Get ready to stretch your mental muscles, puzzle fans! The long-awaited next game from legendary designer Jonathan Blow (creator of Braid and The Witness), Order of the Sinking Star, has been officially unveiled, and it promises to be a truly massive, mind-bending experience.
If you thought The Witness was a challenge, think again. This ambitious new title is setting a new standard for the narrative puzzle adventure genre.
🧩 The Premise: Four Worlds Collide
Order of the Sinking Star is a top-down, narrative adventure that begins with Queen Effia, a deposed ruler who is suddenly transported to a magical, enigmatic new realm. What follows is an exploration of a sprawling, non-linear game world built around an unprecedented number of intricate, hand-crafted puzzles.
- Four Distinct Realms: The game is structured around four initial worlds, each based on a different core puzzle mechanic (often likened to a sophisticated form of Sokoban or block-pushing puzzles):
- The North: Features a party of heroes (a warrior, thief, and wizard) with complementary abilities for manipulating objects.
- The East: Focuses on puzzles involving mirrors, reflections, and teleportation/duplication mechanics.
- The South: Involves skipping stones across water to create new paths.
- The West: Puts you in command of a mechanical suit with crystal-light-based powers.
- The Supercollider Effect: The true genius and difficulty of the game emerge when these four worlds begin to collide! As you progress into the overworld’s diagonal areas, the mechanics and characters from different realms merge, creating puzzles that require an understanding of two, three, or even all four systems simultaneously.
🦸 Unlikely Heroes and a Grand Mystery
You won’t be solving this mystery alone. The game features multiple unique playable characters, each with their own captivating story and abilities, including Queen Effia, a thief, a warrior, a wizard, and even, hilariously, a talking boat.
- Character-Specific Solutions: Each hero brings a different perspective and set of tools. For example, the thief can pull blocks, breaking the classic Sokoban rule, while the wizard can swap places with objects. Learning to utilise and switch between these abilities is key, particularly in the later-game cross-over puzzles.
- Deciphering the Lore: The story unfolds gradually. Rather than relying on heavy exposition, the narrative is told through environmental storytelling, notes you collect, and small interactions between the characters as they meet and journey together. The ultimate goal is to piece together the secrets of this enigmatic realm and the true nature of the “Order of the Sinking Star.”
🤯 A Scope Unlike Any Other
The sheer scale of this project is what truly sets it apart.
| Feature | Detail |
| Number of Puzzles | Over 1,000 hand-crafted, interconnected puzzles. |
| Estimated Playtime | 250+ hours for a normal run, and potentially 500+ hours for completionists. |
| Complexity | The first phase (the four separate worlds) is reportedly only about 5% of the total gameplay. |
| Quality-of-Life | Includes a generous, unlimited undo feature, allowing you to rewind all your moves for effortless experimentation. |
Order of the Sinking Star is more than just a massive puzzle game; it’s a “game design supercollider,” pushing the boundaries of mechanical interaction and systemic complexity. It’s an adventure that rewards curiosity, persistence, and the pure joy of having that “Aha!” moment.
This looks like a game that will dominate the conversation among puzzle enthusiasts for years to come.
Order of the Sinking Star – https://bit.ly/m/SinkingStarGame
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