In a new 42-minute developer deep-dive titled “Lifting the Veil,” CI Games and Hexworks have finally pulled back the curtain on Lords of the Fallen II. This latest look at the alpha build showcases a sequel that isn’t just iterating—it’s evolving into a faster, weightier, and significantly bloodier beast.
Targeting a 2026 release on PS5, Xbox Series X|S, and PC, the game aims to rectify the “floaty” criticisms of its predecessor while doubling down on the dual-realm mechanics that define the series.
The “Bolder, Braver, Bloodier” Vision
Game Director James Lowe describes the sequel as a “decadent dance with death.” The focus this time around is on “planted” combat. Unlike the 2023 reboot, where characters sometimes felt like they were sliding across the terrain, the sequel emphasises weight and friction, ensuring every swing of a mace or thrust of a spear feels earned.
Key Combat Evolutions:
- The Scythe Weapon Class: A standout reveal, the Scythe is designed for “crowd dominance,” allowing players to chain attacks like water to manage large groups of enemies.
- Seamless Hybrid Gameplay: You can now swap between melee, ranged, and spellcasting instantly. The clunky gear-grinding of the past is gone; casting a spell mid-combo is now second nature.
- Dismemberment & Executions: A new graphic execution system isn’t just for show—it serves as a rhythmic “moment of glory” that rewards perfect parries and aggressive play.
- The Umbral Lamp: The lamp now has its own dedicated button, making its integration into the core combat loop much tighter than the puzzle-heavy implementation of the first game.
Build Diversity: Rivalling the Giants
In a bold move, Lowe compared the game’s philosophy to industry titans like Elden Ring. While he praised FromSoftware’s “commitment to a build,” he noted that Lords of the Fallen II encourages more on-the-fly experimentation.
“I have a few more drives to experiment… I want to try dual-wielding. How does that feel? I feel confident enough as a player to go, ‘I’m going to mess around with this for a few hours.’” — James Lowe, Game Director
The sequel achieves this through lighter stat requirements and a more accessible respec system, allowing players to pivot their playstyle without the “arduous process” found in other Soulslikes.
New Threats and Veteran Challenges
The video showcased several nightmare-inducing bosses, including:
- The Heartroot Warden: A metal-encased skeleton wielding a massive chain-wrapped greatsword.
- Koydreth: A winged, teleporting knight striking from rune-etched mirrors.
- Lingao the Souring Storm: A colossal dragon harnessing wind and lightning.
For those who found the original game too easy (or too hard), the sequel introduces Veteran Mode at launch. This mode updates enemy AI, reduces attack distances, and adds global cooldowns to enemies to ensure they stay aggressive and pressure the player constantly.
Technical Specs & Release
- Engine: Unreal Engine 5
- Release Window: 2026
- Platforms: PS5, PS5 Pro, Xbox Series X|S, and PC (Epic Games Store).
- Co-op: Features full “shared-progression” co-op, meaning you and a friend can experience the entire campaign together without the “summoning” hurdles of traditional Soulslikes.
Find out more here – https://www.lordsofthefallen.com/
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