If you took the social paranoia of Among Us, mixed it with the high-stakes combat of a third-person shooter, and set it all in a gothic, blood-soaked mansion, you’d have Killer Inn. Published by Square Enix and developed by Tactic Studios, this 24-player asymmetrical action game turns the “whodunnit” genre into a high-octane battle for survival.
The Setup: Wolves vs. Lambs
The premise is simple but deadly. Twenty-four strangers are invited to a mysterious castle by an organisation called Astra. Once inside, players are secretly divided into two teams:
- The Lambs (The Majority): Their goal is to survive, gather evidence at crime scenes (like hair or fingerprints), and either eliminate the killers or escape the castle by boat.
- The Wolves (The Minority): Their mission is to blend in, sabotage the Lambs, and systematically slaughter everyone before the night ends.
Gameplay Mechanics: No Meetings, Just Mayhem
Unlike traditional social deduction games, where gameplay pauses for a “voting phase,” Killer Inn happens in real-time.
- Deduction Through Force: You don’t vote people out; you take them out. If a Lamb suspects someone is a Wolf, they can attack. However, there is a catch: if a Lamb kills an innocent player, the “wrong guesser” is instantly turned to stone and removed from the game.
- Unique Character Classes: Players can choose from over 25 characters, such as the Gamer, the Martial Artist, or the Otaku, each with specific perks like increased XP gain, stealth buffs, or better resistance to status effects.
- Environmental Interaction: The mansion is a character itself, filled with secret passages, traps, and chests. Players must complete “mundane” quests to earn gold for better gear, armour, and weapons.
- 3D Proximity Chat: Communication is key. The game uses positional audio, meaning you can only hear players who are physically near you—allowing for secret conspiracies in corners or desperate screams for help in the hallways.
Release Information
Killer Inn is scheduled to launch into Early Access on February 12, 2026, on Steam. It is an ambitious hybrid that moves away from the slow-paced logic of typical mystery games and toward a “fight-or-flight” experience where your trigger finger is just as important as your detective skills.
Warning: Trust no one. The person helping you finish a quest might just be waiting for you to turn your back.
Find out more here – https://www.square-enix.com/killer-inn/en-gb/
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