens and decks for bags. The game is set to arrive on Steam for Windows and macOS in 2027, with the announcement trailer and Steam store page live right now.

    A New Way to Build — From Deck to Bag

    At its core, Starmax takes the familiar blueprint of a roguelike builder and turns it inside out. Instead of shuffling cards from a deck, you draw tokens from a bag — physical, tangible resources that double as workers, fighters, cargo, and fuel. Every turn you reach in, pull out what the galaxy gives you, and make the most of it.

    • Shape your bag — boost, destroy, discover, and produce tokens to curate exactly what you draw
    • Build your base — research blueprints, construct facilities, and chain buildings into powerful engines
    • Two systems, one strategy — your bag and base don’t exist in isolation; tokens activate buildings and buildings modify tokens
    • Ship cargo to win — gather valuable resources and launch them off-planet before your defences are overwhelmed

    Three Factions, Three Distinct Styles

    No two runs feel the same — and neither do three playable starting paths:

    FactionPhilosophySignature Strength
    The FoundryIndustry & stabilityConsistent production, heavy manufacturing, sturdy defences
    The WanderersDiscovery & adaptabilityToken manipulation, high risk/high reward, exploration bonuses
    The CovenantSynergy & recursionLooping effects, repeated value, building chains that never stop

    Each faction comes with its own unique starting bag, exclusive buildings, and specialised playstyle — so whether you prefer brute force, clever combos, or calculated risk, there’s a way to play that fits.

    Planetside — Danger and Discovery Await

    Your base sits on a hostile, procedurally generated world. Explore beyond your walls and you’ll encounter:

    • Deserts, tundras, and jungles — each biome with distinct creatures, resources, and environmental hazards
    • Evolving threats — the longer you stay, the more aggressive the planet becomes; you must balance expansion with a ticking clock
    • Scavenge & ship — rare materials lie in dangerous zones; collect them, protect them, and launch cargo to secure your victory
    • Roguelike progression — unlock permanent upgrades, new tokens, and advanced blueprints that persist across every run

    From Sweden, With Strategy

    Tangleroots, known for thoughtful mechanics and clean, inviting design, is self-publishing Starmax. The team describes the game as “a builder where luck is something you engineer — you can’t control what you draw, but you absolutely can control what goes into the bag in the first place.”

    Price and system requirements have not yet been announced.

    Wishlist Today

    The Starmax Steam page is live right now — watch the trailer, explore the screenshots, and add it to your wishlist to be notified the moment it launches in 2027.

    Ready to reach into the bag and see what the stars have in store?

    More Info: Starmax


    #Starmax #Tangleroots #BagBuilder #Roguelike #StrategyGame #IndieDev #SciFiGame #SteamRelease #PCGaming #MacGaming #Biznooz

  • Forge Forward — Northern Forge Studios Unveils Orna Classic, Balor, and Convergence Update in Showcase Spectacular

    Forge Forward — Northern Forge Studios Unveils Orna Classic, Balor, and Convergence Update in Showcase Spectacular

    Canadian independent game developer Northern Forge Studios has pulled back the curtain on the next era of its rapidly expanding RPG universe during Forge Forward — the studio’s very first digital games showcase. The packed event delivered a triple-threat of announcements: the surprise immediate launch of a beloved classic experience, the world premiere of an all-new IP, and details on a landmark multiplayer update that will transform two of the studio’s biggest titles.

    Surprise Drop — Orna Classic Launches Today

    The biggest cheer of the night came right out of the gate: Orna Classic is available now. This standalone release returns players to the earliest, most cherished form of Orna: the GPS RPG, recreating the gameplay, balance, and feel of the game as it existed in its most celebrated early days.

    Crafted with long-time fans at heart, Orna Classic strips away years of additions to deliver the pure, streamlined adventure that first hooked players. It’s a chance to relive the magic — or experience the beginning for the very first time — free from the complexity that naturally grows alongside a living RPG. Whether you’re an original tester or a newer arrival, Classic offers a fresh, nostalgic path through the world of Aethric.

    All-New Reveal — Balor: Dungeons, Creatures, and Collection

    Forge Forward also premiered Balor, the next major franchise entry — an entirely standalone dungeon crawler and creature collector built from the ground up by Northern Forge.

    Venturing into deep, procedurally generated labyrinths, players will:

    • Explore twisting dungeons filled with ancient secrets and formidable foes
    • Capture, train, and evolve dozens of unique creatures
    • Build strategic parties to tackle increasingly challenging encounters
    • Uncover the mystery behind the shadowy figure the game is named after

    Balor expands the Northern Forge universe into entirely new territory — blending the deep lore fans love with gameplay mechanics never before seen in the series. Further details including platforms and release window are expected in the coming months.

    Patch 4.0: Convergence — Worlds Come Together

    Perhaps the most ambitious undertaking unveiled is Patch 4.0: Convergence, a sweeping multiplayer-focused update heading to both Orna: the GPS RPG and Hero of Aethric. Convergence reimagines how players connect, cooperate, and adventure across the entire Ornaverse.

    Key highlights include:

    For Orna: the GPS RPG

    • Completely reworked Kingdom system — nine shared weekly quests, contribution leaderboards, expanded stats, and animated custom banners
    • Crusades — an all-new cooperative PvE mode where parties of up to six Kingdom members tackle themed encounters for exclusive rewards
    • Kingdom Realms — customizable shared spaces that bring your community together like never before

    For Hero of Aethric

    • Social Towns — see other players moving in real time, interact, use emotes, and form parties right in town hubs
    • Overhauled chat — reactions, replies, and improved navigation
    • Redesigned Archpaths — more flexible progression that lets you advance at your own pace
    • Fresh UI and settings across the board

    Convergence is slated to enter open beta soon, with a full release following after community testing and refinement.

    Building a Living Universe

    Taken together, these announcements signal a bold new chapter for Northern Forge Studios — one where they honour their roots with Orna Classic, explore new frontiers with Balor, and strengthen the foundation of their existing community with Convergence.

    “Forge Forward wasn’t just about showing what’s next — it was about showing that we value where we came from, where we’re going, and everyone travelling with us,” said the studio in a closing statement. “The Ornaverse is growing, and you’re invited to every corner of it.”

    Orna Classic is available now. Balor is coming soon. Convergence is on the horizon. The adventure continues — in more ways than one.

    More Info: Northern Forge Studios


    #NorthernForgeStudios #ForgeForward #OrnaRPG #OrnaClassic #BalorGame #HeroOfAethric #Convergence #IndieDev #RPG #MobileGaming #CanadianGames #Techmash

  • From Rags to Riches — Picker Magnate Simulator Lets You Build a Resale Empire, Demo Out Now

    From Rags to Riches — Picker Magnate Simulator Lets You Build a Resale Empire, Demo Out Now

    Ever dreamed of spotting a hidden gem in a pile of discarded goods, restoring it, and turning a tidy profit? That satisfying thrill of the find is the heart of Picker Magnate Simulator, the upcoming single-player business game from indie developer S-Grade Games — and a free playable demo is available right now on Steam.

    Start Small, Dream Big

    You won’t begin with a fancy storefront or a warehouse full of stock. Your journey starts where every great reseller begins: a humble market stall. From there, every decision is yours to make:

    • Source your stock — buy bulk lots, hunt auctions, or scour for one-of-a-kind treasures
    • Sort and assess — separate junk from keepers; every item varies by material, condition, and true value
    • Repair and restore — fix appliances and furniture in your workshop, or pay professionals to handle the work
    • Craft new goods — turn reclaimed materials into handmade items that command premium prices
    • Price and sell — set your margins, negotiate with customers, and reinvest profits to grow

    Grow Your Operation — and Yourself

    As revenue rolls in, the business expands:

    • Upgrade your space — expand the stall into a proper shop; choose layouts, displays, and departments
    • Hire staff — bring in helpers to handle repairs, restocking, and customer service as demand grows
    • Market your brand — invest in advertising to draw bigger crowds and better-paying clientele
    • Get mobile — buy your own vehicle to haul larger loads and reach more suppliers
    • Level up your skills — boost strength to carry more, speed to work faster, and bargaining to lock in better deals

    It’s not just a business sim — it’s a rags-to-riches story where you are both the boss and the hardest worker.

    What the Demo Delivers

    The newly released Steam demo lets you dive into the early days of the journey: sourcing your first inventory, learning to spot value, making your first repairs, and turning that initial stall into something profitable. It’s the perfect low-risk way to see if you’ve got the eye — and the grit — to make it as a resale magnate.

    What’s Ahead

    The full version of Picker Magnate Simulator is targeted for release in Q1 2027 on PC, with support planned for Windows and Linux/SteamOS. The developer, solo creator Yuliy Oneshko, brings experience from previous sim titles, including Trailer Park Tycoon: Raccoon Ranch, and is building this latest project with community feedback in mind throughout development.

    Whether you’re a seasoned thrifter, an aspiring entrepreneur, or just someone who loves watching a pile of potential turn into actual profit — the demo is live now on Steam. Grab it, start sorting, and see if you’ve got what it takes to turn trash into treasure.

    More Info: Picker Magnate Simulator


    #PickerMagnateSimulator #SGradeGames #IndieDev #SimulationGame #BusinessSim #ResaleEmpire #SteamDemo #GamingNews #RagsToRiches #Biznooz

  • Eyes on Your Screen — PLAYISM Unveils “Dyping Working: Task Manager”, a Horror Adventure About Being Watched While You Work

    Eyes on Your Screen — PLAYISM Unveils “Dyping Working: Task Manager”, a Horror Adventure About Being Watched While You Work

    PLAYISM — the publishing label operated by Active Gaming Media Inc. — has announced it will bring Dyping Working: Task Manager, a unique PC horror adventure from developer Heaviside Creations, to Steam. The store page is now live, giving the world its first look at a game that turns “productivity” into something deeply unsettling.

    From Viral Hit to Spine-Chilling Spin-Off

    Dyping Working: Task Manager is the official spin-off of the free DYPING horror typing series — a phenomenon that has been played more than 700,000 times since its debut. Where the original games put players through life-or-death typing challenges, this new entry shifts focus to something even more relatable — and insidious: the modern workplace.

    The premise is simple, and all too familiar: you sit down to work. But you are never alone. A series of sentient entities known only as the “Eyeballs” watch your every move. They track your mouse cursor. They notice when you switch tabs. They know when you’re slacking off. And they judge you for it.

    The Horror of Always Being Seen

    The game opens with you signing what appears to be a standard work agreement — only to realise you’ve consented to total surveillance. From that moment, nothing escapes the Eyeballs:

    • Cursor movement — stray too far from your work area and they notice
    • Tab changes — open anything unrelated and they react
    • Focus and flow — sustained diligence earns quiet approval; distraction invites consequences
    • Talk to them — it’s not just observation. You can converse with the Eyeballs, and their responses range from coldly professional to surprisingly personal

    Keep working, and slowly a deeper story unfolds. Who — or what — are the Eyeballs? Why are they so invested in your productivity? And what really lies beneath their watchful gaze?

    Features: Efficiency Meets Eerie

    FeatureDetails
    Soundtrack10+ original compositions that shift with your mood and the story’s tension
    CustomisationChange how the Eyeballs look — make them less intimidating, or perhaps even more so
    Narrative DepthAs you grind through tasks, secrets surface about the true nature of your monitors
    LanguagesJapanese, English, Simplified Chinese supported
    PlatformPC — Steam
    Release2027 — store page live now

    Why It Hits Different

    Dyping Working: Task Manager doesn’t rely on jump scares or gore. Its horror is existential and everyday — the creeping feeling that someone is monitoring your output, measuring your worth, and finding you wanting. It takes the quiet anxiety of remote work, performance metrics, and always-on availability and amplifies it into something impossible to ignore.

    Yet there’s warmth too. The Eyeballs aren’t just cold overseers. They have quirks, preferences, and moments of vulnerability. Treat them with patience, and you might just find they’re as trapped in this system as you are.

    Wishlist Now

    The Steam store page is open immediately — add it to your wishlist to be notified the moment it launches in 2027. Whether you’re a fan of the original Dyping series or just someone who’s ever felt like they’re being watched, this is one workplace thriller you won’t want to miss.

    Don’t look away. They already are.

    More Info: Dyping Working


    #DypingWorking #PLAYISM #HeavisideCreations #HorrorGame #IndieDev #WorkplaceHorror #Steam #GamingNews #BizNooz

  • Zone, Loot, Survive — Ice Quake Studios Unleashes Closed Beta for Project S.U.N.D.I.A.L.

    Zone, Loot, Survive — Ice Quake Studios Unleashes Closed Beta for Project S.U.N.D.I.A.L.

    The Zone calls. Independent developer Ice Quake Studios has officially swung open the gates for the closed beta of Project S.U.N.D.I.A.L., a tense 2D pixel-art PvPvE extraction shooter forged in the spirit of S.T.A.L.K.E.R. and Escape from Tarkov. Venture in, grab what you can carry — and make it out alive.


    What Is Project S.U.N.D.I.A.L.?

    Project S.U.N.D.I.A.L. drops you into a vast, hostile exclusion zone scarred by catastrophe — where every shadow hides a threat, every anomaly twists the rules of nature, and every survivor is both potential ally and deadly rival. It takes the high-stakes loop of modern extraction shooters and reimagines it through rich, atmospheric 2D pixel art:

    “Enter the zone. Gather what remains. Survive what hunts you. Make it out — or lose everything.” — Ice Quake Studios

    It’s not just about faster reflexes — it’s about smarter choices. Where to look, how much to carry, when to fight, and when to run.


    The DNA — Two Legends, One Vision

    The team wears its inspirations proudly on its sleeve:

    Table

    From S.T.A.L.K.E.R.From Escape from Tarkov
    Anomalous zones with unpredictable hazardsGear persistence — what you bring, you can lose
    Unsettling, living atmosphere that shiftsPvPvE tension — AI threats mix with real players
    Mysterious lore & hidden secretsExtraction is the only true victory
    Dynamic radiation & environmental threatsHigh-value loot — risk scales with reward

    The result: a tense, immersive world that feels familiar yet distinct — gritty, dangerous, and uniquely its own.


    Core Gameplay — Every Run Is a Gamble

    PhaseWhat You Face
    InsertionDrop into one of several distinct zones — industrial ruins, overgrown wilds, radiation-scorched settlements
    ScavengeWeapons, armour, medical supplies, rare artefacts, and classified intel — nothing is guaranteed
    SurviveAnomalies warp space and time; mutant creatures patrol; other players hunt the same loot
    ExtractReach the designated point before the zone contracts — or vanish forever
    SecureSurvive and your gear stays with you; fall and it’s all left behind

    Beta Details — What’s Live Now

    DetailInformation
    DeveloperIce Quake Studios
    StatusClosed Beta — applications open now
    PlatformPC — Steam
    Beta FocusServer stability, balance, loot economy, anomaly & combat feedback
    ProgressionBeta progress does not carry over to full release
    Planned UpdatesRegular patches throughout testing window
    Full ReleaseTargeting 2027
    How to ApplyVisit the official Project S.U.N.D.I.A.L. Steam page to sign up

    Why It Stands Out in a Crowded Genre

    Extraction shooters are big-budget territory — Project S.U.N.D.I.A.L. proves they don’t have to be:

    • Pixel art isn’t nostalgia — it’s identity — detailed animations, dynamic lighting, and weather effects make the zone feel alive and oppressive
    • Accessible but unforgiving — lower system requirements mean more players can join, but the survival mechanics remain brutal
    • Community-built — Ice Quake is designing alongside testers; feedback directly shapes loot spawns, anomaly intensity, and map layout
    • Mystery drives the world — the truth behind the disaster unfolds piece by piece through recovered documents, audio logs, and rare artefacts

    What’s Next

    The closed beta is the first major public milestone. Ice Quake Studios plans to expand testing phases, open up more slots, and eventually move to an open beta before launch. The message is clear: the zone is ready. Are you?

    “Not everyone who enters comes back. But those who do? They never forget the Zone.”


    More Info:

    https://s.team/a/3847450

    #ProjectSUNDIAL #IceQuakeStudios #ExtractionShooter #PvPvE #PixelArt #STALKER #EscapeFromTarkov #IndieDev #PCGaming #ClosedBeta #Techmash

  • Ore, Orbits & a Dying Star — The Ignition Protocol Open Beta Is Live!

    Ore, Orbits & a Dying Star — The Ignition Protocol Open Beta Is Live!

    Independent Warsaw-based developer SuperKitowiec has launched the Open Beta for The Ignition Protocol, a serene, physics-driven incremental asteroid-mining game where your ultimate goal is nothing less than reigniting the universe. The playtest is live now on Steam and runs through 18 October 2026, with the full release targeted for Q1 2027.


    The Premise — Light the Dark

    The universe is fading. Stars are burning out, and hope is dimming. You are the pilot of a lone mining vessel, tasked with gathering resources across the void, building an automated industrial base, and collecting enough energy to ignite a brand-new star — the last beacon in a dying cosmos.

    This isn’t a frantic clicker. It’s slow-paced, thoughtful, and zero-gravity peaceful: drift through space, latch onto asteroids, tow them into position, and watch your infrastructure grow. There’s no time limit, no rush — just you, the void, and the quiet satisfaction of a plan coming together.


    Gameplay — Physics First, Progress Always

    FeatureWhat It Means
    Realistic Zero-G PhysicsDrift, coast, and use thrust carefully — momentum is king. Towing asteroids changes your mass; misjudge a burn and you’re drifting into deep space
    Gravity ManipulationHarness gravitational fields to move ore, channel resources, and assemble structures without constant manual hauling
    Incremental AutomationStart mining by hand → build harvesters → add transport drones → optimise supply chains → watch your base run itself
    Procedural Asteroid FieldsEvery sector brings fresh deposits, rare materials, and unusual orbital configurations
    No PressurePlay at your own pace. Leave it running; return to find your operations humming along
    The Grand GoalAccumulate enough stellar fuel to trigger the Ignition — and witness the birth of your star

    Beta & Release Timeline

    DetailInfo
    DeveloperSuperKitowiec — solo dev, Warsaw, Poland
    Beta LiveNow — 18 October 2026
    WhereSteam — search “The Ignition Protocol”
    Full ReleaseQ1 2027
    Developer Note“I want to catch bugs, gather feedback on pacing, and hear what players love most.”
    Steam Pagehttps://store.steampowered.com/app/4920890/

    Why It Stands Out

    Incremental games often feel like number-crunching spreadsheets. The Ignition Protocol wraps that satisfying loop in something beautiful: a living, physical cosmos where every rock has weight, every orbit matters, and every haul brings you one step closer to saving reality itself. It’s relaxing yet purposeful — the kind of game you play to unwind, only to realise hours have slipped away.

    SuperKitowiec, a seasoned software developer with 15+ years of experience, is making his commercial debut here — and it’s a striking first impression.


    The void is waiting. Start mining. Save the universe.

    More Info:

    https://s.team/a/4920890


    #TheIgnitionProtocol #SuperKitowiec #IndieDev #PolishDev #IncrementalGame #MiningGame #SpaceSim #SteamBeta #FreePlaytest #BizNooz

  • Guilds, Grind & Glory — “Solitary Singleplayer Offline MMORPG” Is the MMO Experience Without the Connection!

    Guilds, Grind & Glory — “Solitary Singleplayer Offline MMORPG” Is the MMO Experience Without the Connection!

    Ever loved the thrill of running an MMO guild — but hated the lag, the maintenance, the drama, and the requirement to actually be online? German indie developer GrimnirDotDev has the perfect antidote. The studio has announced its debut title — “Solitary Singleplayer Offline MMORPG” — an incremental management game that delivers all the satisfaction of building, leading, and growing a thriving raiding guild, entirely offline and entirely yours.

    What Is SSOMMORPG?

    At its core, Solitary Singleplayer Offline MMORPG (or SSOMMORPG for short) turns the MMO genre inside out. You don’t play as just one adventurer — you play as the Guild Master, recruiting, organising, and guiding a growing roster of heroes as they grind, quest, craft, and raid their way through a fantasy world that exists entirely within your device.

    • Fully offline — no server queues, no disconnects, no subscription. Play anywhere, anytime
    • Guild management meets incremental progression — watch your adventurers tackle dungeons, gather loot, and level up even while you’re away
    • Recruit your roster — welcome applicants, assign roles, and balance classes to build the ultimate raiding party
    • Expand & upgrade — improve your guild hall, unlock new facilities, craft better gear, and tackle harder challenges
    • Charming pixel-art style — warm, nostalgic visuals that evoke classic MMO interfaces and fantasy flair

    Run the Guild, Skip the Drama

    The genius twist? All the things that make MMOs addictive are here — progression, loot, coordination, conquering ever-tougher bosses — but none of the things that make them stressful. There’s no one complaining in general chat, no raid members late to pull, no server downtime. It’s all the glory, none of the grief:

    Table

    Classic MMO HassleSSOMMORPG Solution
    “Server queue 400+”Instant access — your game lives right here
    “Can’t make raid tonight”Your heroes keep grinding even when you step away
    Toxic playersYour guild = your rules. Zero drama guaranteed
    Subscription feesOne purchase, endless progression
    Internet requiredPlay on trains, planes, and signal-free mountain tops

    Gameplay Loop — Simple to Start, Deep to Master

    • Recruit — new adventurers apply regularly; review their classes, stats, and traits to build balanced parties
    • Deploy — send teams to gather resources, clear quests, or challenge dungeons; they return with loot, gold, and experience
    • Upgrade — spend earnings on better equipment, larger quarters, training grounds, and workshops
    • Advance — conquer raid bosses, unlock new zones, and push your guild from scrappy upstarts to legendary status
    • Automate — as you progress, set routines so your guild operates efficiently, with you steering the vision

    About the Developer — GrimnirDotDev

    SSOMMORPG is the first project from GrimnirDotDev, an independent developer based in Germany. Built on a love for both management sims and the golden era of MMOs, the game is a labour of love designed to capture the comfort and progression of online worlds without the constant connectivity demands. A browser-based demo is already available, with regular updates refining balance, adding quality-of-life features, and expanding content.

    “We wanted the feeling of logging into your favourite world — but without the world owning your time. Your guild, your pace, no strings attached.” — GrimnirDotDev

    What’s Next

    SSOMMORPG is currently in active development, with a playable web demo offering a solid taste of the loop. Platform details and release windows will follow as development progresses — wishlist and follow GrimnirDotDev for the latest news.

    Rediscover the joy of the guild — on your own terms.

    Find out more about Solitary Singleplayer Offline MMORPG


    #SSOMMORPG #GrimnirDotDev #IndieDev #GermanDev #ManagementGame #Incremental #PixelArt #GuildSim #OfflineGaming #NoDrama #Fantasy #MMO #Biznooz

  • Greens, Growth, and Goblins — Goblin Island Revealed!

    Greens, Growth, and Goblins — Goblin Island Revealed!

    Grab your trowel and dust off your overalls — there’s a cosy new farming adventure on the horizon. Independent Spanish developer Good Goblin has officially announced Goblin Island, a charming incremental farming game where you’ll cultivate crops, tend to creatures, and build a thriving homestead from the ground up. The Steam page is live right now, with full release scheduled for December 2026.

    Your Slice of Island Paradise

    Goblin Island invites you to a vibrant, peaceful world where progress unfolds at your own pace. Whether you’re popping in for a quick harvest or settling in for a longer session, the game’s incremental design means your efforts keep bearing fruit — literally.

    What to expect:

    • Grow and gather — plant seasonal crops, tend orchards, and discover rare hybrid varieties as you expand your fields
    • Build and beautify — upgrade your humble hut into a bustling homestead, craft useful tools, and unlock new areas across the island
    • Meet the locals — befriend quirky island inhabitants and care for adorable creatures that lend a hand around the farm
    • Relaxed incremental gameplay — harvests keep growing even when you’re away; come back to bountiful fields and fresh progress
    • Warm, whimsical art style — hand-crafted visuals that bring the island and its goblin community to life

    Wishlist Now — Launching December

    The official Steam store page is live today — head over to wishlist now to stay updated on development milestones, feature reveals, and exact release timing. Early wishlists help independent studios like Good Goblin enormously, so every click counts.

    Winter’s coming, but Goblin Island stays warm and green — your new favourite farming escape arrives this December.

    Steam


    #GoblinIsland #GoodGoblin #FarmingGame #CozyGaming #IndieDev #SpanishDev #IncrementalGame #Steam #Wishlist #ComingSoon #Biznooz