Horror Gets Meta: Lake On Fire Announces Livestream Thriller “Don’t Go Live”

In an era where the quest for “clout” often outweighs common sense, independent studio Lake On Fire is turning the camera back on the audience. Today, the Reunion Island-based developer officially pulled back the curtain on Don’t Go Live, a first-person paranormal horror game that transforms the voyeurism of streaming culture into a fight for survival.

Born from the creative scene of France’s tropical department in the Indian Ocean, Lake On Fire is making a bold debut. While the team has previously collaborated with Switzerland’s Kipwak Studio on the highly anticipated Wizdom Academy, Don’t Go Live marks their first solo venture—and they aren’t playing it safe.


The Premise: Content at Any Cost

In Don’t Go Live, you aren’t just a protagonist; you’re an urbex influencer. Your mission is simple: break into abandoned, restricted locations and capture enough disturbing footage to keep your viewers from clicking away.

But as the “likes” climb, the tension spikes. The game utilises a behavioural AI entity that doesn’t just haunt the halls—it reacts to you. Sound, light, and even your stream activity draw it closer. In this world, silence is a commodity you can’t afford if you want to stay trending, but noise is a death sentence.

The Twist: Your Chat is Actually Playing

The standout feature of Don’t Go Live is its live Twitch integration. This isn’t just a cosmetic overlay. Real-time viewer messages, emotes, and spam trigger actual in-game events.

  • Audience Sabotage: Your viewers can influence the environment, potentially triggering scares or hazards when the “hype” reaches a fever pitch.
  • The “Lurker” Effect: For those playing solo, the game features a simulated chat that mimics the chaotic energy of a live broadcast.
  • Reactive Found Footage: Your in-game camera isn’t just a lens; it’s a tool. It glitches and distorts near paranormal anomalies, and a specialised paranormal scanner reveals traces of things that simply shouldn’t exist.

“The more the audience reacts, the more dangerous the situation becomes. Every scan, every step, and every stream alert makes things worse. And something always answers.”


Key Features at a Glance

FeatureImpact on Gameplay
Twitch IntegrationReal-world chat messages and emotes trigger real-time in-game events.
Paranormal ScannerReveals invisible traces and entities through the camera lens.
Behavioral AIAn entity that dynamically adapts to your light, noise, and engagement levels.
Found Footage AestheticHigh-immersion visuals with realistic glitches and audio distortion.

How to Play

For those brave enough to test their broadband (and their nerves), a free demo is scheduled to drop on Steam on April 29, 2026. The demo will feature one full location, a unique entity, and a complete gameplay loop to give players a taste of the “viral” terror to come.

Lake On Fire is clearly tapping into the “found footage” resurgence, but by adding the layer of real-time social interaction, they’re asking a haunting question: How far would you go for the views?

Don’t Go Live is available to wishlist on Steam now.

Find out more here – https://s.team/a/4457590

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