Tag: #Steam

  • Unleash the Beast: Barbarian Saga: The Beastmaster Reveals Action-Packed New Gameplay

    Unleash the Beast: Barbarian Saga: The Beastmaster Reveals Action-Packed New Gameplay

    The golden age of 80s and 90s fantasy is making a roaring comeback.

    Publisher SelectaPlay and indie developer Dormidin Studio have just unveiled a brand-new gameplay trailer for Barbarian Saga: The Beastmaster, a hand-drawn 2D action-adventure that looks like a love letter to the era of Conan, Golden Axe, and Beastmaster.

    Released as part of the GDC 2026 festivities, the trailer offers our most comprehensive look yet at the brutal combat and mystical transformations that define the world of Arborea.

    A Prophecy Written in Blood

    Set in a land scarred by the “Wars of the Portals,” Barbarian Saga places you in the boots of the last Beastmaster. The King of Imperia has declared a genocidal war against all non-human races, and you are the only one capable of uniting man and beast to stop the slaughter.

    The new footage highlights several core mechanics that set this title apart in the crowded Metroidvania genre:

    Soul Transformation: Players can harness the souls of defeated creatures to transform, gaining unique abilities essential for both combat and accessing new areas of the interconnected map.

    Arena Duels: In a nod to classic arcade fighters, the game features dedicated arena battles with close-up camera angles and traditional energy bars.

    The Ritual Necklace: A deep customisation system where players collect beads, fangs, and amulets to modify vitality, mana, and attack patterns.

    Hand-Drawn Majesty: Every frame of the game is hand-animated, evoking the aesthetic of Saturday morning cartoons like He-Man but with a distinctly darker, more “brutal fantasy” edge.

    Physical and Digital Editions Confirmed

    In a move that will delight collectors, SelectaPlay confirmed that the game will receive standard physical editions for the PlayStation 5 and Nintendo Switch.

    “We aren’t following formulas or trends,” says the team at Dormidin Studio. “We are just driven by our passion for the games we grew up with and the freedom to do things our own way.”

    Why It’s on Our Radar

    Beyond the nostalgia, Barbarian Saga: The Beastmaster seems to be leaning into a branching narrative. With various NPCs offering unique mission arcs and multiple endings, the fate of Arborea truly rests on the player’s choices. It’s a rare level of narrative depth for a side-scrolling action title, and the “heart-devouring sword” mechanics shown in the trailer suggest a combat system with real weight and consequence.

    Find out more here on Steam – https://shorturl.at/X97QB

    #SelectaPlay #DormidinStudio #2Dactionadventure #BarbarianSagaTheBeastmaster #Steam #gameupdate #games #gaming #gamers #platformer #gameplay #demogame #videogames #arcade

  • Hold It In: We Gotta Go Flushes Out an April Release Date

    Hold It In: We Gotta Go Flushes Out an April Release Date

    In a world full of eldritch horrors and jump scares, developers FuzzyBot and Mad Mushroom have identified a far more relatable terror: the immediate, desperate need for a bathroom.

    Today, the duo officially announced that We Gotta Go, the highly anticipated co-op horror-comedy, is set to launch on Steam on April 14th.

    The Stakes Are High (and Messy)

    Forget saving the world or escaping a masked killer. In We Gotta Go, the objective is simple but gruelling: find a toilet before your “Internal Pressure Gauge” hits critical mass.

    The game blends traditional survival-horror tension with physics-based slapstick. Players must navigate haunted environments, solve environmental puzzles, and fend off supernatural entities—all while managing their character’s increasingly frantic digestive distress.

    Key Features of the Commode-y Thriller:

    Chaotic Co-op: Work with (or accidentally sabotage) up to three friends as you scramble through levels.

    The “Clench” Mechanic: A unique stamina-style system where panicking or sprinting speeds up your inevitable “accident.”

    Procedural Panic: Randomised layouts ensure that the nearest bathroom is never where you remembered it being.

    Mad Mushroom Partnership: This marks another high-profile release for the influencer-led publisher, doubling down on “weird and wonderful” indie titles that are built for streaming and community engagement.

    Why It Matters

    While the premise is undeniably “cheeky,” the pedigree behind the project is serious. FuzzyBot—composed of industry veterans from the likes of Riot and Ubisoft—is known for tight gameplay loops. By partnering with Mad Mushroom, they are positioning We Gotta Go to be the next viral sensation in the “party-horror” subgenre that has dominated platforms like Twitch and YouTube.

    “We wanted to take the feeling of a high-stakes horror chase and apply it to something everyone has experienced,” says the development team. “The horror isn’t just what’s behind the door; it’s what’s happening inside you.”

    Mark your calendars for April 14th. Just… maybe don’t play this one on a full stomach.

    Find out more here on Steam – https://shorturl.at/slGXF

    #FuzzyBot #MadMushroom #WeGottaGo #horrorcomedygame #poopyourpants #Steam #gameupdate #games #gaming #gamers #platformer #gameplay #demogame #videogames #arcade

  • Gonzalo the Chicken – Episode I: A Poultry-Powered Blast from the Past

    Gonzalo the Chicken – Episode I: A Poultry-Powered Blast from the Past

    The golden age of 3D platformers is making a serious comeback, and it’s doing so with a beak, a comb, and a very short fuse. If you grew up clutching an N64 controller or spending your weekends with a PlayStation 2, Gonzalo the Chicken – Episode I needs to be on your Steam wishlist immediately.

    Developed by the two-man team at WhaleplaneStudios, this indie gem is more than just a “chicken crossing the road” joke—it’s a high-octane love letter to classics like Banjo-Kazooie and Jak and Daxter.

    The Dynamic Duo: Gonzalo & Azzar

    In a genre defined by iconic pairings, Gonzalo and his companion Azzar bring a literal “explosive” chemistry to the table. You play as Gonzalo, a flightless but surprisingly agile chicken navigating a world abandoned by its creator.

    But Gonzalo isn’t alone. He’s joined by Azzar, a retrievable, living bomb who handles the heavy lifting. Instead of just jumping on heads, you’ll be launching Azzar at the “Crocogator” army.

    Key Gameplay Mechanics:

    Bomb Mutations: Feed Azzar “bomb goo” to unlock mutations like fire, homing, and sticky bombs to solve environmental puzzles.

    Ridiculous Movement: Master the art of the ground pound, the dash-dive, and the “flap” to clear massive gaps and find hidden secrets.

    Poultry Combat: When enemies get too close, Gonzalo can unleash physical combos to push back the reptilian hordes.

    Why We’re Excited

    What sets Gonzalo the Chicken apart is its commitment to the “collectathon” spirit while modernising the feel. The game features a vibrant, low-poly aesthetic that feels fresh but nostalgic, spanning diverse locations like the sandy shores of Claw Island and the bioluminescent forests of Noxglade.

    For the completionists out there, the game includes a “Breakfast Menu”—a system that allows you to unlock hilarious game modifiers and secret eggs, giving you plenty of reasons to return to levels and beat your best par times.

    Final Verdict: Coming Summer 2026

    Gonzalo the Chicken – Episode I is currently slated for a Summer 2026 release (Q3). It’s clear that WhaleplaneStudios has poured five years of passion into this project, and if the early trailers are anything to go by, this is going to be a must-play for platforming fans.

    It’s time for this chicken to cross the road… and blow up everything on the other side.

    TechMash Tip: Keep an eye out for the demo! The developers often showcase early builds during Steam Next Fest, which is the perfect time to test out your bomb-throwing aim.

    Find out more here on Steam – https://shorturl.at/VOKaM

    #WhaleplaneStudios #GonzalotheChicken #Steam #gametrailer #Crocogators #gameupdate #games #gaming #gamers #platformer #gameplay #demogame #videogames #arcade

  • Echoes of Myth: Souls-Inspired Action Roguelite From Finnish Solo Dev Launches Today

    Echoes of Myth: Souls-Inspired Action Roguelite From Finnish Solo Dev Launches Today

    The indie scene in Finland has a reputation for punching well above its weight, and today’s release looks to continue that tradition. Jukka Tykkyläinen, the solo developer behind Shifting Reality Interactive, has officially launched his debut commercial title, Echoes of Myth, on Steam.

    Born from a love for the deliberate, high-stakes combat of Souls games and the deep build-crafting of Diablo, Echoes of Myth is a top-down action roguelite that demands both mechanical skill and strategic planning.

    A Fractured World in Need of a Vessel

    In Echoes of Myth, players take on the role of an unbound divine spirit. In a world where the gods have vanished and reality has fractured into drifting realms, you must possess mortal vessels to journey toward the world’s core.

    The game’s structure is built around a “cyclical journey”—meaning death isn’t the end, but a chance to return to the Sanctuary. Here, you can spend Titan Essence gathered during your runs to unlock permanent upgrades, making each subsequent attempt a little more manageable.

    Key Features at Launch:

    Deliberate Souls-lite Combat: Every enemy attack is clearly telegraphed, emphasising dodging, parrying, and positioning over mindless button-mashing.

    Build Your Legend: With no rigid character classes, your playstyle is defined by the weapons, spells, and relics you find. You can lean into pure melee, devastating magic, or a hybrid of both.

    Divine Relics & Infusions: Discover artefacts left behind by vanished deities that can fundamentally change how your abilities function.

    Handcrafted Variety: Explore 7 distinct biomes, each populated by unique enemy families and guarded by 7 major bosses and 10 mini-bosses.

    Endgame Challenge: For those who master the core journey, the Realm Distortions system offers high-level challenges to test the most optimised builds.

    From ARPG to Roguelite

    Interestingly, the project didn’t start as a roguelite. Tykkyläinen originally envisioned a more traditional action RPG but pivoted during development.

    “The roguelite structure, along with removing explicit character classes, ultimately allowed the game’s systems to click and form the foundation of the final design,” says the developer.

    This shift allows for a more focused, “mid-core” experience where a full run takes roughly 45–60 minutes once mastered—perfect for players who want the intensity of a Souls encounter without the 80-hour time commitment.

    Availability

    Echoes of Myth is available now on Steam for PC. To celebrate the launch, the game is currently running a 15% discount off its base price of £10.99 / $12.99.

    If you’re still on the fence, a playable demo from the recent Steam Next Fest remains available on the store page for a limited time, giving you a chance to feel the weight of the combat before you dive into the fractured realms.

    Find out more here – https://www.echoesofmyth.com/

    #JukkaTykkyläinen #echoesofmyth #topdownaction #roguelite #combat #Steam #gameupdate #games #gaming #gamers #platformer #gameplay #demogame #videogames #arcade

  • Survive the Night: Chainsaw Woods Slashes Onto Steam This March

    Survive the Night: Chainsaw Woods Slashes Onto Steam This March

    The survival horror genre is about to get a lot more claustrophobic. Developer and publisher Ratsuha has officially announced that their pulse-pounding indie title, Chainsaw Woods, is set to launch on PC via Steam on March 19, 2026.

    If you’ve ever had that nagging feeling that something is watching you from between the trees, this game is designed to turn those fears into a reality.

    A Forest That Never Forgets

    Chainsaw Woods places you in the heart of a dense, suffocating woodland with one simple goal: Escape. However, “simple” is a relative term when the environment itself refuses to stay still.

    The game features procedurally generated maps, meaning every playthrough reshapes the forest floor. You won’t be able to rely on memory or previous routes; instead, you’ll need to rely on your survival instincts and the faint glow of torches you light along the way to ward off the encroaching darkness.

    Fight for Your Life

    While the atmosphere is heavy with dread, you aren’t completely helpless. As you explore, you’ll encounter the “Enemies of the Woods”—twisted entities that don’t take kindly to trespassers.

    Combat: You’ll be armed with a shotgun to fend off the horrors lurking in the shadows.

    Tactics: Ammunition is a luxury, not a guarantee. You’ll need to balance your aggression with careful exploration to find the exit before your luck—or your shells—run out.

    Playtime: Each run is estimated to last between 30–40 minutes, making it a perfect “just one more try” experience for those who love high-stakes, roguelike loops.

    Don’t Go Into the Woods Alone

    Terrified of the dark? You don’t have to face it by yourself. Chainsaw Woods supports Online Co-op for up to 2 players. Whether you’re splitting up to cover more ground or huddling together for safety, the multiplayer element adds a layer of tactical coordination (and inevitable panic) to the survival experience.

    Techmash Verdict: With its blend of random generation and tense resource management, Chainsaw Woods looks like a promising addition to the indie horror scene this spring.

    Ready to test your nerves? You can head over to the Chainsaw Woods Steam Page now to add it to your wishlist and prepare for the hunt on March 19th.

    Find out more here on Steam – https://shorturl.at/AtXUT

    #Ratsuha #ChainsawWoods #Survival #Horror #steam #gameupdate #games #gaming #gamers #platformer #gameplay #demogame #videogames #arcade

  • Destructive Heist Duo: Smash ‘N Grab Drops Explosive Demo on Steam

    Destructive Heist Duo: Smash ‘N Grab Drops Explosive Demo on Steam

    Get your hammers and loot bags ready, because the streets are about to get a lot more crowded—and a lot more broken. SLAP-BANG! Digital has officially announced that their debut title, Smash ‘N Grab, is launching its first-ever public demo on Steam today.

    If you’ve been craving a game that rewards you for “redecorating” a mob empire with a sledgehammer, this is the one to watch.

    A High-Octane Heist Inspired by Saturday Morning Cartoons
    Smash ‘N Grab isn’t your typical slow-burn heist game. It’s a high-speed, destructive beat ’em up that feels like a playable cartoon. You control a chaotic duo—Smash (the heavy-hitting robot) and Grab (the agile raccoon)—tethered together by a rope.

    The goal? Pull off the ultimate score while racing against a ruthless clock. The aesthetic is pure “Saturday Morning Cartoon” energy, but the gameplay is all about precision, speedrunning, and total environmental devastation.

    Smash, Grab, and Shave the Clock

    What sets this title apart is how it integrates destruction into its speedrunning DNA. In most games, breaking things slows you down. Here? Destroying valuables actually shaves seconds off your time. * SMASH: Bulldoze through walls and obstacles to find shortcuts.

    GRAB: Use the tether to reel in enemies or grapple across gaps.

    OPTIMIZE: Hunt for that elusive S-rank by perfecting your route through the level.

    The faster you ransack the mob’s assets, the higher you climb on the global leaderboards.

    Play the Demo During ‘Games from Ireland’

    The demo launch is part of the Games from Ireland event on Steam, showcasing the best talent from the Irish indie scene. Based in Belfast, the team at SLAP-BANG! Digital is bringing a distinct, punchy energy to the genre.

    Event Window: The demo is live from Friday, March 13, through Wednesday, March 19, 2026.

    Whether you’re a speedrunning veteran or just someone who enjoys a good, stylised brawl, Smash ‘N Grab offers a fresh, “criminally satisfying” loop that is easy to pick up but notoriously difficult to master.

    Ready to start the heist?

    Head over to the Smash ‘N Grab Steam page to wishlist the game and download the demo.

    Find out more here on Steam – https://shorturl.at/VAyRd

    #SmashNGrab #SLAPBANGDigital #heist #steam #robbery #games #gaming #gamers #platformgames #gameplay #demogames #videogames #arcadegames

  • Get a Grip: Cupiclaw Hooks Its Way Onto Steam!

    Get a Grip: Cupiclaw Hooks Its Way Onto Steam!

    If you’ve ever spent far too many coins at the seaside arcade trying to rescue a plush toy from the clutches of a limp metal claw, we have some therapeutic news for you. Cupiclaw, the frantic claw-machine-meets-roguelike deckbuilder, has officially launched on Steam today, March 5, 2026.

    Developed by French solo dev Typin, this indie gem turns the frustration of the arcade into a strategic, addictive loop that’s being hailed as “the Balatro of claw machines.”

    The Stakes: A Relationship on the Line

    Forget high-fantasy quests; Cupiclaw keeps things relatable. You play as Morris, who has managed to drop his engagement ring into the arcade’s most expensive, high-stakes claw machine. Being too broke to just buy a new one (we’ve all been there), Morris must work his way up from the cheap machines to the elite “top floor” to win back the ring and save his relationship.

    Gameplay: Deckbuilding with a Twist

    While the premise is cute, the gameplay is surprisingly deep. It’s not just about timing your drop; it’s about building a winning prize pool:

    70+ Unique Prizes: Each item has a value. Grab them, sell them, and use the cash to buy even better prizes to “deck” out your machine.

    Powerful Combos: Much like a traditional deckbuilder, certain prizes synergise. Stacking specific plushies or gems can trigger massive score multipliers.

    30+ Claw Upgrades: Enhance your claw’s grip, speed, and reliability to tackle the increasingly chaotic machines.

    Challenging Hazards: Watch out for “trash” items (like crumpled soda cans) that take up space and lower your payout.

    Why You Should Play It

    Beyond the “one-more-go” factor, Cupiclaw is a visual treat with its vibrant, colourful arcade aesthetic. It also features a 10% launch discount for early adopters and a special bundle with fellow claw-enthusiast game Dungeon Clawler.

    Whether you’re a strategy veteran or just someone who wants to finally win a stuffed animal without the mechanical rigging, Cupiclaw is a refreshing spin on the roguelike genre.

    Techmash Tip: The game is fully Steam Deck compatible, making it the perfect companion for your commute (just try not to shout at the screen when you miss a “Large Teddy”).

    Grab It Now

    Cupiclaw is available now on Steam for Windows. You can check out the trailer and grab the game (or try the demo) via the official Steam page.

    Find out more here – https://www.typin.games/

    #Typin #Cupiclaw #Steam #roguelike #deckbuilder #games #gaming #gamers #platformgames #gameplay #demogames #videogames #arcadegames

  • Slap Metal and Junk Corpobots: AI.VI is Coming for the Corporate Machine

    Slap Metal and Junk Corpobots: AI.VI is Coming for the Corporate Machine

    Get your wrenches ready and your cooling systems primed. AI.VI, the highly anticipated FPS/Tower Defence hybrid from developer Out of Time and publisher indie.io, is officially set to drop on March 18, 2026.

    If you’ve been looking for a game that lets you stick it to the man—specifically, a soul-crushing intergalactic gigacorporation—while literally slapping the metal off of robotic goons, your retirement on the desert moon of Sohot is about to get a lot more violent.


    The Story: Retirement is Over

    You play as the titular AI.VI, a retired war bot who just wanted a quiet life mining batteries. Unfortunately, the P.A.S.C.A.L. Gigacorporation has other plans. They’ve arrived to strip-mine the planet and execute a “voluntary merger” (read: total conquest) of everything in their path.

    But P.A.S.C.A.L. made one fatal error in their profit-margin calculations: they tried to scrap a bot that was built for one thing—incredible violence.

    Gameplay: FPS Meets Tower Defence

    AI.VI isn’t just about pulling a trigger; it’s about tactical demolition. The game blends high-octane first-person shooting with strategic base defence.

    • The Arsenal: Use “homemade” weaponry that ranges from the practical to the “how does this even work?” We’re talking pump-action cameras, combination pickaxe-crossbows, and jack-in-the-boxes filled with explosive plushes.
    • The Traps: Automate the carnage by setting up traps that turn P.A.S.C.A.L.’s “assets” into second-hand scrap.
    • The Elements: Strategy runs deep with four core elements—Fire, Ice, Acid, and Electricity. Mixing these creates elemental reactions that can melt, freeze, or short-circuit different types of enemy armour.

    Why You Should Care

    Unlike modern tech built with planned obsolescence, AI.VI is a relic of the “good old days.” This translates to a flexible upgrade system where you can overclock your loadout with permanent and temporary power-ups. There’s no limit to how powerful you can become as you “seize the means of production” back from the corporate overlords.

    “Look into the minds of enemy robots to hear their final thoughts as they are sent to the great scrapyard in the sky!”


    Key Details

    FeatureInformation
    Release DateMarch 18, 2026
    PlatformPC (Steam)
    DeveloperOut of Time
    Publisherindie.io
    GenreFPS / Tower Defense / Action

    Whether you want to spill oil in close-quarters melee or dismantle the corporate hierarchy from a distance with malicious traps, AI.VI looks like it’s going to be a scrap-metal symphony when it launches next month.

    Find out more here on Steam – https://shorturl.at/8ngWk

    #OutofTime #indieio #AIVI #Steam #titularwarbot #Sohot #robogoons #shooter #scifi #fps #AI #games #gaming #gamers #gameplay #videogames

  • The Legend Awakes: Manairons Arrives on PS5 and Steam!

    The Legend Awakes: Manairons Arrives on PS5 and Steam!

    Get ready to shrink down and spark some chaos. The wait is finally over for fans of indie 3D platformers and unique cultural tales. Manairons, the highly anticipated adventure from JanduSoft and 3Cat, is officially launching this Thursday, February 19, 2026, on Steam and PlayStation 5.

    Inspired by the ancient fables of the Pyrenees, Manairons isn’t just another platformer—it’s a vibrant, magical, and slightly mischievous trip into Catalan folklore.


    What is a “Manairó”?

    In local legends, Manairons are tiny, incredibly hardworking (and easily agitated) creatures that live inside a “Canut”—a small needle case. If you open it, they rush out demanding work. If you don’t give them a task, they might just tear everything apart.

    In the game, you play as Nai, a Manairó who has been locked away for centuries. You awaken to find the peaceful village of Vilamont transformed into a smog-filled industrial nightmare by the greedy landowner Llorenç. He’s exploited your kind to run his factories, and it’s up to you to set things right.

    Key Gameplay Features

    • The Power of the Flute: Forget swords and guns. Nai uses a magical flute to play melodies that solve puzzles, control fellow Manairons, and even knock out enemies.
    • Miniature Adventure, Massive World: Explore the various businesses of Vilamont, from bakeries to workshops, each filled with vertical platforming challenges and hidden secrets.
    • Folklore Meets Steampunk: The art style beautifully blends the natural beauty of the Pyrenees with the “clunky” aesthetic of Llorenç’s industrial machines.
    • Epic Boss Battles: Face off against unique bosses in every zone to reclaim the village and free your stressed-out kin.

    Platform Details

    FeatureSteam (PC)PlayStation 5
    Release DateFeb 19, 2026Feb 19, 2026
    Price$24.99 / €24.99$24.99 / €24.99
    Visuals4K Support / Uncapped FPS4K / 60 FPS
    ExtrasSoundtrack Bundle AvailableDualSense Haptic Support

    Note: While the game debuts on PS5 and Steam this week, JanduSoft has confirmed that Xbox Series X|S and Nintendo Switch versions are currently in development and will follow shortly.


    Why You Should Play It

    If you grew up loving 3D platformers like Ratchet & Clank or A Hat in Time, Manairons will feel right at home. It captures that “Golden Era” feel but injects it with a fresh, specific cultural identity. Between the orchestral soundtrack by Victormame and the sheer charm of the character designs, it’s a perfect pick for both completionists looking for secrets and families looking for a fun weekend adventure.

    Will you be the one to restore peace to Vilamont? Head over to the Steam Store or the PlayStation Store today to add it to your wishlist!

    Find out more here – https://www.manairons.com

    #Manairons #Jandusoft #Steam #PlayStation #Xbox #NintendoSwitch #3Dplatformer #folklore #gameplay #games #gaming #gamers #videogames

  • New demo for weapon-building metroidvania Clockwork Ambrosia

    New demo for weapon-building metroidvania Clockwork Ambrosia

    A new demo for Clockwork Ambrosia has officially landed on Steam, and if you’ve been craving a Metroidvania that trades the usual sword-slashing for high-octane steampunk gunplay, this is one you need to wishlist immediately.

    Developed by Realmsoft and published by OI Games, this project has been 14 years in the making. With the full release scheduled for April 22, 2026, this latest demo serves as the ultimate “vertical slice” of what to expect from the island of Aspida.


    What is Clockwork Ambrosia?

    Think of it as the lovechild of Super Metroid and Metal Slug, with a healthy dose of Borderlands-style customisation. You play as Iris, an airship engineer stranded on a mysterious island where the local population has been replaced by hostile robots and bio-mechanical monsters.

    The “Rule-Breaking” Weapon System

    The standout feature here—and the focus of the new demo—is the weapon-building system. Unlike traditional Metroidvanias, where upgrades are linear (like moving from a standard beam to a plasma beam), Clockwork Ambrosia uses a modular system.

    • 150+ Modifications: You can mix and match parts to create “broken” combos.
    • Strategic Trade-offs: Some mods might fill the screen with bullets but reduce your mobility, or give you massive damage at the cost of fire rate.
    • Visual Flair: Your gear changes aren’t just stats; they are reflected on Iris’s character model in real-time.

    What’s New in the Latest Demo?

    If you played the early alpha versions in 2024 or 2025, the 2026 “Pre-Launch” demo feels like a completely different beast. The developers have focused heavily on atmosphere and polish:

    • Atmospheric Overhaul: The pixel art has been re-textured to add more “grime and depth,” specifically in the Mushroom Forest and the Sunken Kingdom.
    • Boss Reworks: The demo features two major boss fights that have been re-tuned with updated telegraphs and more aggressive attack patterns.
    • Snappy Crafting: A new preview of the crafting system is available, allowing you to unlock abilities at your own pace rather than following a rigid path.
    • New Soundtrack Bits: We get to hear more of the original score by Johnny Stixx, which perfectly captures that “adventurous but slightly eerie” steampunk vibe.

    Why You Should Play It

    It’s rare to see a Metroidvania lean so heavily into 2D shooter mechanics without losing the “search action” soul. The movement is fluid, the gunplay feels weighty, and the mystery of the island’s missing inhabitants provides a compelling hook.

    Developer Insight: Nathan Hiemenz (Realmsoft Founder) mentioned that they wanted to move away from the “additive” upgrades of Super Metroid. In Clockwork Ambrosia, choice matters more than just collecting everything you see.


    How to Play

    The demo is currently available for Windows PC via Steam. It’s also been confirmed to be Steam Deck-friendly, making it a perfect pick for handheld gaming.

    Find out more here – https://ambrosia.realmsoft.com

    #Realmsoft #OIGames #ClockworkAmbrosia #demogame #weaponcustomizing #metroidvania #Steam #pcgames #2Dgames #games #gaming #gamers #videogames

  • Rise to Power: The Boss Gangster: Criminal Empire Hits Steam Early Access

    Rise to Power: The Boss Gangster: Criminal Empire Hits Steam Early Access

    The gritty neon-soaked streets of the 1980s have a new kingpin in the making. Developer BEF Games and publisher Tripwire Presents have officially launched The Boss Gangster: Criminal Empire (formerly known as The Boss Gangsters: Nightlife) into Steam Early Access.

    This ambitious title attempts to bridge the gap between deep business management and high-stakes open-world action, offering players a seat at the head of a growing criminal table in the fictional, atmospheric Night City.


    A Tale of Two Worlds: Management Meets Mayhem

    What sets The Boss Gangster: Criminal Empire apart from typical crime sims is its dual-layered gameplay. You aren’t just a thug on the corner; you are a CEO of the underworld. The game operates on two primary fronts:

    1. The Nightclub Front: You begin your journey managing a high-end nightclub. This isn’t just a backdrop—it’s a fully realised simulation. You must hire staff (from bartenders to bouncers), customise the decor, stock the bar, and keep the VIPs happy. A successful club provides the clean “front” and capital needed to fund your darker ambitions.
    2. The Criminal Underworld: Once you step out of the neon lights of your club, Night City becomes an open-world playground. You’ll engage in car theft, protect local businesses for “tribute,” and wage war against rival families to expand your territory.

    Key Features of the Early Access Launch

    BEF Games has spent over three years developing the foundation of this empire. The Early Access version currently includes:

    • Seamless Transitions: One of the game’s most impressive technical feats is the ability to switch from micro-managing your club to exploring the open world without any loading screens.
    • The Family System: You are only as strong as the people behind you. Players can recruit, train, and equip a loyal crew to defend their interests or lead “hostile takeovers” of rival rackets.
    • A Web of Corruption: Success requires more than just firepower. You’ll need to bribe local police and influence city officials, including the mayor, to ensure the law looks the other way while your empire grows.
    • Authentic 80s Vibe: The game features an original soundtrack of 16 custom tracks designed to immerse players in the synth-heavy, dangerous atmosphere of the 1980s.

    What’s Next on the Roadmap?

    While the current version represents roughly 30-40% of the developer’s ultimate vision, the roadmap for the next year is packed. BEF Games has committed to several major expansions during the Early Access period, including:

    Feature CategoryPlanned Updates
    New BusinessesRun drug manufacturing plants, weapon depots, or even legitimate hotels.
    Expanded MapMore districts, interactable locations, and usable sea areas with boat mechanics.
    MultiplayerA planned co-op mode to build empires with friends before the 1.0 release.
    RefinementsOverhauls to vehicle physics, AI behavior, and deeper “protection money” mechanics.

    System Requirements

    For those looking to start their climb to the top, the game is relatively accessible:

    • Minimum: Intel i5/AMD Ryzen 5, 8GB RAM, GTX 1050.
    • Recommended: Intel i7/AMD Ryzen 7, 16GB RAM, RTX 2060.

    The Boss Gangster: Criminal Empire is available now on Steam Early Access

    Find out more here;

    Website – https://thebossgangsters.com/

    Steam – https://shorturl.at/zGOvp

    #TheBossGangsterCriminalEmpire #TheBossGangster #CriminalEmpire #BEFGames #Tripwire #pcgames #steam #games #gaming #gamers #videogames

  • Welcome to the Park (Where You’re Probably on the Menu)

    Welcome to the Park (Where You’re Probably on the Menu)

    If you’ve ever played a park management sim and thought, “This is great, but it needs more dragons and a much higher chance of ecosystem collapse,” then Captain Contraption’s Safari Park is the game you’ve been waiting for.

    Developed by the BAFTA-nominated team at Pill Bug Interactive (the minds behind Making it Home), this isn’t your standard “build a fence and sell popcorn” tycoon. It’s a nostalgic, physics-driven management sim mixed with modern roguelite elements—and the gates to the Closed Beta are finally swinging open.


    What is Captain Contraption’s Safari Park?

    In a post-extinction world, you play as a well-meaning robot who has discovered a digital “asset store” and decided to bring life back to Earth by cloning everything it finds.

    The catch? There are no fences.

    You aren’t just managing a park; you’re managing a fully simulated ecosystem. Your creatures—ranging from lions and zebras to dragons and sentient road signs—live, hunt, breed, and die according to their own AI. Your job is to design clever paths to guide guests through the chaos without letting the entire food chain implode… or letting the guests become lunch.

    Why the Roguelite Twist?

    Tycoon games can often feel punishing if things go wrong 20 hours into a save. In Safari Park, the roguelite structure turns disaster into a feature.

    • Run-Based Management: Each run is time-limited.
    • Experimentation: Total ecosystem collapse is entertaining rather than devastating.
    • Progression: Unlock new “toys,” species, and tech to use in your next attempt.

    Join the Closed Beta

    The team at Pill Bug Interactive is looking for brave park managers to help test the core systems, difficulty pacing, and UI readability.

    DetailInformation
    Beta DatesFebruary 27th – March 2nd, 2026
    PlatformPC (Steam)
    Sign-up DeadlineFebruary 26th, 2026
    Content RulesNo embargo! You are free to stream and share footage.

    How to Sign Up: Head over to pillbug.zone and join the mailing list before the deadline to receive your Steam key.


    What to Expect in the Beta

    The developers are specifically looking for feedback on a few key areas:

    1. System Readability: Can you tell why your dragons are currently eating your cows?
    2. Pacing: Does the run-based structure keep you coming back for “just one more go”?
    3. The “Chaos” Factor: Is the simulated ecosystem manageable, or does it feel like overwhelming noise?

    This is a rare chance to get hands-on with one of the most unique management sims of the year and help shape its development ahead of the full release.

    Find out more here on Steam – https://shorturl.at/QlG7L

    #CaptainContraptionsSafariPark #PillBugInteractive #gaming #pcgames #games #buildinggame #gameplay #steam #gamers #videogames