Tag: #Roguelite

  • Outrun the Abyss: Tenkarider and Tambù Digital Reveal ‘Lostbound’

    Outrun the Abyss: Tenkarider and Tambù Digital Reveal ‘Lostbound’

    The indie gaming scene just got a little darker and a lot more strategic. Developer Tenkarider, in partnership with publisher Tambù Digital, has officially pulled back the curtain on Lostbound, a striking new action-adventure roguelite slated for a Steam release later in 2026.

    Blending the nostalgic, top-down exploration of classic Zelda titles with the punishing, high-stakes adrenaline of modern roguelites, Lostbound tasks players with a singular, desperate goal: escape an ancient curse before a relentless force known as The Hand drags you into the Abyss.


    Every Step Leaves a Mark

    In a genre defined by procedural generation, Lostbound introduces a tactile twist to environmental tension. The world literally crumbles behind you. Every movement leaves a permanent trail, and if you retrace your steps too often, you risk total destruction as The Hand erases the path entirely.

    As the map vanishes, your options for escape shrink. This “path-erasing” mechanic turns every dungeon crawl into a high-stakes puzzle, forcing players to balance their curiosity with the cold reality of a shrinking world.

    Key Gameplay Features:

    • The Hunted & The Hunter: You are constantly pursued by The Hand, an entity that grows more aggressive as time passes.
    • Dungeon Diving vs. The Clock: You must descend into shifting dungeons to find powerful Artefacts, but there’s a catch—you have to reach the surface before nightfall, or the darkness becomes lethal.
    • Adaptable Builds: No two runs are identical. Artefacts and items are scattered across a randomised world, requiring players to experiment with unique builds and strategies to survive the Abyss.
    • Growth Through Failure: Consistent with the best roguelite traditions, every death is a lesson. Players can spend resources to upgrade their capabilities, making each subsequent run a little more hopeful than the last.

    A 2026 Release to Watch

    The announcement from Tambù Digital emphasises that Lostbound is as much about “strategic routing” as it is about quick reflexes. With its distinct visual style and the looming threat of a collapsing world, it’s positioning itself as a standout indie title for the latter half of 2026.

    “Survival depends on smart decisions, quick thinking, and the courage to push deeper into the unknown.” — Tenkarider

    Lostbound is currently available on the Wishlist on Steam. For more updates on this and other indie gems, stay tuned to BizNooz.com.

    Find out more here – https://s.team/a/4588320

    #Tenkarider #TambùDigital #Lostbound #actionadventure #roguelite #PC #Steam #videogames #gamers #gaming

  • Indie Spotlight: Fire Brick Games to Debut ‘King’s Well’ at Indie Live Expo

    Indie Spotlight: Fire Brick Games to Debut ‘King’s Well’ at Indie Live Expo

    The indie gaming scene is buzzing this weekend as the Indie Live Expo returns, and among the most anticipated reveals is the latest project from Fire Brick Games. The studio has officially confirmed it will be showcasing King’s Well, a title that has been whisper-quiet in development—until now.

    For those following the “Biz” of gaming, this showcase represents a significant milestone for Fire Brick. Known for their polished mechanics and distinct art styles, the studio is positioning King’s Well as their most ambitious venture to date.


    What We Know So Far

    While the studio has kept the finer details under lock and key, industry insiders suggest King’s Well will lean into:

    • Atmospheric World-Building: Expect a rich, narrative-driven environment that blends mystery with high-stakes gameplay.
    • Unique Mechanics: Fire Brick has hinted at a “descent-based” progression system that challenges traditional dungeon-crawler tropes.
    • Visual Fidelity: Early teaser stills suggest a pivot toward a more detailed, hand-drawn aesthetic compared to their previous pixel-art hits.

    Why the Indie Live Expo Matters

    The Indie Live Expo has become a powerhouse for discoverability. With millions of viewers across the globe, it is the premier stage for studios to transition from “one to watch” to “must-play.” For Fire Brick Games, a strong showing this weekend could secure the momentum needed for a successful launch cycle.

    “We’ve poured everything into the lore and logic of the Well,” says the lead developer. “This weekend is about finally letting the community peer into the depths.”


    How to Watch

    You can catch the reveal live during the Indie Live Expo broadcast starting this Saturday.

    • Platform: YouTube, Twitch, and Bilibili.
    • What to expect: A brand-new gameplay trailer and potentially a release window announcement.

    BizNooz will be tracking the reception of King’s Well closely. Stay tuned for our deep-dive analysis of the gameplay mechanics following the showcase.


    Are you more interested in the narrative lore of indie titles, or are you strictly looking for innovative new gameplay mechanics this weekend?

    Find out more here – https://s.team/a/4332200

    #FireBrickGames #KingsWell #IndieLiveExpo #Roguelite #poker #deckbuilder #videogames #gamers #gaming

  • Ultimate Wizard: Vector Interactive Unveils New Spellbinding Roguelite on Steam

    Ultimate Wizard: Vector Interactive Unveils New Spellbinding Roguelite on Steam

    Indie developer Vector Interactive has officially pulled back the curtain on its latest project, Ultimate Wizard, launching its Steam store page earlier this week. Following the success of previous titles like Marble World and Ravenous Horde, the studio is now shifting gears into the high-octane world of fantasy roguelite survivors.


    The Path to Arcane Mastery

    Ultimate Wizard positions itself as a strategic evolution of the “survivor” genre. While it draws clear inspiration from heavyweights like Vampire Survivors, it introduces a layer of complexity reminiscent of Path of Exile. Players are tasked with surviving waves of thousands of enemies, but the true hook lies in the Spell & Augment system.

    Unlike many games in the genre where builds are reset entirely, Ultimate Wizard differentiates between permanent and temporary power:

    • Permanent Spells: Once found, these spells are yours to keep across runs.
    • Run-Specific Augments: These modifiers are temporary, allowing you to tweak your spells’ behaviour for a single attempt.
    • Build-Defining Items: Legendary gear can fundamentally change how your wizard plays, from converting frost damage to electricity to summoning additional boss minions.

    What to Expect at Launch

    Vector Interactive is promising a deep experience for theory-crafters and action fans alike. The Steam page lists several key features coming to the Q4 2026 release:

    • 20+ Unique Spells: Ranging from classic projectiles to screen-clearing AoE storms.
    • 30+ Augments & Items: Over 60 different ways to customise your offensive and defensive capabilities.
    • Exploration: Maps aren’t just arenas; they contain secrets and buffs that can permanently empower your character.
    • Accessibility: The game features auto-firing spells and custom volume controls, catering to a wide range of playstyles.

    About Vector Interactive

    Based on their track record with the physics-sandbox Marble World (2021) and the massive-scale zombie shooter Ravenous Horde (2025), Vector Interactive has a reputation for handling high entity counts and complex systems. Ultimate Wizard appears to be the culmination of that expertise, blending horde-clearing, satisfying combat with deep RPG mechanics.

    “It’s all about finding spells and making your character overpowered,” says the developer in a recent community update. “Getting lucky with a legendary item could allow your build to become game-breakingly strong.”


    Wishlist Now

    Ultimate Wizard is currently slated for a Q4 2026 release. Fans of roguelites and bullet heavens can head over to the Steam Page now to add it to their wishlist and stay updated on the upcoming beta tests.

    Are you ready to become the ultimate wizard, or will you fall to the horde? Let us know your favourite spell combos in the comments below!

    Find out more here – https://s.team/a/4326030

    #MarbleWorld #RavenousHorde #VectorInteractive #UltimateWizard #spells #wizard #fantasy #roguelite #survivor #videogames #gamers #gaming

  • Deep Dive: SmelJey Games Drops Massive Update for Into the Depths Demo

    Deep Dive: SmelJey Games Drops Massive Update for Into the Depths Demo

    The “subterranean-lite” genre just got a serious shot in the arm. SmelJey Games has officially released a major update to the demo for Into the Depths, their ambitious blend of roguelite deckbuilding and city management.

    If you haven’t been tracking this one, imagine the tight, hex-based district planning of Civilisation VI meeting the “one-more-run” addiction of a card-driven survival game—all set in a bioluminescent, claustrophobic underworld.

    What’s New in the Depths?

    This isn’t just a bug-fix patch; it’s a foundational overhaul. The updated demo, which offers roughly 60 to 120 minutes of gameplay, introduces several key features that move it closer to its planned Q2 2026 full release:

    Complete Visual Overhaul: The murky caverns have received a facelift with improved art assets and a more cohesive atmospheric aesthetic.

    The Perk System: A brand-new layer of strategy has been added, allowing players to further specialize their expeditions.

    Expanded Biomes: Players can now explore three unique biomes, each presenting its own environmental hazards and resource challenges (from barren upper levels to scorching magma caverns).

    Localisation: SmelJey is going global early, with the demo now supporting 11 languages, including Japanese, Chinese, and Korean.

    Survival of the Strategist

    In Into the Depths, cards aren’t just for combat—they are your blueprints. Every turn, you draw tiles to expand your settlement, but there’s a catch: your settlers have to eat. The developer has emphasised that strategic resource management is the core loop here. If your food stores hit zero, your expedition collapses, and it’s back to the surface to spend your gathered minerals on permanent upgrades.

    “The bigger the settlement grows, the harder it is to keep it fed and alive,” says developer SmelJey. “Rations are often more valuable than gold in these deserted caverns.”

    The BizNooz Take

    The “roguelite city builder” space is becoming increasingly competitive, but Into the Depths stands out by leaning harder into the deckbuilding side than many of its peers. By stripping away the bloat of traditional RTS management and focusing on card synergies and procedural exploration, it offers a punchy, high-stakes experience that respects the player’s time.

    The demo is currently available on Steam, and with a full launch targeted for next year, now is the perfect time to see if you have the iron will to conquer the abyss.

    Find out more here on Steam – https://shorturl.at/DBtzo

    #SmelJeyGames #roguelite #citybuilder #IntotheDepths #steam #gameupdate #games #gaming #gamers #platformer #gameplay #demogame #videogames #arcadegames

  • Echoes of Myth: Souls-Inspired Action Roguelite From Finnish Solo Dev Launches Today

    Echoes of Myth: Souls-Inspired Action Roguelite From Finnish Solo Dev Launches Today

    The indie scene in Finland has a reputation for punching well above its weight, and today’s release looks to continue that tradition. Jukka Tykkyläinen, the solo developer behind Shifting Reality Interactive, has officially launched his debut commercial title, Echoes of Myth, on Steam.

    Born from a love for the deliberate, high-stakes combat of Souls games and the deep build-crafting of Diablo, Echoes of Myth is a top-down action roguelite that demands both mechanical skill and strategic planning.

    A Fractured World in Need of a Vessel

    In Echoes of Myth, players take on the role of an unbound divine spirit. In a world where the gods have vanished and reality has fractured into drifting realms, you must possess mortal vessels to journey toward the world’s core.

    The game’s structure is built around a “cyclical journey”—meaning death isn’t the end, but a chance to return to the Sanctuary. Here, you can spend Titan Essence gathered during your runs to unlock permanent upgrades, making each subsequent attempt a little more manageable.

    Key Features at Launch:

    Deliberate Souls-lite Combat: Every enemy attack is clearly telegraphed, emphasising dodging, parrying, and positioning over mindless button-mashing.

    Build Your Legend: With no rigid character classes, your playstyle is defined by the weapons, spells, and relics you find. You can lean into pure melee, devastating magic, or a hybrid of both.

    Divine Relics & Infusions: Discover artefacts left behind by vanished deities that can fundamentally change how your abilities function.

    Handcrafted Variety: Explore 7 distinct biomes, each populated by unique enemy families and guarded by 7 major bosses and 10 mini-bosses.

    Endgame Challenge: For those who master the core journey, the Realm Distortions system offers high-level challenges to test the most optimised builds.

    From ARPG to Roguelite

    Interestingly, the project didn’t start as a roguelite. Tykkyläinen originally envisioned a more traditional action RPG but pivoted during development.

    “The roguelite structure, along with removing explicit character classes, ultimately allowed the game’s systems to click and form the foundation of the final design,” says the developer.

    This shift allows for a more focused, “mid-core” experience where a full run takes roughly 45–60 minutes once mastered—perfect for players who want the intensity of a Souls encounter without the 80-hour time commitment.

    Availability

    Echoes of Myth is available now on Steam for PC. To celebrate the launch, the game is currently running a 15% discount off its base price of £10.99 / $12.99.

    If you’re still on the fence, a playable demo from the recent Steam Next Fest remains available on the store page for a limited time, giving you a chance to feel the weight of the combat before you dive into the fractured realms.

    Find out more here – https://www.echoesofmyth.com/

    #JukkaTykkyläinen #echoesofmyth #topdownaction #roguelite #combat #Steam #gameupdate #games #gaming #gamers #platformer #gameplay #demogame #videogames #arcade

  • From Slave to Patron: Bloodgrounds Hits 1.0 This March

    From Slave to Patron: Bloodgrounds Hits 1.0 This March

    The sand is stained, the crowd is roaring, and the Emperor is waiting. After a successful run in Early Access, the brutal gladiator simulation Bloodgrounds is officially ready for its full-scale debut.

    Developed by the Zagreb-based team at Exordium Games and published by Daedalic Entertainment, Bloodgrounds will launch into Version 1.0 on Steam on March 12, 2026.

    Blending the tactical precision of XCOM with the unforgiving management of Darkest Dungeon, this roguelite strategy title has spent months being sharpened by community feedback. If you’ve been waiting for the perfect moment to step into the arena, the gates are finally swinging wide.

    The Path to Vengeance

    In Bloodgrounds, you don’t just fight for survival—you fight for a legacy. You play as a once-enslaved gladiator who has risen to become a wealthy patron. Your goal? Navigate the political web of the coastal city of Marevento and assemble a squad capable of toppling the tyrannical Emperor who destroyed your family.

    The 1.0 release brings the culmination of this journey, expanding on the core pillars that made the Early Access version a “Very Positive” hit:

    Tactical Grid Combat: Every move counts in turn-based battles where positioning, traps, and divine intervention are the difference between glory and a shallow grave.

    Hardcore Permadeath: When a gladiator falls, they are gone forever. You’ll lose their gear, their progress, and the bond you’ve built, forcing you to reshape your strategy on the fly.

    Estate Management: Between bloodbaths, you’ll upgrade your estate, research new crafting recipes, and manage the psychological trauma of your fighters.

    Crowd Dynamics: The arena isn’t just about killing; it’s about performing. Win over the audience for mid-battle buffs or manipulate the underworld to sabotage your rivals before the first blow is struck.

    What’s New in Version 1.0?

    The transition from Early Access to full release isn’t just a label change. Exordium Games has packed the 1.0 update with significant content additions following their major “Masters of the Arena” and “Trials of the Gladiator” updates.

    Are You Ready to Enter the Pit?

    Whether you’re a fan of Battle Brothers or Into the Breach, Bloodgrounds offers a “crunchy” tactical experience that respects your intelligence while punishing your mistakes. With its gritty pixel-art aesthetic and deep RPG progression, it is set to be one of the standout strategy releases of the year.

    The game also offers a Supporter Pack for those who want to dive deeper into the world of Marevento, featuring a digital artbook, the original soundtrack, and exclusive in-game cosmetics.

    Sharpen your steel and prepare your tactics. Bloodgrounds 1.0 arrives on Steam this Thursday, March 12.

    Find out more here – https://bloodgrounds.com/

    #Bloodgrounds #ExordiumGames #DaedalicEntertainment #SteamEarlyAccess #roguelite #games #gaming #gamers #platformgames #gameplay #demogames #videogames #arcadegames

  • SLAMPUNKS is Reinventing the Co-Op Survivor Genre (and It’s Gloriously Chaotic)

    SLAMPUNKS is Reinventing the Co-Op Survivor Genre (and It’s Gloriously Chaotic)

    If you’ve spent any time in the “survivor-like” trenches lately, you know the drill: walk in circles, watch numbers fly off enemies, and pray for a lucky RNG roll. But HALE Gameworks is about to kick the doors down with SLAMPUNKS, a high-octane co-op action roguelite that asks a very important question: Why just stand there when you can turn your friends into a giant, spiked wrecking ball?

    Scheduled for a Q2 2026 release, SLAMPUNKS is quickly becoming the most talked-about indie title on BizNooz for one simple reason: it stops treating co-op as a “side feature” and makes it the literal engine of destruction.

    Your Friends Are Your Best Weapons (Literally)

    In most Horde survivors, “co-op” just means two people shooting at the same screen. In SLAMPUNKS, it’s all about Kinetic Hero Synergies. The game features a roster of weird, wonderful “punks” designed to be smashed together:

    Kitsune: Uses a high-tech grapple to hook onto teammates. Once attached, you spin at terminal velocity, creating a lethal “slicing chain” that carves through the machine swarm.

    Chonk: A sentient, massive goo-ball. Chonk doesn’t just walk; he steamrolls. He can pick up teammates and turn the whole squad into a massive, physics-defying wrecking ball of doom.

    Frill: The tactical anchor who keeps the chaos focused while the others are literally bouncing off the walls.

    Beyond the “Circle of Death”

    While the genre often leans on surviving for a set timer, SLAMPUNKS introduces Randomised Heist Objectives to keep the blood pumping. You aren’t just waiting for the clock to run out; you’re on the clock to:

    Sabotage: Smash massive industrial mining rigs into scrap metal.

    Escort: Defend the “Silver-Sledge” payload through corridors of meat-grinder combat.

    The Finale: Survive long enough to trigger a showdown with colossal, screen-filling bosses that make Vampire Survivors look like a quiet afternoon at the park.

    Get Overpowered (Then Break the Game)

    The progression system is where the “roguelite” teeth really show. You’ll stack Ability Augments that don’t just add +5% damage—they change how your physics work. By the end of a 20-minute run, your builds are intended to be “screen-breakingly huge.”

    “We wanted to capture that feeling of a ‘broken’ build in a deckbuilder, but translated into a 3-player physics-based mosh pit,” says the development team at HALE Gameworks.

    Join the Rebellion

    The game is currently ramping up for its launch on PC, Mac, and consoles, with the devs actively building the community via Discord. If you’re tired of the same old “bullet heaven” loop and want something that feels more like a punk-rock riot with your best mates, keep your eyes on this one.

    Find out more here – https://playslampunks.com/

    #HALE GAMEWORKS #SLAMPUNKS #coopaction #roguelite #KineticHeroSynergies #games #gaming #gamers #platformgames #gameplay #demogames #videogames #arcadegames

  • Morbid Metal Shapeshift Slaughter Repeat

    Morbid Metal Shapeshift Slaughter Repeat

    Looking for your next high-octane obsession? The Morbid Metal free demo is officially out on Steam, and it’s a masterclass in stylish, heavy-metal carnage. Developed by SCREEN JUICE and published by Ubisoft, this is what happens when Devil May Cry meets Risk of Rain.

    Why you need to play it:

    Instant Shapeshifting: You don’t just play one character; you swap between up to 4 unique forms in real-time mid-combo. Go from a lightning-fast katana wielder to a heavy-hitting tank with a single button press.

    High-Fidelity Destruction: Battle hordes of lethal machines across stunning, dystopian environments powered by high-end graphics that make every spark and blade-clash pop.

    The Roguelite Edge: Fight through semi-procedurally generated levels, unlock powerful Protocol Buffs, and gather Void Matter to grow stronger. But remember: if you die, the cycle resets.

    Fluid Combat: Chain together signature skills and ultimates to build your style rank. The demo gives you a 30-minute taste of the chaos—perfect for testing your reflexes.

    Pro Tip: Swapping characters mid-animation isn’t just for combos—it actually counts as a perfect dodge if timed right!

    Find out more here – https://screen-juice.com/

    #MorbidMetal #hacknslash #action #roguelite #shapeshift

    #screenjuice #ubisoft #demogame #steam #indiedev #games #gaming #gamers #videogames

  • Steel Swarm: SURVIVOR new game out now

    Steel Swarm: SURVIVOR new game out now

    If you’re looking for a fresh spin on the “Bullet Heaven” genre, Steel Swarm: SURVIVOR is definitely worth a look. It trades the typical fantasy spells for grit, gears, and a serious amount of high-calibre hardware.

    Here is a quick breakdown of what makes it stand out:

    The Vibe: Industrial Carnage

    Instead of a lone wizard in a field, you’re piloting a heavily armed mercenary rig. The aesthetic is pure retro-industrial, featuring chunky metal, satisfying explosions, and a screen that fills up with mechanical nightmares rather than skeletons.

    Key Features

    Weapon Synergy: It’s not just about picking the biggest gun; it’s about how your automated turrets, drones, and manual fire-modes stack together.

    The “Swarm” is Literal: The enemy density hits hard and fast. You’ll need to master your movement to navigate the literal walls of scrap metal coming your way.

    Progressive Metal: The meta-progression is crunchy. You’re tinkering with hull plating, engine efficiency, and weapon cooling systems to survive the next run.

    Why You Should Play It

    If you love Vampire Survivors but want something that feels more like a top-down Armoured Core or Starship Troopers, this hits the spot. It’s loud, fast, and incredibly satisfying when your build finally “clicks” and starts melting through the horde.

    Quick Tip: Focus on Area of Effect (AoE) upgrades early. The swarm closes in faster than you’d expect, and single-target DPS won’t save you when you’re boxed in!

    Find out more here on Steam – https://shorturl.at/XLNxK

    #SteelSwarmSURVIVOR #DemoGame #scifi #drones #survival

    #CTGameStudio #steam #roguelite #5v5 #MOBA #games #gaming #gamers #videogames

  • Trapped in the Loop: A Look at Nightmare: The Lunatic

    Trapped in the Loop: A Look at Nightmare: The Lunatic

    If you’ve ever had a dream where you’re running but your legs feel like lead, Nightmare: The Lunatic might feel a little too familiar. Developed by the Korean indie studio Maetdol Games, this 2D action roguelite has quietly built a “Very Positive” reputation on Steam for its slick combat and punishing, yet rewarding, gameplay loops.

    With a recent expansion to the Nintendo Switch and physical editions for PlayStation 5 slated for Summer 2026, it’s a perfect time to dive into why this indie title is standing out in a crowded genre.


    The Story: A Dream You Can’t Wake From

    The premise is classic roguelite: You awaken with no memory, trapped in an endless, shifting nightmare. Every death sends you back to the beginning, but you aren’t alone. You are guided by the Dream Merchant, a helpful—if slightly suspicious—merchant who has also been swallowed by the dream. Together, you must descend through surreal biomes like distorted forests and deserts to find the source of the nightmare and break the cycle.

    Key Gameplay Mechanics

    While many compare it to hits like Dead Cells or Skul: The Hero Slayer, Nightmare: The Lunatic carves out its own identity with a few standout mechanics:

    • The Three-Weapon System: Unlike most games that limit you to one or two weapons, you carry three at all times. You can swap between them instantly with the flick of a stick. This isn’t just for variety; swapping triggers unique “Switch Skills”—one weapon might deal a burst of damage when brought in, while another might hover as an automated assistant.
    • Accessible Parrying: For those of us who usually struggle with “frame-perfect” timing, this game is a breath of fresh air. Enemies provide clear visual telegraphs (a bright exclamation mark) for parry windows, making high-level defensive play feel achievable for everyone.
    • Totems & Meta-Progression: As you explore, you collect “Totems” that provide passive buffs and build-defining synergies. Between runs, you use collected currency to buy permanent upgrades and “contracts” to strengthen your base stats.

    Why It’s Worth Playing

    FeatureWhy It Works
    PacingRooms are short and rewards are frequent, keeping the “just one more run” feeling alive.
    VisualsHigh-quality pixel art with smooth animations that make the “dream-logic” environments feel alive.
    Boss DesignBosses are massive, screen-filling threats that require you to master the weapon-swapping and parry mechanics.

    The Verdict

    Nightmare: The Lunatic doesn’t reinvent the roguelite wheel, but it polishes it to a high shine. It’s an “easy to learn, hard to master” experience that rewards experimentation. While some players find the difficulty gap between regular rooms and bosses a bit steep, the satisfying “clink” of a successful parry and the flow of the triple-weapon combat make it a journey worth taking.

    Find out more here on Steam – https://shorturl.at/hnPRH

    #NightmareTheLunatic #roguelite #action #RPG #combat

    #SelectaPlay #CFK #MaetdolGames #Steam #games #gaming #gamers #videogames

  • Standby For Nonentity Galaxy Launching Feb 3rd

    Standby For Nonentity Galaxy Launching Feb 3rd

    Ever felt like just another cog in the corporate machine? Now you can do it… in space.

    We are thrilled to spotlight Nonentity Galaxy, the upcoming darkly humorous strategy roguelite developed by Brick-Up Studio and published by 2P Games!


    The Grind Never Stops (Even in Orbit)

    Forget being the “chosen one.” In Nonentity Galaxy, you’re a corporate field agent for “The Company.” Your job? Scavenge high-risk combat zones, manage a fleet, and try to turn a profit—all while dealing with soul-crushing bureaucracy and systemic oppression.

    What to Expect:

    • Tactical Starship Combat: Command your fleet with precision. Let the AI handle the basics or take manual control to focus fire and reposition for the win.
    • High-Stakes Roguelite Loops: Take contracts, salvage modules, and refit your ship on the fly. But remember: Retreating is a strategy. Getting home alive is better than losing it all to “corporate deductions.”
    • Corporate Satire: Experience a world where dark humour is baked into the rules. Watch your hard-earned winnings get sliced by “processing fees” and navigate the murky grey zones of space station politics.
    • Deep Customisation: Swap modules to snowball your build and turn your “rust-bucket” into a powerhouse.

    Release Date: February 3, 2026

    Launch Deal: 10% OFF for the first two weeks!

    Wishlist now on Steam: https://shorturl.at/P0j2q

    Stop dreaming of a promotion and start planning your rise from corporate drone to space warlord. Just don’t forget to file your paperwork!

    #NonentityGalaxy #BrickUpStudio #IndieGames #SpaceStrategy #Roguelite #GamingNews #2PGames #games #gaming #games #videogames

  • Magic, Mayhem, and Meta-Breaking: Why You Need to Watch RUNE GUNNER

    Magic, Mayhem, and Meta-Breaking: Why You Need to Watch RUNE GUNNER

    If you’ve been looking for the next big thing to play with your squad, keep your eyes on the Shroud. False Summit, a two-person indie powerhouse, just officially announced RUNE GUNNER—a 4-player co-op roguelite shooter that looks like the chaotic lovechild of Remnant II and Risk of Rain.

    The game was just revealed (as of December 2025) with a scheduled Early Access release in Q3 2026. Here is everything we know about this high-octane blend of sorcery and lead.


    The Story: A World Consumed by the Shroud

    In RUNE GUNNER, you aren’t just fighting for loot; you’re fighting for survival. Your ancestors’ quest for immortality backfired spectacularly, unleashing a corruptive force known as The Shroud. Now, the world is crawling with deadly “Constructs.”

    The only way to fight back? You have to embrace the same unstable, world-ending magic that powers your enemies. It’s a classic “fight fire with fire” scenario, but with much bigger explosions.

    Gameplay: Build-Breaking Synergies

    The core of RUNE GUNNER is its “No Flat Stats” philosophy. Forget “+5% Damage” buffs; this game is about Runes that fundamentally change how you play.

    • Customizable Classes: You start with an innate Hero class but can mix in new classes mid-run. This allows you to stack active abilities and passive Runes on the fly.
    • Game-Breaking Combos: The developers are explicitly encouraging players to find “meta-breaking” synergies. For example:
      • Stacking shield effects to bypass reloads and achieve infinite ammo.
      • Using burning enemies to trigger chain-reaction explosions.
      • Scaling damage infinitely by avoiding reloads entirely.

    Key Features at a Glance

    FeatureDetails
    Players1–4 Player Online Co-op
    GenreRoguelite Third-Person Shooter
    DeveloperFalse Summit
    ProgressionShared arsenal and permanent meta-upgrades
    EnvironmentProcedurally generated rooms in “The Shroud”

    Why We’re Excited

    What sets RUNE GUNNER apart from the sea of roguelite shooters is its focus on creativity over grind. Because the runes tweak the behaviour of your loadout rather than just the numbers, every run promises a genuine “Aha!” moment when you discover a new way to break the game’s difficulty curve.

    The art style is sleek and stylised, and the promise of a “shared arsenal” means you won’t feel like you’re falling behind your friends if you play at different paces.

    When Can You Play?

    The Steam page is live now, and a demo is expected soon. Mark your calendars for the Early Access launch in Q3 2026.

    Pro Tip: Head over to Steam and wishlist it now. For a two-person dev team, wishlists are the lifeblood of a successful launch!

    Rune Gunner on Steam – https://shorturl.at/OWhmE

    #RuneGunner #FalseSummit #Coop #Roguelite #Shooter #gunplay #magic #Steam #games #gaming #gamers #videogames