Tag: #indieio

  • Shadows Call: Nemorsys Playable Demo Now Live on Steam

    Shadows Call: Nemorsys Playable Demo Now Live on Steam

    The veil between light and shadow has grown thin. Developer Chaolys, in a strategic partnership with publisher indie.io, has officially released a new playable demo for their highly anticipated stealth-action RPG, Nemorsys.

    For fans of tactical infiltration and dark fantasy, this isn’t just a vertical slice—it’s a trial by fire. The demo, which launched April 22, 2026, is now available for PC players on Steam.


    Master the Abyss

    In Nemorsys, players step into the boots of Kaelara, a warrior who has forged a lethal pact with an ancient wraith to take down the corrupted King Murab. The game distinguishes itself through a “Dynamic Fog of War” system where shadow and light aren’t just aesthetic choices—they are the core mechanics of survival.

    What to expect in the demo:

    • A Focused Look at Mid-Game Mastery: Players are dropped into Level 3, providing access to a curated set of abilities that showcase the game’s depth.
    • Shadow vs. Light: Experiment with 5 of the 20 total Shadow skills, including lethal constructs and blinding fogs.
    • Reworked Progression: Test the updated system where you can directly purchase and upgrade abilities to suit your playstyle.
    • Consequence-Driven Death: The demo introduces a reworked death mechanic where failure leads to lasting consequences, raising the stakes for every encounter.

    Adaptive Adversaries

    Don’t expect predictable patrols here. The demo showcases Nemorsys’ dynamic enemy AI. Guards communicate, coordinate, and will actively use light sources to expose your position. If you’re caught in the open, the combat is punishingly fast; in this world, a frontal assault is often a death sentence.

    “Our goal was to create a stealth experience where the environment feels alive. Every torch you extinguish or shadow you occupy changes the tactical landscape.” — Chaolys Development Team


    About the Teams

    Based in Québec City, Chaolys is a two-person powerhouse blending technical precision with narrative depth. Lead programmer Hugo Marcoux (a Unity instructor with a background in engineering physics) and designer Sébastien (a fantasy author and nurse) have combined their unique disciplines to build a systems-driven nightmare that feels both handcrafted and emergent.

    Partnering with indie.io (formerly Freedom Games), the team is poised to bring this dark, atmospheric journey to a wider audience as they head toward a full release.

    Download the Demo

    Ready to answer the call of the shadows? You can download the Nemorsys demo today and add the game to your Steam Wishlist to stay updated on the road to launch.

    • Platform: PC (Steam)
    • Genre: Stealth-Action RPG / Dark Fantasy
    • Developer: Chaolys
    • Publisher: indie.io

    Are you planning to dive into the shadows of Nemorsys this week, or does the “punishing” difficulty have you keeping your torch lit?

    Find out more here – https://s.team/a/3517930

    #Chaolys #indieio #playabledemo #Nemorsys #stealth #action #RPG #survival #Steam #videogames #gamers #gaming #horror

  • Raise a Garden—From the Dead! Silverstring Media and indie.io Partner for Greenhearth Necromancer

    Raise a Garden—From the Dead! Silverstring Media and indie.io Partner for Greenhearth Necromancer

    The indie scene is about to get a little bit spookier—and a whole lot cosier. Silverstring Media and indie.io have officially announced that their highly anticipated semi-idle gardening game, Greenhearth Necromancer, will be launching on Steam for PC and Mac on May 11, 2026.

    In a landscape often dominated by high-stress shooters and demanding simulations, Greenhearth Necromancer offers a refreshing breath of… well, slightly haunted air.


    A New Life (and Afterlife) in Greenhearth

    Players step into the shoes of Echo, an enby witch and newly graduated “Actual Necromancer.” After inheriting their late grandmother’s apartment in the Greenhearth co-op, Echo is tasked with reviving a neglected garden. But Echo isn’t your average gardener.

    Instead of just sunlight and water, you’ll be utilising:

    • Necromantic Spells: Bring withered flora back to life with a touch of the dark arts.
    • Magical Potions: Experiment with brews to see how different plants react.
    • Traditional Methods: Because sometimes, a plant just needs a good old-fashioned watering can.

    Chill Gameplay Meets Deep Narrative

    Written by the acclaimed Lindsay Ishihiro (I Was a Teenage Exocolonist), the game isn’t just about the plants. It’s about community. As Echo, you’ll navigate your place within the magical and non-magical residents of the co-op, accompanied by a quirky familiar: an animated compost heap that helps turn gardening mishaps into valuable fertiliser.

    “We wanted to upend the traditional semi-idle gameplay conventions. Rather than anxiously watching countdown tickers, players are free to grow and revive Echo’s garden as they see fit.” — Silverstring Media

    Why We’re Watching This One

    • Anti-Anxiety Design: The game features a gentle lo-fi soundtrack and is designed to be left in the background during work or study.
    • Queer-Led Development: Silverstring Media continues its mission of pushing boundaries in digital storytelling with a diverse, Canada-based team.
    • Narrative Flexibility: An “event deck” system lets you choose when to dive into the story and when to simply enjoy the horticulture.

    Release Details

    FeatureInformation
    DeveloperSilverstring Media
    Publisherindie.io
    Release DateMay 11, 2026
    PlatformsPC & Mac (Steam)
    GenreCozy / Semi-Idle / Narrative Sim

    Export to Sheets

    Whether you’re a fan of lo-fi beats, inclusive storytelling, or just want to see what happens when you give a rose bush a resurrection spell, Greenhearth Necromancer is shaping up to be the sleeper indie hit of the spring.

    Wishlist it now on Steam to prepare for your move to the co-op this May!

    Find out more here – https://s.team/a/2127570

    #SilverstringMedia #indieio #GreenhearthNecromancer #cozygames #indiegame #idlegame #cozygaming #wfh #games #gaming #gamers

  • Defying the Gods: SoulQuest Slashes Onto Steam This May

    Defying the Gods: SoulQuest Slashes Onto Steam This May

    In a move that’s sure to thrill fans of high-octane action and deep mythology, SoulBlade Studio and publisher indie.io have officially announced that their highly anticipated side-scrolling hack-and-slash, SoulQuest, will launch on Steam on May 1, 2026.

    Drawing heavy inspiration from the fast-paced combat of titles like Devil May Cry, SoulQuest isn’t just about the “slash”—it’s a stylised, emotionally charged journey through the heart of Celtic and Arthurian legend.


    A Warrior’s Defiance

    The game follows the story of Alys, a Celtic warrior who suffers an unthinkable loss when her husband is taken by the gods. Refusing to bow to the inevitable, Alys picks up her blade to challenge the Celtic pantheon itself.

    Accompanied by the wise druid Abanus, players will travel across a retro-aesthetic reimagining of the British Isles to confront Morrigan, the Goddess of Death. It’s a classic tale of “love vs. fate,” but with enough steel and magic to make the gods rethink their decisions.


    Gameplay: Style, Skill, and SSS-Ranks

    At its core, SoulQuest features a freeform combat system designed to reward both creativity and precision. Whether you’re a casual button-masher or a frame-perfect veteran, there’s plenty to sink your teeth into:

    • Fluid Combo System: Seamlessly chain light and heavy attacks with magical abilities.
    • Ultimate Powers: Unleash devastating “Ultimate” moves to clear screens of relentless enemy waves.
    • Verticality: Alys can slide down and jump off vertical surfaces, adding a layer of platforming strategy to both exploration and combat.
    • Ranking System: Just like the genre greats, your performance is graded from F to SSS, pushing you to master the art of the blade.

    Visuals and Atmosphere

    SoulBlade Studio has opted for a crisp retro aesthetic that perfectly complements the game’s medieval-themed soundtrack. The world is a “visual feast” of stylised biomes, populated by everything from fodder enemies to massive, multi-phase bosses that require quick thinking and even quicker reflexes.

    “SoulQuest combines amazing gameplay with unique Celtic mythology into one action-packed mixture,” says the development team.

    Get Ready for May 1st

    If you can’t wait to start your rebellion against the gods, a free demo is currently available on the SoulQuest Steam page.

    Will you accept the judgment of the fates, or will you carve your own path? The quest for the soul begins this May.


    Stay tuned to BizNooz.com for more updates on the best upcoming indie titles and gaming news.

    Find out more here – https://s.team/a/2512450

    #SoulBladeStudio #indieio #sidescrolling #hackandslash #SoulQuest #games #gaming #gamers

  • Forging Empires from Markets: ‘City States: Medieval’ Launches Early Access on April 20

    Forging Empires from Markets: ‘City States: Medieval’ Launches Early Access on April 20

    While most strategy games task you with painting a global map with your colour, the latest title from Reverie World Studios and indie.io asks a more harrowing question: Can you survive as a single dot in a world of giants?

    Releasing into Steam Early Access on April 20, 2026, City States: Medieval pivots away from the sprawling empire-building of its predecessors to focus on the grit, greed, and glory of the 12th-century mercantile republic.


    The Rise of the Merchant Republic

    Set during the High Middle Ages—a period defined by the revival of science, arts, and intense religious strife—the game places you in control of a burgeoning trade hub. Whether you choose the frigid markets of Novgorod, the sun-drenched ports of Tripoli, or the affluent canals of Genoa, your objective isn’t just conquest; it’s economic dominance.

    The core gameplay loop balances three distinct pillars:

    • Deep City Building: Manage complex building chains, faith, and military infrastructure.
    • Mercantile Empire: Chart trade routes across Europe, North Africa, and the Middle East to secure twelve precious commodities, including silk, spices, and wool.
    • Hybrid Warfare: Defend your wealth using a unique siege system that blends real-time tactical combat with tower defence mechanics.

    High Risk, Heroic Stakes

    The most striking innovation in City States: Medieval is the Hero Mechanic. Unlike traditional RTS units, your leader is the literal soul of your city-state.

    When your hero is present, you have full control over city growth, construction, and armies. However, the game forces a “high-risk, high-reward” gamble: do you send your hero on a distant diplomatic mission or trade expedition to unlock new markets? If you do, your city falls under a “maintenance government,” leaving it vulnerable to opportunistic neighbours and plundering kingdoms while your back is turned.

    “The dynamic, unpredictable 12th century offers new challenges… navigating the treacherous world of politics and warfare where every move is a gamble.” — Developer Insight


    A Living 12th-Century World

    The developers at Reverie World Studios have emphasised that this is a “historically grounded” experience. The world map isn’t static; it’s a living network of trade routes where your prosperity makes you a target. The influx of classical works and the rise of powerful kingdoms create a “fertile ground for conflict from the Atlantic to the Urals.”

    Release Details

    • Platform: PC (Steam)
    • Launch Date: April 20, 2026
    • Developer/Publisher: Reverie World Studios / indie.io
    • Genre: Grand Strategy / City Builder / RTS / Tower Defence

    For those who have spent years managing armies of thousands, City States: Medieval offers a refreshing, claustrophobic change of pace. It’s a game about the power of the purse, the strength of the wall, and the heavy burden of a single crown.

    Will your city-state thrive as the next Venice, or will it be swallowed by the tides of history? Find out when it hits Steam later this month.

    Find out more here – https://s.team/a/4066390

    #ReverieWorldStudios #indieio #hybridstrategy #CityStatesMedieval #EarlyAccess #Steam #games #gaming #gamers #history

  • Subway Invasion! The morning commute is about to get a lot more extraterrestrial!

    Subway Invasion! The morning commute is about to get a lot more extraterrestrial!

    Publisher indie.io and developer QH Studios have officially announced that Hold the Line Underground: Subway Invasion will pull into the station on April 3, 2026. Launching on Steam as part of the indie.io Franchise Sale, this tactical, wave-based shooter swaps the usual morning delays for a desperate fight for survival beneath the streets of New York City.

    The Last Line of Defense

    In Subway Invasion, you aren’t a super-soldier or a high-tech operative. You are a lone subway security guard. When an alien invasion erupts in the tunnels, you find yourself trapped with a train full of terrified passengers. Your mission is simple but gruelling: protect the train and hold the line against an escalating extraterrestrial threat.

    Starting with only a standard-issue pistol and a handful of rounds, players must navigate the claustrophobic corridors and dimly lit platforms of NYC’s underground. It’s a high-stakes balancing act of quick reflexes and resource management where every bullet literally counts.

    Survival of the Sharpest

    The game blends traditional wave-based combat with tactical environmental interaction. To stay alive, you’ll need to:

    Fortify Your Position: Lock doors to redirect the alien flow and create chokepoints that favour your limited firepower.

    Scavenge Under Pressure: Between waves, you must venture away from the safety of the train to hunt for ammunition and supplies.

    Upgrade Your Arsenal: Use points earned from kills to equip your pistol with scopes, flashlights, and thermal sights. As the threat grows, you’ll gain access to more heavy-duty tools like grenades to thin out the swarm.

    Evolving Threats

    Don’t expect the invaders to play fair. As the waves progress, enemy behaviour shifts. While some aliens will rush you head-on, others are smarter, and the train’s defences will flank your position. The challenge ramps up as enemies become faster, stronger, and more aggressive, forcing you to adapt your strategy in real-time.

    “Every decision can mean the difference between holding the line and watching the system fall.”

    Launch Details

    Release Date: April 3, 2026

    Platform: PC (Steam)

    Developer: QH Studios

    Publisher: indie.io

    If you can’t wait until April to start your shift, a demo is currently available on Steam, featuring a 15-to-30-minute slice of the early game to help you find your footing before the full invasion begins.

    Find out more here on Steam – https://shorturl.at/UGEdt

    #indieio #QHStudios #SubwayInvasion #aliens #underground #games #gaming #gamers #platformgames #gameplay #demogames #videogames #arcadegames

  • Slap Metal and Junk Corpobots: AI.VI is Coming for the Corporate Machine

    Slap Metal and Junk Corpobots: AI.VI is Coming for the Corporate Machine

    Get your wrenches ready and your cooling systems primed. AI.VI, the highly anticipated FPS/Tower Defence hybrid from developer Out of Time and publisher indie.io, is officially set to drop on March 18, 2026.

    If you’ve been looking for a game that lets you stick it to the man—specifically, a soul-crushing intergalactic gigacorporation—while literally slapping the metal off of robotic goons, your retirement on the desert moon of Sohot is about to get a lot more violent.


    The Story: Retirement is Over

    You play as the titular AI.VI, a retired war bot who just wanted a quiet life mining batteries. Unfortunately, the P.A.S.C.A.L. Gigacorporation has other plans. They’ve arrived to strip-mine the planet and execute a “voluntary merger” (read: total conquest) of everything in their path.

    But P.A.S.C.A.L. made one fatal error in their profit-margin calculations: they tried to scrap a bot that was built for one thing—incredible violence.

    Gameplay: FPS Meets Tower Defence

    AI.VI isn’t just about pulling a trigger; it’s about tactical demolition. The game blends high-octane first-person shooting with strategic base defence.

    • The Arsenal: Use “homemade” weaponry that ranges from the practical to the “how does this even work?” We’re talking pump-action cameras, combination pickaxe-crossbows, and jack-in-the-boxes filled with explosive plushes.
    • The Traps: Automate the carnage by setting up traps that turn P.A.S.C.A.L.’s “assets” into second-hand scrap.
    • The Elements: Strategy runs deep with four core elements—Fire, Ice, Acid, and Electricity. Mixing these creates elemental reactions that can melt, freeze, or short-circuit different types of enemy armour.

    Why You Should Care

    Unlike modern tech built with planned obsolescence, AI.VI is a relic of the “good old days.” This translates to a flexible upgrade system where you can overclock your loadout with permanent and temporary power-ups. There’s no limit to how powerful you can become as you “seize the means of production” back from the corporate overlords.

    “Look into the minds of enemy robots to hear their final thoughts as they are sent to the great scrapyard in the sky!”


    Key Details

    FeatureInformation
    Release DateMarch 18, 2026
    PlatformPC (Steam)
    DeveloperOut of Time
    Publisherindie.io
    GenreFPS / Tower Defense / Action

    Whether you want to spill oil in close-quarters melee or dismantle the corporate hierarchy from a distance with malicious traps, AI.VI looks like it’s going to be a scrap-metal symphony when it launches next month.

    Find out more here on Steam – https://shorturl.at/8ngWk

    #OutofTime #indieio #AIVI #Steam #titularwarbot #Sohot #robogoons #shooter #scifi #fps #AI #games #gaming #gamers #gameplay #videogames